ZiggZagg
2013-10-20, 10:14 AM
Alright, so, as the thread is titled, I am going to be playing a Red Dragon character in the near future in an upcoming campaign. That being said, the DM has wisely done away with the nonesense that is 3.5's rules for playing monsters, and we were able to dig up this:
HD:d12
{TABLE]Level | BAB | Fort | Ref | Will | Feature
1 | +1 | +2|+0 |+2 |Red Dragon body, Arcane blood, +1 Str
2| +2| +3|+0 |+3 | Keen senses, Fire Breath
3| +3| +3|+1| +3| Blindsense 60 feets, Str+1, Con+1
4| +4| +4| +1|+4 | Wings
5| +5| +4| +1| +4| Tail slap, Growth
6| +6| +5|+2 |+5 | Sugestion, +1 Cha
7| +7| +5| +2| +5| +1 Str, +1 Con, Firey Arcana
8| +8| +6| +2| +5| Locate Object, +1 Cha
9| +9| +6|+3 |+6| +1 str, +1 con, Greed
10| +10| +7|+3 |+7 | Fire Lord, +1 Cha
11| +11| +7| +3|+7 | Arcane Skin
12| +12| +8| +4|+8 | Iron Scales, +1 Str, +1 Con
13| +13| +8| +4| +8| Growth, crush, Frightfull presence
14| +14| +9| +4| +9| +1 Str, +1 Con, Hellfire
15| +15| +9| +5| +9| Burn, +1 Cha
16| +16| +10| +5| +10| +1 str, +1 con, Firey Arcana
17| +17| +10| +5|+10 | Revenge, +1 Cha
18| +18| +11|+6 |+11 | +1 str, +1 con, Find the Path
19 | +19| +11| +6| +11| Wrath, +1 Str, +1 Cha
20| +20| +12| +6| +12| Growth, tail sweep, Discern location
[/TABLE]
2 Skill points+int per level, quadruple at 1st level. Class skills: Concentration, climb, jump, spot, listen, apraise, intimidate, Knowledge(any), spellcraft.
Proefeciencies: a red dragon isn't proefecient with any armor or weapons, besides his own natural weapons.
Features:
Dragon Body: The red dragon loses all other racial bonuses, and gains Dragon traits, fire subtype, bite 1d8 damage+Str mod, 2 claws attack for 1d6 +1/2 Str mod damage each and 40 base speed, medium size. The Red dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.
The red dragon also gets a natural armor bonus of 2+Con modifier. Whenever the red dragon grows one size category, his natural armor increases by a further 1.
The red dragon has immunity to fire, but takes 50% more damage from cold attacks.
Arcane Blood:A red dragon receives spells known and spells per day as a bard of same level, but he casts as a sorceror and takes his spells known from the sorceror/wizard spell list.
If it multiclasses as a bard it's spellcasting increases as a bard.
If it multiclasses as a sorceror it counts as already having sorceror casting depending on it's dragon level, as shown on the following table.
{table]Dragon level | Virtual sorceror casting
1|-
2|1
3|2
4|3
5|4
6|5
7|6
8|6
9|7
10|8
11|8
12|9
13|10
14|10
15|11
16|12
17|12
18|13
19|13
20|13
[/table]
So for example a dragon 2 who takes a level of sorceror would count as already having 1 level of sorceror and gains the spell slots and spell knowns that a sorceror gains when leveling from level 1 to 2, but not the spell slots and spell knowns from the 1st level of sorceror. He would get the familiar ability, but dragon levels wouldn't count for it.
A dragon 18 who takes a level of sorceror would count as having 14 levels of sorceror(13+1) and gain the spell slots and spell knowns that a sorceror gains when leveling from level 13 to 14, but not the spell slots and spell knowns that a sorceror gets from level 1 to 13, He would get the familiar ability, but dragon levels wouldn't count for it.
His Caster level remains equal to his full HD when multiclassing to sorceror.
If a dragon takes a casting prc, it may choose to advance his casting as that of a sorceror. So a dragon 10/loremaster 10 would cast as a 18th level sorceror (he would still receive spell slots and spells knowns from a bard 10 from the first 10 dragon levels and then the spell slots and spell knowns from a sorceror 11-18 for the loremaster levels)
Ability score increase: The red dragon ability scores increase by the shown amount.
