Gaiyamato
2013-10-19, 11:17 PM
Templates as Savage Species Progressions as E6 Feats (very loosely..):
Reborn of the Darkness [DARKNESS]
Prerequisites: Must be level 6.
Benefit: Hide in Plain Sight (Ex): Use the Hide skill even while being observed (except in natural daylight, the area of a daylight spell, or a similar effect). +2 to Hide and +2 move silently.
Restriction: Can take no other feat until after At one with the Darkness.
At one with the Darkness [DARKNESS]
Prerequisites:Reborn of the Darkness
Benefit: +2 to Hide and Move Silently checks. +10 base movement speed. Lowlight Vision
Tread the Shadow [SHADOW]
Prerequisites: At one with the Darkness
Benefit: Darkvision out to 60 feet (or +30' to existing Darkvision), Evasion (or Improved Evasion if already have Evasion)
Restriction: Once taken can take no other feats except Shadow feats until after Master of the Shadows
Special: Gain +1 to hide, and +1 to move silently checks for every 2 SHADOW and SHADE feats you possess.
Follow the Shadow [SHADOW]
Prerequisites: Tread the Shadow
Benefit: Shadow Blend (full concealment if any shadows present), Superior Low-light vision.
Grow the Shadow [SHADOW]
Prerequisites: Follow the Shadow
Benefit: +10 base movement speed. +2 Move Silently checks. Fast Healing 1.
Become the Shadow [SHADOW]
Prerequisites: Grow the Shadow
Benefit: Resistance to Cold 10
Master of the Shadow [SHADOW]
Prerequisites: Grow the Shadow
Benefit: Cause Fear 1/day CL6, DR 5/magic
New Shade [SHADE]
Prerequisites: Master of the Shadow, Non-undead.
Benefit: +2 CON and CHA while standing in shadows. +2 to hit for all attacks while in shade or shadow.
Restriction: Once taken can take no other feats except SHADE feats until after Master Shade.
Special: Gain SR 12. This increases by 1 for each SHADE feat you possess.
Alignment becomes Evil.
Advanced Shade [SHADE]
Prerequisites: New Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Control Light (as Shade FRCP page 314).
Experienced Shade [SHADE]
Prerequisites: Advanced Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Fast Healing +2. 2/day SLA Mirror Image CL6.
Veteran Shade [SHADE]
Prerequisites: Experienced Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Fast Healing +1. Shadow Stride (as Shade FRCP page 315). +1 1/day use of Mirror image.
Master Shade [SHADE]
Prerequisites: Veteran Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Fast Healing +1. Invisibility at will SLA. CL6.
Evolved Shade [SHADE]
Prerequisites: Master Shade.
Benefit: +1 Deflection bonus to AC, Fast Healing +2
Special: This feat can be taken multiple times. If taken two or more times gain a daily use Spell-like-ability as listed in Libris Mortis page 100 for Evolved Undead HD+number of times you have taken Evolved Undead to determine HD level. +1 to DR for every two instances of this. If taken 5 or more times DR gains MAGIC AND SILVER.
Great Wraith
Prerequisites: Evolved Shade x 5, Master of Shrouds 6
Benefit: Become Undead (immunities, HD change etc. as well), Incorporeal (no STR or CON score). Gain Fly speed = base movementx2 Perfect. Increase deflection bonus to AC by CHA. 1D8+CHA CON Drain touch attack, Fort Save DC 15+CHA. Create Spawn (as Dread Wraith). Turn Resistance +8. Unnatural Aura (as Wraith). Sunlight Penalised (As Wraith with Daylight Adaptation feat). +6 Dex, +4 INT, +4 Wis, +8 CHA. +5 to DR. Lifesense 60 ft. +60' Darkvision. +6 Spot and Listen.
Special: +3 Summon shadow. +4 SR. Cause Fear +2 daily uses.
reference (www.d20srd.org/srd/monsters/wraith.htm)
Prestige Class Feats
Master of Shrouds 1 [PRESTIGE]
Prerequisites: 5+HD, Augment Summoning, Spell Focus (conjuration). Will +5. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: +4 Daily Rebuke attempts
Special: Gain 1 CL to existing divine spellcasting for every 2 Master of Shrouds [PRESTIGE] feats. +1 "cleric" level for Rebuking Undead for every 2 Master of Shrouds [PRESTIGE] feats.
Master of Shrouds 2 [PRESTIGE]
Prerequisites: Level 1 Master of Shrouds or Master of Shrouds 1 [PRESTIGE] feat. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Shadow , summon shadow by using 1 shadows.
Special: Gain 1 CL to existing divine spellcasting for every 2 Master of Shrouds [PRESTIGE] feats. +1 "cleric" level for Rebuking Undead for every 2 Master of Shrouds [PRESTIGE] feats. Gain +1 maximum shadows per Master of Shrouds [PRESTIGE] feat
Master of Shrouds 3 [PRESTIGE]
Prerequisites: Master of Shrouds 2. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Wraith, summon 1 Wraith by using 2 shadows.
Master of Shrouds 4 [PRESTIGE]
Prerequisites: Master of Shrouds 3. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Spectre, summon 1 Spectre by using 3 shadows.
Master of Shrouds 5 [PRESTIGE]
Prerequisites: Master of Shrouds 4. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Greater Shadow, summon 1 Greater Shadow by using 4 shadows.
Master of Shrouds 6 [PRESTIGE]
Prerequisites: Master of Shrouds 5. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Dread Wraith, summon 1 Dread Wraith by using 5 shadows. Summoned Undead gain +2 Enhancement bonus on attack and damage rolls for summoned Undead.
