Ziegander
2013-10-17, 06:00 PM
http://images.ados.fr/1/galerie-personnages-masculins/photo/hd/8587278858/1616260105/galerie-personnages-masculins-sorcier-bleu-big.jpg
Alignment: Any
Hit Die: 1d8
{table=head]Level|BAB|Fort|Ref|Will|Special |
Songs of Power|0th|1st|2nd|3rd|4th|5th|6th
1st|+0|+1|+1|+2|Bard's College, Bardic Knack, Bardic Knowledge, Songs of Power|
2|3|0|||||
2nd|+1|+1|+1|+3|Spellcasting Dilettante|
3|3|1+1|||||
3rd|+2|+2|+2|+3|Force of Personality|
3|4|1+1|||||
4th|+3|+2|+2|+4|Cunning Performer (1st)|
4|4|2+1|0||||
5th|+3|+3|+3|+4||
4|4|2+1|1+1||||
6th|+4|+3|+3|+5|Independent Study|
5|4|2+1|1+1||||
7th|+5|+3|+3|+5||
5|4|2+1|2+1|0|||
8th|+6/+1|+4|+4|+6|Cunning Performer (2nd)|
6|4|3+1|2+1|1+1|||
9th|+6/+1|+4|+4|+6||
6|4|3+1|2+1|1+1|||
10th|+7/+2|+5|+5|+7|Reproachful Mien|
7|4|3+1|2+1|2+1|0||
11th|+8/+3|+5|+5|+7||
7|4|3+1|3+1|2+1|1+1||
12th|+9/+4|+6|+6|+8|Cunning Performer (3rd)|
8|4|3+1|3+1|2+1|1+1||
13th|+9/+4|+6|+6|+8|Slippery Mind|
8|4|3+1|3+1|3+1|2+1|0|
14th|+10/+5|+6|+6|+9||
9|4|3+1|3+1|3+1|2+1|1+1|
15th|+11/+6/+1|+7|+7|+9||
9|4|3+1|3+1|3+1|3+1|1+1|
16th|+12/+7/+2|+7|+7|+10|Cunning Performer (4th)|
10|4|3+1|3+1|3+1|3+1|2+1|0
17th|+12/+7/+2|+8|+8|+10||
10|4|3+1|3+1|3+1|3+1|2+1|1+1
18th|+13/+8/+3|+8|+8|+11||
11|4|3+1|3+1|3+1|3+1|3+1|2+1
19th|+14/+9/+4|+8|+8|+11|Grace of the Glib|
11|4|3+1|3+1|3+1|3+1|3+1|2+1
20th|+15/+10/+5|+9|+9|+12|Cunning Performer (5th)|
12|4|3+1|3+1|3+1|3+1|3+1|3+1
[/table]
Class Skills (6 + Int modifier): All skills are considered class skills for the Bard.
Weapons and Armor Proficiency
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells
A Bard casts either arcane or divine spells, and sometimes both, depending on his choice of College and the choices he makes as he gains levels. Many of these spells are drawn from the spell list assigned to his Bard's College (see below). A Bard is not restricted by his alignment when casting spells with an alignment descriptor, such as Evil or Good. A Bard does not need to prepare spells from the spell list assigned to his Bard's College, but as he gains levels, he gains the ability to cast other spells. These spells must be prepared (see Spellcasting Dilettante, below).
To prepare or cast an arcane spell, the Bard must have an Intelligence score equal to at least 10 + the spell level; to prepare or cast a divine spell, he must have a Wisdom score at least as high. The Difficulty Class for a saving throw against a Bard's spell is 10 + the spell level + the Bards Charisma modifier.
Like other spellcasters, a Bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given in the table above. In addition, he receives bonus spells per day if he has a high Charisma score.
When casting spells from the spell list assigned to his Bard's College, the Bard casts spontaneously, the same way a Sorcerer might, but when casting other spells, he must prepare them from memory (see Spellcasting Dilettante, below).
