Barstro
2013-10-17, 07:47 AM
I just received an item in Serpent's Skull.
CL 9th
Cast Scare 1/day
Scare
EFFECT
Range medium (100 ft. + 10 ft./level)
Targets one living creature per three levels, no two of which can be more than 30 ft. apart
Duration 1 round/level or 1 round; see text for cause fear
Saving Throw Will partial; Spell Resistance yes
DESCRIPTION
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
Cause Fear
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes
DESCRIPTION
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
My interpretation;
Scare is cast as a Level 9 spell, so up to three creatures can be targeted.
Those creatures can be of any HD
If any creature is 1-5HD, there is no save, it is automatically frightened for 1 round/level
Any creature with 6+ HD gets a saving throw (Will) to be only shaken for 1 round
What is the saving throw?
From SRD
Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.
If CL trumps the above rule;
19 (10+[CL of 9])
Otherwise
13 (10+[Spell Level 2]+[Int of 12 (+1)])
Or is it something else?
CL 9th
Cast Scare 1/day
Scare
EFFECT
Range medium (100 ft. + 10 ft./level)
Targets one living creature per three levels, no two of which can be more than 30 ft. apart
Duration 1 round/level or 1 round; see text for cause fear
Saving Throw Will partial; Spell Resistance yes
DESCRIPTION
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
Cause Fear
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes
DESCRIPTION
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
My interpretation;
Scare is cast as a Level 9 spell, so up to three creatures can be targeted.
Those creatures can be of any HD
If any creature is 1-5HD, there is no save, it is automatically frightened for 1 round/level
Any creature with 6+ HD gets a saving throw (Will) to be only shaken for 1 round
What is the saving throw?
From SRD
Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.
If CL trumps the above rule;
19 (10+[CL of 9])
Otherwise
13 (10+[Spell Level 2]+[Int of 12 (+1)])
Or is it something else?