Reborn of the Darkness [DARKNESS]
Prerequisites: Must be level 6.
Benefit: Hide in Plain Sight (Ex): Use the Hide skill even while being observed (except in natural daylight, the area of a daylight spell, or a similar effect). +2 to Hide and +2 move silently.
Restriction: Can take no other feat until after At one with the Darkness.
At one with the Darkness [DARKNESS]
Prerequisites:Reborn of the Darkness
Benefit: +2 to Hide and Move Silently checks. +10 base movement speed. Lowlight Vision
Tread the Shadow [SHADOW]
Prerequisites: At one with the Darkness
Benefit: Darkvision out to 60 feet (or +30' to existing Darkvision), Evasion (or Improved Evasion if already have Evasion)
Restriction: Once taken can take no other feats except Shadow feats until after Master of the Shadows
Special: Gain +1 to hide, and +1 to move silently checks for every 2 SHADOW and SHADE feats you possess.
Follow the Shadow [SHADOW]
Prerequisites: Tread the Shadow
Benefit: Shadow Blend (full concealment if any shadows present), Superior Low-light vision.
Grow the Shadow [SHADOW]
Prerequisites: Follow the Shadow
Benefit: +10 base movement speed. +2 Move Silently checks. Fast Healing 1.
Become the Shadow [SHADOW]
Prerequisites: Grow the Shadow
Benefit: Resistance to Cold 10
Master of the Shadow [SHADOW]
Prerequisites: Grow the Shadow
Benefit: Cause Fear 1/day CL6, DR 5/magic
New Shade [SHADE]
Prerequisites: Master of the Shadow, Non-undead.
Benefit: +2 CON and CHA while standing in shadows. +2 to hit for all attacks while in shade or shadow.
Restriction: Once taken can take no other feats except SHADE feats until after Master Shade.
Special: Gain SR 12. This increases by 1 for each SHADE feat you possess.
Alignment becomes Evil.
Advanced Shade [SHADE]
Prerequisites: New Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Control Light (as Shade FRCP page 314).
Experienced Shade [SHADE]
Prerequisites: Advanced Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Fast Healing +2. 2/day SLA Mirror Image CL6.
Veteran Shade [SHADE]
Prerequisites: Experienced Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Fast Healing +1. Shadow Stride (as Shade FRCP page 315). +1 1/day use of Mirror image.
Master Shade [SHADE]
Prerequisites: Veteran Shade
Benefit: +1 Luck bonus to all saves. +1 Deflection bonus to AC. Fast Healing +1. Invisibility at will SLA. CL6.
Evolved Shade [SHADE]
Prerequisites: Master Shade.
Benefit: +1 Deflection bonus to AC, Fast Healing +2
Special: This feat can be taken multiple times. If taken two or more times gain a daily use Spell-like-ability as listed in Libris Mortis page 100 for Evolved Undead HD+number of times you have taken Evolved Undead to determine HD level. +1 to DR for every two instances of this. If taken 5 or more times DR gains MAGIC AND SILVER.
Great Wraith
Prerequisites: Evolved Shade x 5, Master of Shrouds 6
Benefit: Become Undead (immunities, HD change etc. as well), Incorporeal (no STR or CON score). Gain Fly speed = base movementx2 Perfect. Increase deflection bonus to AC by CHA. 1D8+CHA CON Drain touch attack, Fort Save DC 15+CHA. Create Spawn (as Dread Wraith). Turn Resistance +8. Unnatural Aura (as Wraith). Sunlight Penalised (As Wraith with Daylight Adaptation feat). +6 Dex, +4 INT, +4 Wis, +8 CHA. +5 to DR. Lifesense 60 ft. +60' Darkvision. +6 Spot and Listen.
Special: +3 Summon shadow. +4 SR. Cause Fear +2 daily uses.
reference (www.d20srd.org/srd/monsters/wraith.htm)
Prestige Class Feats
Master of Shrouds 1 [PRESTIGE]
Prerequisites: 5+HD, Augment Summoning, Spell Focus (conjuration). Will +5. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: +4 Daily Rebuke attempts
Special: Gain 1 CL to existing divine spellcasting for every 2 Master of Shrouds [PRESTIGE] feats. +1 "cleric" level for Rebuking Undead for every 2 Master of Shrouds [PRESTIGE] feats.
Master of Shrouds 2 [PRESTIGE]
Prerequisites: Level 1 Master of Shrouds or Master of Shrouds 1 [PRESTIGE] feat. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Shadow , summon shadow by using 1 shadows.
Special: Gain 1 CL to existing divine spellcasting for every 2 Master of Shrouds [PRESTIGE] feats. +1 "cleric" level for Rebuking Undead for every 2 Master of Shrouds [PRESTIGE] feats. Gain +1 maximum shadows per Master of Shrouds [PRESTIGE] feat
Master of Shrouds 3 [PRESTIGE]
Prerequisites: Master of Shrouds 2. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Wraith, summon 1 Wraith by using 2 shadows.
Master of Shrouds 4 [PRESTIGE]
Prerequisites: Master of Shrouds 3. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Spectre, summon 1 Spectre by using 3 shadows.
Master of Shrouds 5 [PRESTIGE]
Prerequisites: Master of Shrouds 4. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Greater Shadow, summon 1 Greater Shadow by using 4 shadows.
Master of Shrouds 6 [PRESTIGE]
Prerequisites: Master of Shrouds 5. Cannot take this feat if taken any other [PRESTIGE] feats other than Master of shrouds feats.
Benefit: Summon Dread Wraith, summon 1 Dread Wraith by using 5 shadows. Summoned Undead gain +2 Enhancement bonus on attack and damage rolls for summoned Undead.