Bard's College
At 1st level, a Bard chooses from among the following Bard's Colleges:
The College of Boundless Lore
The College of Martial Puissance
The College of Masterful Subterfuge
The College of Nature's Glory
The College of Resounding Harmony
The College of Soaring Oratory
This choice determines the Bard's core spell list (see below). The Bard knows all spells on the assigned spell list up to the level he is able to cast and casts these spells spontaneously without needing to prepare them ahead of time.
Bardic Knack (Ex): When making any skill check, a Bard can use 1/2 his class level (Rounded up) in place of the number of ranks he has in the skill (even if that number is 0).
A Bard cannot take 10 or take 20 on checks when using this feature (to take 10 you have to use your actual ranks). If the skill doesn't allow untrained checks, the Bard must have at least 1 actual rank to attempt the check.
Bardic Knowledge (Ex): A Bard may make a special check with a bonus equal to his class level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the Bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful check will not reveal the powers of a magic item but may give a hint as to its general function. A Bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
{table=head]DC|Type of Knowledge
10|Common, known by at least a substantial minority of the local population.
20|Uncommon but available, possibly legend, known by only a few people.
25|Obscure, known by few, hard to come by.
30|Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who dont understand the significance of the knowledge.
[/table]
Songs of Power (Sp/Su): A Bard is trained to use the Perform skill (of any variety, not just Singing or Music) to create magical effects in the world around him. For a number of rounds each day equal to two times the total of his Charisma modifier + his class level, he may produce a variety of effects, based on the number of Songs he knows. A Bard may only have a single Song of Power active at one time, but may end any Song as a free action.
Activating a Song of Power is usually a standard action which provokes attacks of opportunity when starting the ability, but it is maintained (or ended) as a free action each round. A Song of Power does not require the Bard to be able to complete verbal and somatic gestures, but he suffers a -5 penalty to his Perform check for each type of gesture he is incapable of performing. Though a Song of Power cannot be disrupted like spells can, it will automatically end anytime the Bard is made incapable of taking a free action to maintain it each round.
Songs of Power are not language-dependent, but a deaf Bard does have a 30% chance to fail when attempting a Song of Power. This failure chance applies when he begins a Song and each round he tries to maintain the effect.
Spellcasting Dilettante (Su): Starting at 2nd level, a Bard learns to harness a universal font of magical power allowing him to cast spells not on the spell list assigned to his Bard's College. Once per day, after 8 hours of rest, the Bard may spend 1 hour preparing one spell of every level he is able to cast from the spell list of any base class. He can only cast each such spell once per day, using the spell slots after the "+" sign shown in the above table.
Force of Personality (Ex): Starting at 3rd level, a Bard adds his Charisma modifier to his Will saving throws as well as to all Intelligence and Wisdom based skill or ability checks.
Cunning Performer (Ex): At 4th level, a Bard takes his performances to new heights, learning to mimic the abilities of other adventurers with ease. Once per day, after 8 hours of rest, the Bard may choose any single class feature from another base class up to 2nd level. He may choose a new feature each day.
At 8th level, the Bard may choose a second class feature, this one up to 6th level; at 12th, the Bard may choose a third class feature, up to 10th level; at 16th, the Bard may choose a fourth class feature, up to 14th level; at 20th, the Bard may choose a fifth class feature, up to 18th level.
The class features chosen in this way use the Bard's class level in place of the class they were originally written for, but abilities such as Rage, Wild Shape, Smite, or Sneak Attack do not automatically improve to higher level versions. They do grant additional uses per day, when appropriate.
Independent Study (Ex): Starting at 6th level, the Bard may add a spell chosen from the Cleric, Druid, or Wizard spell lists to the spell list assigned to his Bard's College at each new class level. The spells added in this way must be of a level he is able to cast.
Reproachful Mien (Ex): A 10th-level Bard adds his Charisma modifier to his AC against attacks made by intelligent creatures.
Slippery Mind (Ex): Starting at 13th level, even when a Bard fails a Will save against a Mind-Afflicting effect that effect ends at the end of his next turn.
