asnys
2013-10-17, 08:10 AM
I said "tweaking" rather than "optimizing" in the title on purpose. This is obviously never going to be an optimized character, but the concept of a nymph sorcadin really amuses me.
Nymph-6/Paladin-2/Swiftblade-9/???-3
We would be modifying the nymph to give sorcerer casting instead of druid casting. So assuming I don't lose any more caster levels, I end up with 16th-level sorcerer casting by level 20 - not enough for 9th level spells, sadly.
But: with a roll of 17 for my base Charisma and +8 due to being a nymph, I start with +7 as my Charisma modifier. By level 20 I have a +6 booster item, a +5 tome, and +5 from stat bonuses, bringing that up to a +15 modifier. Nymph lets me add my Charisma modifier to my AC and saves. Divine Grace gives me the bonus to my saves again. Swiftblade lets me add it to my initiative, as well as giving me the 3.0 version of Haste and a few other things. So by 20th level I basically can't fail a save except on a roll of 2, and I can cast two spells per round, even if neither of them can be 9th level. I toyed with the idea of adding Marshal-1 with Motivate Dexterity and never losing initiative again, but I decided I was already losing too many caster levels.
I really like the Swiftblade class, but I'm not completely wedded to it. I want to keep the nymph paladin, though. I'd appreciate views on how to fill out the last three levels and on whether it's worth it to take 9 levels of Swiftblade. Also, on feats - I need Dodge and Mobility as Swiftblade prereqs, and I'm thinking Fey Bloodline to go with it, but other than that I've made no selections. Anything that can take advantage of my ridiculous Charisma modifier would be especially useful. I'm seeing this as a character who is primarily a sorcerer with ridiculous saves rather than someone who goes into melee.
Nymph-6/Paladin-2/Swiftblade-9/???-3
We would be modifying the nymph to give sorcerer casting instead of druid casting. So assuming I don't lose any more caster levels, I end up with 16th-level sorcerer casting by level 20 - not enough for 9th level spells, sadly.
But: with a roll of 17 for my base Charisma and +8 due to being a nymph, I start with +7 as my Charisma modifier. By level 20 I have a +6 booster item, a +5 tome, and +5 from stat bonuses, bringing that up to a +15 modifier. Nymph lets me add my Charisma modifier to my AC and saves. Divine Grace gives me the bonus to my saves again. Swiftblade lets me add it to my initiative, as well as giving me the 3.0 version of Haste and a few other things. So by 20th level I basically can't fail a save except on a roll of 2, and I can cast two spells per round, even if neither of them can be 9th level. I toyed with the idea of adding Marshal-1 with Motivate Dexterity and never losing initiative again, but I decided I was already losing too many caster levels.
I really like the Swiftblade class, but I'm not completely wedded to it. I want to keep the nymph paladin, though. I'd appreciate views on how to fill out the last three levels and on whether it's worth it to take 9 levels of Swiftblade. Also, on feats - I need Dodge and Mobility as Swiftblade prereqs, and I'm thinking Fey Bloodline to go with it, but other than that I've made no selections. Anything that can take advantage of my ridiculous Charisma modifier would be especially useful. I'm seeing this as a character who is primarily a sorcerer with ridiculous saves rather than someone who goes into melee.