Iryanmadayana
2013-10-17, 07:12 AM
Hello everyone. Even though I've been a fan of the comic for a while, I was only recently persuaded by an internet friend to actually try out dnd myself. While I am not entirely new to tabletop gaming (I played a completely different system a few years ago), I seem to have some trouble with bringing my character idea to life mechanically and would like to ask for help or suggestions to this end. :smallredface:
As for my character concept thus far:
The group was lacking both a beefy melee combatant as well as a divine caster, and it was also lacking in nature savvy people (though another player is making a scout now, so yeah). Since I have always been a fan of nature mages in games like this, my idea was to make Barbarian/Druid multiclass character. Plus, I've always liked reptilian races, so he is a Lizardfolk (the game is going to start with ECL 3, so no problem there). Setting aside backstory etc for a moment, mechanically I don't intend to use wildshape for combat, nor to use too cheesy possible druid spells. I want the character to be more of a tribal, shamanistic/nature-connected melee warrior, using his spells mostly for healing, buffs, and nature related utility (endure elements, calm animals, that sort of thing). So I guess a bit like a tribal nature-paladin? Anyways...
Now, the problem. As I said, I want to act as the beef of the party, engaging in melee combat and protecting my allies. I guess you could call it tanking, heh. Well, I was not entirely sure how to accomplish this. The closest idea I have had so far (and it would be pretty cool if only it worked) would be to make the character fairly mobile and have him bullrush anyone who attempts to get in the party squishy's face. The problem with that, of course, is that bullrushing in and on itself seems to be not a very effective tactic. Aside from not actually dealing damage when doing that, you can't really push enemies away by much, unless maybe if they are smaller than you. And even then, all that happens is that you get an attack of opportunity when they move in on the squishies again with their next action. Huge+ enemies can't even be moved at all, no matter how awesome that would be (unless I become enlarged, but that is not a druid spell...). So unless I find some awesome feats or something that greatly improve bullrushing, this idea seems to be just generally impractical. The closest thing I found would be substitution levels in Fangshield Barbarian, but the knockback attack that one lets you execute only works on creatures at least one size category smaller than yourself... :smallfrown:
So yeah, that is my problem. Any suggestions for how to make a barb/druid into a functional meatshield/protector/tank (preferrably of the mobile variety, and here preferrably through pushing people around) would be greatly appreciated.
As for my character concept thus far:
The group was lacking both a beefy melee combatant as well as a divine caster, and it was also lacking in nature savvy people (though another player is making a scout now, so yeah). Since I have always been a fan of nature mages in games like this, my idea was to make Barbarian/Druid multiclass character. Plus, I've always liked reptilian races, so he is a Lizardfolk (the game is going to start with ECL 3, so no problem there). Setting aside backstory etc for a moment, mechanically I don't intend to use wildshape for combat, nor to use too cheesy possible druid spells. I want the character to be more of a tribal, shamanistic/nature-connected melee warrior, using his spells mostly for healing, buffs, and nature related utility (endure elements, calm animals, that sort of thing). So I guess a bit like a tribal nature-paladin? Anyways...
Now, the problem. As I said, I want to act as the beef of the party, engaging in melee combat and protecting my allies. I guess you could call it tanking, heh. Well, I was not entirely sure how to accomplish this. The closest idea I have had so far (and it would be pretty cool if only it worked) would be to make the character fairly mobile and have him bullrush anyone who attempts to get in the party squishy's face. The problem with that, of course, is that bullrushing in and on itself seems to be not a very effective tactic. Aside from not actually dealing damage when doing that, you can't really push enemies away by much, unless maybe if they are smaller than you. And even then, all that happens is that you get an attack of opportunity when they move in on the squishies again with their next action. Huge+ enemies can't even be moved at all, no matter how awesome that would be (unless I become enlarged, but that is not a druid spell...). So unless I find some awesome feats or something that greatly improve bullrushing, this idea seems to be just generally impractical. The closest thing I found would be substitution levels in Fangshield Barbarian, but the knockback attack that one lets you execute only works on creatures at least one size category smaller than yourself... :smallfrown:
So yeah, that is my problem. Any suggestions for how to make a barb/druid into a functional meatshield/protector/tank (preferrably of the mobile variety, and here preferrably through pushing people around) would be greatly appreciated.