Grace of the Glib (Ex): A 19th level Bard does not fail saving throws on a roll of 1, and adds his Charisma modifier to Fortitude and Reflex saving throws.
Alignment: Any
Hit Die: 1d8
{table=head]Level|BAB|Fort|Ref|Will|Special |
Songs of Power|0th|1st|2nd|3rd|4th|5th|6th
1st|+0|+1|+1|+2|Bard's College, Bardic Knack, Bardic Knowledge, Songs of Power|
2|3|0|||||
2nd|+1|+1|+1|+3|Spellcasting Dilettante|
3|3|1+1|||||
3rd|+2|+2|+2|+3|Force of Personality|
3|4|1+1|||||
4th|+3|+2|+2|+4|Cunning Performer (1st)|
4|4|2+1|0||||
5th|+3|+3|+3|+4||
4|4|2+1|1+1||||
6th|+4|+3|+3|+5|Independent Study|
5|4|2+1|1+1||||
7th|+5|+3|+3|+5||
5|4|2+1|2+1|0|||
8th|+6/+1|+4|+4|+6|Cunning Performer (2nd)|
6|4|3+1|2+1|1+1|||
9th|+6/+1|+4|+4|+6||
6|4|3+1|2+1|1+1|||
10th|+7/+2|+5|+5|+7|Reproachful Mien|
7|4|3+1|2+1|2+1|0||
11th|+8/+3|+5|+5|+7||
7|4|3+1|3+1|2+1|1+1||
12th|+9/+4|+6|+6|+8|Cunning Performer (3rd)|
8|4|3+1|3+1|2+1|1+1||
13th|+9/+4|+6|+6|+8|Slippery Mind|
8|4|3+1|3+1|3+1|2+1|0|
14th|+10/+5|+6|+6|+9||
9|4|3+1|3+1|3+1|2+1|1+1|
15th|+11/+6/+1|+7|+7|+9||
9|4|3+1|3+1|3+1|3+1|1+1|
16th|+12/+7/+2|+7|+7|+10|Cunning Performer (4th)|
10|4|3+1|3+1|3+1|3+1|2+1|0
17th|+12/+7/+2|+8|+8|+10||
10|4|3+1|3+1|3+1|3+1|2+1|1+1
18th|+13/+8/+3|+8|+8|+11||
11|4|3+1|3+1|3+1|3+1|3+1|2+1
19th|+14/+9/+4|+8|+8|+11|Grace of the Glib|
11|4|3+1|3+1|3+1|3+1|3+1|2+1
20th|+15/+10/+5|+9|+9|+12|Cunning Performer (5th)|
12|4|3+1|3+1|3+1|3+1|3+1|3+1
[/table]
Class Skills (6 + Int modifier): All skills are considered class skills for the Bard.
Weapons and Armor Proficiency
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells
A Bard casts either arcane or divine spells, and sometimes both, depending on his choice of College and the choices he makes as he gains levels. Many of these spells are drawn from the spell list assigned to his Bard's College (see below). A Bard is not restricted by his alignment when casting spells with an alignment descriptor, such as Evil or Good. A Bard does not need to prepare spells from the spell list assigned to his Bard's College, but as he gains levels, he gains the ability to cast other spells. These spells must be prepared (see Spellcasting Dilettante, below).
To prepare or cast an arcane spell, the Bard must have an Intelligence score equal to at least 10 + the spell level; to prepare or cast a divine spell, he must have a Wisdom score at least as high. The Difficulty Class for a saving throw against a Bard's spell is 10 + the spell level + the Bards Charisma modifier.
Like other spellcasters, a Bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given in the table above. In addition, he receives bonus spells per day if he has a high Charisma score.
When casting spells from the spell list assigned to his Bard's College, the Bard casts spontaneously, the same way a Sorcerer might, but when casting other spells, he must prepare them from memory (see Spellcasting Dilettante, below).
