Maerok
2007-01-02, 07:25 PM
Defenestrating Boom
Evocation [Sonic]
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One creature within 5 ft./2 levels of a window
Duration: Instantaneous
Saving Throw: Reflex
Spell Resistance: Yes
If you succeed on a ranged touch attack against the intended target and they fail a Reflex save, the creature is launched towards the nearest window with enough force to break it and fall out.
For every four caster levels, you may lift creatures of greater bulk, starting at Small (up to CL 4), then progressing to Medium (CL 5-8), then to Large (CL 9-12), then to Huge (CL 13-17), and so on.
A window is defined as an opening in a wall in a building that is intended to be looked from rather than to be entered or exited from. For Small and Medium creatures, a 5x5 square of window is required. For every two sizes after, an additional 5x5 square of window must be available in that given window. (Large and Huge need a 10x5, Garguantuan and Colossal need a 10x10; a width can be divided by X and the length multipled by X to adjust for different dimensions of windows, 10x10 -> 5x20, X must be a multiple of 5)
To break the window, a Cha-/Wis-/Int-based sunder attempt (depending on primary spellcasting ability) is made on the wall. This attempt receives a +4 bonus and an additional +2 bonus for every size category of the creature past Small. If the window is not broken, the creature takes damage as if it had fallen 10 feet plus the distance from the window to the floor. They must then make a second Reflex save to avoid becoming prone.
Smashing through the window deals 1d6 points of slashing damage per 25 square feet of area.
[hr]
This is my answer to the Defenestrating Sphere spell that got my hopes up.
Evocation [Sonic]
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One creature within 5 ft./2 levels of a window
Duration: Instantaneous
Saving Throw: Reflex
Spell Resistance: Yes
If you succeed on a ranged touch attack against the intended target and they fail a Reflex save, the creature is launched towards the nearest window with enough force to break it and fall out.
For every four caster levels, you may lift creatures of greater bulk, starting at Small (up to CL 4), then progressing to Medium (CL 5-8), then to Large (CL 9-12), then to Huge (CL 13-17), and so on.
A window is defined as an opening in a wall in a building that is intended to be looked from rather than to be entered or exited from. For Small and Medium creatures, a 5x5 square of window is required. For every two sizes after, an additional 5x5 square of window must be available in that given window. (Large and Huge need a 10x5, Garguantuan and Colossal need a 10x10; a width can be divided by X and the length multipled by X to adjust for different dimensions of windows, 10x10 -> 5x20, X must be a multiple of 5)
To break the window, a Cha-/Wis-/Int-based sunder attempt (depending on primary spellcasting ability) is made on the wall. This attempt receives a +4 bonus and an additional +2 bonus for every size category of the creature past Small. If the window is not broken, the creature takes damage as if it had fallen 10 feet plus the distance from the window to the floor. They must then make a second Reflex save to avoid becoming prone.
Smashing through the window deals 1d6 points of slashing damage per 25 square feet of area.
[hr]
This is my answer to the Defenestrating Sphere spell that got my hopes up.