4BR4
2013-10-16, 06:14 PM
Hi All, I'd like to receive your suggestions in order to create a PG for our campaign.
We are planning to reach lv.18 and I'll start to create my PG from lv.5.
The allowed books are Core Rulebook, Advanced Player's Guide, Ultimate Equipment, Inner Sea World Guide, Inner Sea Magic.
So, my idea is to make a fighter 1/wizard 5/eldritch knight 10/wizard 2 that will rely on dex for wearing no armor, or at least a Silken Ceremonial, and so use the Dervish Dance feat.
As wizard I cannot go for a Diviner or a Necromancer, so I was thinking to go for an Universalist/Arcane Crafter, so at 3rd level I can have Craft Wondrous Item as bonus feat, but other ideas are welcome
Traits will be Magical Knack and Anatomist, but the second can be discussed,l and the race will be Human.
I still don't have roll the abilities, but I think not will be an issue have STR13 out of high DEX and INT.
So, until now my plan is
1.F Improved initiative - Weapon Finesse - Power Attack
2.W
3.W Dervish Dance - Craft Wondrous Item
4.W
5.W Arcane Strike
6.W Heighten Spell
7.EK Combat Relfexes - Combat Casting
8.EK
9.EK Vital Strike
10.EK
11.EK Weapon Focus (Scimitar) - Spell Penetration
12.EK
13.EK. Dazing Spell
14.EK
15.EK Weapon Specialization (Scimitar) - Greater Spell Penetration
16.EK Spell Critical
17.W Quickend Spell
18.W
We are planning to reach lv.18 and I'll start to create my PG from lv.5.
The allowed books are Core Rulebook, Advanced Player's Guide, Ultimate Equipment, Inner Sea World Guide, Inner Sea Magic.
So, my idea is to make a fighter 1/wizard 5/eldritch knight 10/wizard 2 that will rely on dex for wearing no armor, or at least a Silken Ceremonial, and so use the Dervish Dance feat.
As wizard I cannot go for a Diviner or a Necromancer, so I was thinking to go for an Universalist/Arcane Crafter, so at 3rd level I can have Craft Wondrous Item as bonus feat, but other ideas are welcome
Traits will be Magical Knack and Anatomist, but the second can be discussed,l and the race will be Human.
I still don't have roll the abilities, but I think not will be an issue have STR13 out of high DEX and INT.
So, until now my plan is
1.F Improved initiative - Weapon Finesse - Power Attack
2.W
3.W Dervish Dance - Craft Wondrous Item
4.W
5.W Arcane Strike
6.W Heighten Spell
7.EK Combat Relfexes - Combat Casting
8.EK
9.EK Vital Strike
10.EK
11.EK Weapon Focus (Scimitar) - Spell Penetration
12.EK
13.EK. Dazing Spell
14.EK
15.EK Weapon Specialization (Scimitar) - Greater Spell Penetration
16.EK Spell Critical
17.W Quickend Spell
18.W