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FullmetalGamer
2013-10-17, 08:14 PM
I am working on a Homunculi Race for my next game.

Type: Monstrous Humaniod (Constructed) (3)
Size: Medium (0)
Base Speed: (0)
Ability Score: Advanced (4) [+2 to one side Physical or Mental; +4 to one of the other side -2 to the remaining 2]
Languages: Standard (0)

Advanced Constitution +2 (4)
Constructed: (2)
Saves +4 vs paralysis, poison: (4)
Immune fatigue, exhaustion, disease, sleep, fear, emotion: (4)
Natural Armor +1 (2)
Improved Natural Armor +1 (1)
Spell Resistance, Lesser (2) 6+Character Level


Total is 26

I need suitable Drawbacks, as well as perhaps other abilities to meet the idea.

The Idea: An artificial being constructed through the arcane arts. This particular race of Homunculi were crafted in a very unique way. Their creator didn't just use the clay and materials of a normal homunculus. No rather he used souls from various races and beings that he had collected over the years to fuel the magic that brought the beings to life and gave them sentience and a sense of free will. But are they really people? Are they even alive? What happens when they die?

The Homunculus endeavor to journey to try and discover what makes them tick and what is their greater purpose.

AmberVael
2013-10-17, 08:18 PM
Is there any reason you can't just use the pre-existing warforged race? Are there differences you are trying to play up? Do warforged not have enough reference to FMA? :smallwink:

FullmetalGamer
2013-10-17, 08:25 PM
I could but they do not have a version in the PF. Also the Warforged don't really fit much more then Ebberon.