{table]Level | Total bonus gained
1|+1 Str
3 | +2 Str, +1 Con
6 | +2 Str, +1 Con, +1 Cha
7 | +3 Str, +2 Con, +1 Cha
8 | +3 Str, +2 Con, +2 Cha
9 | +4 Str, +3 Con, +2 Cha
10 | +4 Str, +3 Con, +3 Cha
12 | +5 Str, +4 Con, +3 Cha
12 | +6 Str, +5 Con, +3 Cha
15 | +6 Str, +5 Con, +4 Cha
16 | +7 Str, +6 Con, +4 Cha
17 | +7 Str, +6 Con, +5 Cha
18 | +8 Str, +7 Con, +5 Cha
19 | +9 Str, +7 Con, +6 Cha
[/table]
NOTE:this table presents the TOTAL bonus gained for ease of keeping count! Don't add the values from diferent levels!
Keen senses:At 2nd level the red dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Fire Breath:At 2nd level the red dragon can fire a cone of 30 feet dealing 1d6 fire damage/HD with DC ref of 10+1/2 HD+Con modifier for half every 1d4 turns. Cone increases by 5 feets with each extra HD the player takes from here.
Blindsense:as the normal ability, range 60 feets.
Wings:At 4th level the red dragon becomes able to fly at the speed of 10 feets per HD, with poor maneuverability. The maneuverability doesn't increase naturaly, but players can take the Savage Species feat that increases it by two steps(stackable). Each wing can also be now used to deliver a natural atack dealing 1d4+1/2 str mod damage.
Growth:At 5th level the red dragon grows to large size.
At 13th level the red dragon grows to huge size.
At 20th level the red dragon grows to gargantuan size.
His AC, bonus to hit, base damage, grapple and skills change acordingly, but he doesn't get any ability score bonus or penalties.
Tail slap:The red dragon can now make a tail slap attack dealing 1d8 +1,5 str modifier damage (already taking in acount large size).
Red dragon SLAs:At 6th level the red dragon can use Sugestion as a SLA 1/day per 3 HD it has.
At 8th level it can use locate object as a SLA 1/day per 4 HD it has.
Save DCs are 10+1/2 HD+Cha mod.
Firey Arcana: At 7th and 16th level the red dragon adds any sorceror/wizard spell with the fire descriptor of a level he can cast to his list of spells known.
Greed:At 9th level a red dragon can instantly discern the monetary value of any objects in his view. He can also memorize the number and type of each item and notice if anything is missing or added to that group of items with a new glance.
Fire Lord:At 10th level a red dragon casts spells with the [Fire] descriptor at +2 caster level and ignores any limit on caster level on such spells.
Arcane skin: At 11th level the red dragon gains SR equal to his HD+11.
Iron Scales: At 12th level the red dragon gains DR/magic equal to half his HD.
Crush: At 13th level the dragon can make a crush attack dealing 2d8 damage base, already taking in acount huge size
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Frightfull presence:The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Hellfire: At 14th level the red dragon's flame burns hotter than anyone can measure. The red dragon's breath weapon ignores fire resistance from any target equal to his own HD. If a creature is immune to fire, the red dragon's breath weapon still deals damage equal to the red dragon's HD, reflex save for half.
Burn:At 16th level, as a free action a number of times per day equal to his Cha mod, the Red Dragon can make his breath weapon persist and keep dealing damaging on the same area. This lasts for a number of rounds equal to the dragon's HD, but deals 1 less damage dice for every turn that passes.
Revenge: At 17th level, whenever the red dragon is damaged or hindered in any way by an oponent, he automatically knows that oponent's location for 1 round. If the red dragon can't actually see this oponent then he still counts as having total concealment against the red dragon.
Find the path:At 18th level the red dragon can now use find the path as a SLA 1/day for each 5HD it has.
Wrath:At 19th level, 1/day the red dragon can enter a state of pure destructive rage as a free action. He gains an enanchment bonus on attack and damage rolls, to Str, Con and Cha equal to 1/3 his HD. This rage lasts 3+(enanched) Con mod rounds, after wich the Red Dragon is exhausted.
Tail sweep:This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d6 plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
Discern location:the red dragon can now use discern location as a SLA 1/day for each 5HD it has.
