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afroakuma
2013-10-18, 10:04 PM
Soulmeld
Descriptors
Classes
Chakra
Saving Throw

Description

Rules
Essentia

• Chakra Bind
Description

Rules

Proud Coronet
Descriptors None
Classes Soulborn
Chakra Crown, soul
Saving Throw None

Soft blue light bathes your face in radiance, giving you a prideful countenance. The light emanates from a golden band settled lightly around your head.

Rules

Essentia

• Chakra Bind (Crown)
Twice per day, plus an additional one time per point of essentia you have invested in proud coronet, you may challenge a creature within

Description

Rules



Resolute Greaves
Descriptors Law
Classes Incarnate, soulborn
Chakra Feet
Saving Throw None

Shining blue metal girds your shins and melds to your footwear, with ornate etchings glowing faintly down the length of each greave. You feel a padding beneath as well as the reassuring sturdiness of the outer layer.

Calling on the souls of staunch warriors who stood their ground and held the line against the oncoming foe, you form mighty greaves that protect your legs and anchor your footing to the ground. You gain a +2 bonus on ability checks made to resist being bull rushed or tripped while standing on the ground.
Essentia You gain a deflection bonus to AC equal to the essentia you have invested in resolute greaves. You lose this bonus until the start of your next turn if you move more than five feet in a round.

• Chakra Bind (Feet)
The greaves extend, becoming shining heavy boots that make you feel rooted to the earth. The ground on which you stand shall not fall today.

Opponents that begin their turn within a square you threaten treat all squares you threaten as difficult terrain.

Mazash
Male babau Level 3 Assassin/Level 2 Swordsage
Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
HD 9d8+3d6+48 (99 hp)
Speed 30 ft. (6 squares)
Init: +5
AC 30; touch 17; flat-footed 26 (+8 natural, +5 armor, +4 Dex, +3 Wis, +1 deflection, -1 flaw)
BAB +10; Grp +15
Attack Claw +18 melee (1d8+7) or +1 toxic dagger +17 melee (1d4+6)
Full-Attack 2 claws +18 melee (1d8+7) and bite +11 melee (1d6+2) or +1 toxic dagger +17/+12 melee (1d4+6)
Space 5 ft.; Reach 5 ft. (15 ft. 3/day)
Special Attacks Death attack, discipline focus (Shadow Hand), maneuvers, poison use, sneak attack +4d6+12 (+5d6+12 with claw), spell-like abilities, spells, summon tanar'ri
Special Qualities Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, quick to act +1, resistance to acid 10, cold 10, and fire 10, spell resistance 16, telepathy 100 ft., uncanny dodge
Saves Fort +11 Ref +16 Will +13
Abilities Str 20, Dex 18, Con 18, Int 20, Wis 16, Cha 19
Skills Balance +19, Bluff +19, Climb +18, Disable Device +15, Disguise +14, Escape Artist +14, Hide +27, Intimidate +13, Listen +21, Move Silently +22, Open Lock +14, Search +23, Sleight of Hand +14, Spot +7, Survival +13 (+13 following tracks), Use Rope +4 (+7 with bindings)
Feats Boost Spell ResistanceBoVD, CravenCoV, DarkstalkerLoM, Master of PoisonsDotU, MindsightLoM, Staggering StrikeCAdv, Venomous StrikeDotU
Flaws Shaky, Vulnerable
Environment Travels
Organization Solitary
Challenge Rating 13
Treasure belt of hidden pouchesMIC, trackless boots of agile leapingMIC, DotU, cloak of resistance +1, coronet of dreadful perspicacity +2 (headband of intellect +2 with +2 Wisdom enhancement)MIC, +1 toxic daggerDotU, fanged ringDM, ghost shroudMIC, greatreach bracers of murderMIC, DotU, least iron heart vest (iron heart surge)ToB, mask of lies and dark truths (mask of lies enhanced with goggles of lifesight)MIC, +1 mithral chain shirt of light fortification, +2 toxic assassination necklace of natural attacks (claw)SS, DotU, Web
Alignment Chaotic evil

Jaculi
Male kelvezu Level 6 Solitary Hunting Non-Spellcasting Planar Ranger/Level 2 Swordsage/Level 1 Assassin
Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
HD 20d8+1d6+?? (X hp)
Speed 40 ft. (8 squares); fly 70 ft. (good)
Init: +X
AC ??; touch ??; flat-footed ?? (+15 natural, +? armor, +? Dex, +? Wis, +? deflection, -1 flaw)
BAB +20; Grp +??
Attack
Full-Attack
Space 5 ft.; Reach 5 ft.
Special Attacks Combat style, death attack, discipline focus (Tiger Claw), favored enemy, maneuvers, poison, poison use, sneak attack +9d6, spell-like abilities, spells, summon tanar'ri
Special Qualities Damage reduction 15/cold iron and good, darkvision 60 ft., evasion, immunity to electricity and poison, improved uncanny dodge, planar wild empathy, protective slime, quick to act +1, resistance to acid 10, cold 10, and fire 10, spell resistance 26, telepathy 100 ft.
Saves Fort +11 Ref +16 Will +13
Abilities Str 22, Dex 36, Con 14, Int 16, Wis 20, Cha 20
Skills Bluff +18, Concentration +18, Diplomacy +11, Hide +33, Intimidate +12, Knowledge (the planes) +18, Listen +18, Move Silently +33, Search +18, Sense Motive +18, Sleight of Hand +16, Spellcraft +18, Spot +18
Feats Boost Spell ResistanceBoVD, CravenCoV, DarkstalkerLoM, Master of PoisonsDotU, MindsightLoM, Staggering StrikeCAdv, Venomous StrikeDotU
Flaws Shaky, Vulnerable
Environment Travels
Organization Solitary
Challenge Rating 20
Treasure belt of hidden pouchesMIC, trackless boots of agile leapingMIC, DotU, cloak of resistance +1, coronet of dreadful perspicacity +2 (headband of intellect +2 with +2 Wisdom enhancement)MIC, +1 toxic daggerDotU, fanged ringDM, ghost shroudMIC, greatreach bracers of murderMIC, DotU, least iron heart vest (iron heart surge)ToB, mask of lies and dark truths (mask of lies enhanced with goggles of lifesight)MIC, +1 mithral chain shirt of light fortification, +2 toxic assassination necklace of natural attacks (claw)SS, DotU, Web
Alignment Chaotic evil