Bard's College
At 1st level, a Bard chooses from among the following Bard's Colleges:
The College of Boundless Lore
The College of Martial Puissance
The College of Masterful Subterfuge
The College of Nature's Glory
The College of Resounding Harmony
The College of Soaring Oratory
This choice determines the Bard's core spell list (see below). The Bard knows all spells on the assigned spell list up to the level he is able to cast and casts these spells spontaneously without needing to prepare them ahead of time.
Bardic Knack (Ex): When making any skill check, a Bard can use 1/2 his class level (Rounded up) in place of the number of ranks he has in the skill (even if that number is 0).
A Bard cannot take 10 or take 20 on checks when using this feature (to take 10 you have to use your actual ranks). If the skill doesn't allow untrained checks, the Bard must have at least 1 actual rank to attempt the check.
Bardic Knowledge (Ex): A Bard may make a special check with a bonus equal to his class level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the Bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful check will not reveal the powers of a magic item but may give a hint as to its general function. A Bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
{table=head]DC|Type of Knowledge
10|Common, known by at least a substantial minority of the local population.
20|Uncommon but available, possibly legend, known by only a few people.
25|Obscure, known by few, hard to come by.
30|Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who dont understand the significance of the knowledge.
[/table]
Songs of Power (Sp/Su): A Bard is trained to use the Perform skill (of any variety, not just Singing or Music) to create magical effects in the world around him. For a number of rounds each day equal to two times the total of his Charisma modifier + his class level, he may produce a variety of effects, based on the number of Songs he knows. A Bard may only have a single Song of Power active at one time, but may end any Song as a free action.
Activating a Song of Power is usually a standard action which provokes attacks of opportunity when starting the ability, but it is maintained (or ended) as a free action each round. A Song of Power does not require the Bard to be able to complete verbal and somatic gestures, but he suffers a -5 penalty to his Perform check for each type of gesture he is incapable of performing. Though a Song of Power cannot be disrupted like spells can, it will automatically end anytime the Bard is made incapable of taking a free action to maintain it each round.
Songs of Power are not language-dependent, but a deaf Bard does have a 30% chance to fail when attempting a Song of Power. This failure chance applies when he begins a Song and each round he tries to maintain the effect.
Spellcasting Dilettante (Su): Starting at 2nd level, a Bard learns to harness a universal font of magical power allowing him to cast spells not on the spell list assigned to his Bard's College. Once per day, after 8 hours of rest, the Bard may spend 1 hour preparing one spell of every level he is able to cast from the spell list of any base class. He can only cast each such spell once per day, using the spell slots after the "+" sign shown in the above table.
Force of Personality (Ex): Starting at 3rd level, a Bard adds his Charisma modifier to his Will saving throws as well as to all Intelligence and Wisdom based skill or ability checks.
Cunning Performer (Ex): At 4th level, a Bard takes his performances to new heights, learning to mimic the abilities of other adventurers with ease. Once per day, after 8 hours of rest, the Bard may choose any single class feature from another base class up to 2nd level. He may choose a new feature each day.
At 8th level, the Bard may choose a second class feature, this one up to 6th level; at 12th, the Bard may choose a third class feature, up to 10th level; at 16th, the Bard may choose a fourth class feature, up to 14th level; at 20th, the Bard may choose a fifth class feature, up to 18th level.
The class features chosen in this way use the Bard's class level in place of the class they were originally written for, but abilities such as Rage, Wild Shape, Smite, or Sneak Attack do not automatically improve to higher level versions. They do grant additional uses per day, when appropriate.
Independent Study (Ex): Starting at 6th level, the Bard may add a spell chosen from the Cleric, Druid, or Wizard spell lists to the spell list assigned to his Bard's College at each new class level. The spells added in this way must be of a level he is able to cast.
Reproachful Mien (Ex): A 10th-level Bard adds his Charisma modifier to his AC against attacks made by intelligent creatures.
Slippery Mind (Ex): Starting at 13th level, even when a Bard fails a Will save against a Mind-Afflicting effect that effect ends at the end of his next turn.
Grace of the Glib (Ex): A 19th level Bard does not fail saving throws on a roll of 1, and adds his Charisma modifier to Fortitude and Reflex saving throws.