This is most likely what I will be using, though I think I may be recommending some changes, based on personal preference, such as the ability to ignore CL limits with spells, and the ability to bypass Fire Resistance and Immunity (I hate One-upsmanship). With this in mind, what would YOU do if you were playing in a campaign, such as this. These are the things to keep in mind:
1. Multiclassing out is legal, but I am planning on staying with the class as much as possible just for flavor's sake. That being said, I am open to suggestions if you think there are some good opportunities for prestiging into something fun. Personally, I was actually thinking of Blood Magus.
2. The campaign will be held in Oriental Adventures (the Japanese/Anime book from 3.0) so anything from there is open, as well as pretty much everything other splat, Dragon Magazine article, and so on. Only things that are banned are source material, such as Eberron and Forgotten Realms
3. I, personally, am thinking of a sort of hybrid between a few roles. I have not decided exactly how I am going to go forward. Hence why I want to know what others would do. There is some obvious potential for frontline mayhem, and crowd control, while not AS effective, is still viable, I think. Be creative and let me know what you think :-D
That's all, for now. GO!
HD:d12
{TABLE]Level | BAB | Fort | Ref | Will | Feature
1 | +1 | +2|+0 |+2 |Red Dragon body, Arcane blood, +1 Str
2| +2| +3|+0 |+3 | Keen senses, Fire Breath
3| +3| +3|+1| +3| Blindsense 60 feets, Str+1, Con+1
4| +4| +4| +1|+4 | Wings
5| +5| +4| +1| +4| Tail slap, Growth
6| +6| +5|+2 |+5 | Sugestion, +1 Cha
7| +7| +5| +2| +5| +1 Str, +1 Con, Firey Arcana
8| +8| +6| +2| +5| Locate Object, +1 Cha
9| +9| +6|+3 |+6| +1 str, +1 con, Greed
10| +10| +7|+3 |+7 | Fire Lord, +1 Cha
11| +11| +7| +3|+7 | Arcane Skin
12| +12| +8| +4|+8 | Iron Scales, +1 Str, +1 Con
13| +13| +8| +4| +8| Growth, crush, Frightfull presence
14| +14| +9| +4| +9| +1 Str, +1 Con, Hellfire
15| +15| +9| +5| +9| Burn, +1 Cha
16| +16| +10| +5| +10| +1 str, +1 con, Firey Arcana
17| +17| +10| +5|+10 | Revenge, +1 Cha
18| +18| +11|+6 |+11 | +1 str, +1 con, Find the Path
19 | +19| +11| +6| +11| Wrath, +1 Str, +1 Cha
20| +20| +12| +6| +12| Growth, tail sweep, Discern location
[/TABLE]
2 Skill points+int per level, quadruple at 1st level. Class skills: Concentration, climb, jump, spot, listen, apraise, intimidate, Knowledge(any), spellcraft.
Proefeciencies: a red dragon isn't proefecient with any armor or weapons, besides his own natural weapons.
Features:
Dragon Body: The red dragon loses all other racial bonuses, and gains Dragon traits, fire subtype, bite 1d8 damage+Str mod, 2 claws attack for 1d6 +1/2 Str mod damage each and 40 base speed, medium size. The Red dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.
The red dragon also gets a natural armor bonus of 2+Con modifier. Whenever the red dragon grows one size category, his natural armor increases by a further 1.
The red dragon has immunity to fire, but takes 50% more damage from cold attacks.
Arcane Blood:A red dragon receives spells known and spells per day as a bard of same level, but he casts as a sorceror and takes his spells known from the sorceror/wizard spell list.
If it multiclasses as a bard it's spellcasting increases as a bard.
If it multiclasses as a sorceror it counts as already having sorceror casting depending on it's dragon level, as shown on the following table.
{table]Dragon level | Virtual sorceror casting
1|-
2|1
3|2
4|3
5|4
6|5
7|6
8|6
9|7
10|8
11|8
12|9
13|10
14|10
15|11
16|12
17|12
18|13
19|13
20|13
[/table]
So for example a dragon 2 who takes a level of sorceror would count as already having 1 level of sorceror and gains the spell slots and spell knowns that a sorceror gains when leveling from level 1 to 2, but not the spell slots and spell knowns from the 1st level of sorceror. He would get the familiar ability, but dragon levels wouldn't count for it.
A dragon 18 who takes a level of sorceror would count as having 14 levels of sorceror(13+1) and gain the spell slots and spell knowns that a sorceror gains when leveling from level 13 to 14, but not the spell slots and spell knowns that a sorceror gets from level 1 to 13, He would get the familiar ability, but dragon levels wouldn't count for it.
