danzibr
2013-10-16, 01:18 PM
First I should say we're using some unusual rules. All materials are go, free +1 LA (or more point-buy if declined), gestalt, feat every odd level. I'm joining at level 4. You can also qualify for a PrC as you enter.
Current party:
1) Anthropomorphic monkey Factotum 4//Wizard 4. Most optimized out of the bunch, plays smartly, uses the good wizard spells.
2) Elf Bloodline 1/Druid 3//Fighter 4. Going to go into Master of Many Forms. Plays more for the flavor.
3) Mineral Warrior Warforged (slight rules bending) Warblade 4//PF Soulknife 4. Very tough, whales on dudes.
4) Pixie 4//Cleric 4. Does lots of healing and uses a crossbow.
5) (rarely plays) Astral Deva 4//Cleric 4. Uses good Cleric spells, whales on dudes.
Then there's me. I'm the DM, actually, and either player 1 or 2 is going to swap off with me. So I'll be replacing sometimes 1 and sometimes 2. I'm a big Totemist fan, and my current build idea is something like
Warforged Ranger 1/Barbarian 1/Fighter 2/Black Blood Cultist 8/??? x//Totemist 20.
For ACF's, City Brawler, Whirling Frenzy, Lion Totem.
The goal is to use Manticore Belt well (rules as a natural weapon), and later on be a grappler.
For feats, I was going to gimp myself with VoP (Sacred Vow & VoP rolled into one), but I decided to nix that. Taking Expanded Soulmeld Capacity and Cerulean Will at level 1, have 1 open. Jaws of Death is decent, but I'll be etting a bite from BBC. I suppose I could retrain it.
Level 3, PBS from Fighter, Shape Soulmeld (Sighting Gloves).
Level 4, Precise Shot from Fighter.
Level 5, INA (Manticore Belt).
Level 6, retrain Cerulean Will to Bonus Essentia.
Level 7, Second Slam.
Level 9, Double Chakra (Totem, of course).
And I haven't planned much else.
Thoughts? I'm also open to template suggestions (dare I go... Half-Minotaur? No, no, I can't...), or maaaaybe a race change, but for flavor reasons I'd like to stay Warforged.
I'm not looking for build suggestions for the current build, but perhaps if someone suggests something radically different (I want one side to be pure Totemist and the race to stay Warforged), I'd love to hear it!
Current party:
1) Anthropomorphic monkey Factotum 4//Wizard 4. Most optimized out of the bunch, plays smartly, uses the good wizard spells.
2) Elf Bloodline 1/Druid 3//Fighter 4. Going to go into Master of Many Forms. Plays more for the flavor.
3) Mineral Warrior Warforged (slight rules bending) Warblade 4//PF Soulknife 4. Very tough, whales on dudes.
4) Pixie 4//Cleric 4. Does lots of healing and uses a crossbow.
5) (rarely plays) Astral Deva 4//Cleric 4. Uses good Cleric spells, whales on dudes.
Then there's me. I'm the DM, actually, and either player 1 or 2 is going to swap off with me. So I'll be replacing sometimes 1 and sometimes 2. I'm a big Totemist fan, and my current build idea is something like
Warforged Ranger 1/Barbarian 1/Fighter 2/Black Blood Cultist 8/??? x//Totemist 20.
For ACF's, City Brawler, Whirling Frenzy, Lion Totem.
The goal is to use Manticore Belt well (rules as a natural weapon), and later on be a grappler.
For feats, I was going to gimp myself with VoP (Sacred Vow & VoP rolled into one), but I decided to nix that. Taking Expanded Soulmeld Capacity and Cerulean Will at level 1, have 1 open. Jaws of Death is decent, but I'll be etting a bite from BBC. I suppose I could retrain it.
Level 3, PBS from Fighter, Shape Soulmeld (Sighting Gloves).
Level 4, Precise Shot from Fighter.
Level 5, INA (Manticore Belt).
Level 6, retrain Cerulean Will to Bonus Essentia.
Level 7, Second Slam.
Level 9, Double Chakra (Totem, of course).
And I haven't planned much else.
Thoughts? I'm also open to template suggestions (dare I go... Half-Minotaur? No, no, I can't...), or maaaaybe a race change, but for flavor reasons I'd like to stay Warforged.
I'm not looking for build suggestions for the current build, but perhaps if someone suggests something radically different (I want one side to be pure Totemist and the race to stay Warforged), I'd love to hear it!