His Caster level remains equal to his full HD when multiclassing to sorceror.
If a dragon takes a casting prc, it may choose to advance his casting as that of a sorceror. So a dragon 10/loremaster 10 would cast as a 18th level sorceror (he would still receive spell slots and spells knowns from a bard 10 from the first 10 dragon levels and then the spell slots and spell knowns from a sorceror 11-18 for the loremaster levels)
Ability score increase: The red dragon ability scores increase by the shown amount.
{table]Level | Total bonus gained
1|+1 Str
3 | +2 Str, +1 Con
6 | +2 Str, +1 Con, +1 Cha
7 | +3 Str, +2 Con, +1 Cha
8 | +3 Str, +2 Con, +2 Cha
9 | +4 Str, +3 Con, +2 Cha
10 | +4 Str, +3 Con, +3 Cha
12 | +5 Str, +4 Con, +3 Cha
12 | +6 Str, +5 Con, +3 Cha
15 | +6 Str, +5 Con, +4 Cha
16 | +7 Str, +6 Con, +4 Cha
17 | +7 Str, +6 Con, +5 Cha
18 | +8 Str, +7 Con, +5 Cha
19 | +9 Str, +7 Con, +6 Cha
[/table]
NOTE:this table presents the TOTAL bonus gained for ease of keeping count! Don't add the values from diferent levels!
Keen senses:At 2nd level the red dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Fire Breath:At 2nd level the red dragon can fire a cone of 30 feet dealing 1d6 fire damage/HD with DC ref of 10+1/2 HD+Con modifier for half every 1d4 turns. Cone increases by 5 feets with each extra HD the player takes from here.
Blindsense:as the normal ability, range 60 feets.
Wings:At 4th level the red dragon becomes able to fly at the speed of 10 feets per HD, with poor maneuverability. The maneuverability doesn't increase naturaly, but players can take the Savage Species feat that increases it by two steps(stackable). Each wing can also be now used to deliver a natural atack dealing 1d4+1/2 str mod damage.
Growth:At 5th level the red dragon grows to large size.
At 13th level the red dragon grows to huge size.
At 20th level the red dragon grows to gargantuan size.
His AC, bonus to hit, base damage, grapple and skills change acordingly, but he doesn't get any ability score bonus or penalties.
Tail slap:The red dragon can now make a tail slap attack dealing 1d8 +1,5 str modifier damage (already taking in acount large size).
Red dragon SLAs:At 6th level the red dragon can use Sugestion as a SLA 1/day per 3 HD it has.
At 8th level it can use locate object as a SLA 1/day per 4 HD it has.
Save DCs are 10+1/2 HD+Cha mod.
Firey Arcana: At 7th and 16th level the red dragon adds any sorceror/wizard spell with the fire descriptor of a level he can cast to his list of spells known.
Greed:At 9th level a red dragon can instantly discern the monetary value of any objects in his view. He can also memorize the number and type of each item and notice if anything is missing or added to that group of items with a new glance.
Fire Lord:At 10th level a red dragon casts spells with the [Fire] descriptor at +2 caster level and ignores any limit on caster level on such spells.
Arcane skin: At 11th level the red dragon gains SR equal to his HD+11.
Iron Scales: At 12th level the red dragon gains DR/magic equal to half his HD.
Crush: At 13th level the dragon can make a crush attack dealing 2d8 damage base, already taking in acount huge size
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Frightfull presence:The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Hellfire: At 14th level the red dragon's flame burns hotter than anyone can measure. The red dragon's breath weapon ignores fire resistance from any target equal to his own HD. If a creature is immune to fire, the red dragon's breath weapon still deals damage equal to the red dragon's HD, reflex save for half.
Burn:At 16th level, as a free action a number of times per day equal to his Cha mod, the Red Dragon can make his breath weapon persist and keep dealing damaging on the same area. This lasts for a number of rounds equal to the dragon's HD, but deals 1 less damage dice for every turn that passes.
Revenge: At 17th level, whenever the red dragon is damaged or hindered in any way by an oponent, he automatically knows that oponent's location for 1 round. If the red dragon can't actually see this oponent then he still counts as having total concealment against the red dragon.
Find the path:At 18th level the red dragon can now use find the path as a SLA 1/day for each 5HD it has.
Wrath:At 19th level, 1/day the red dragon can enter a state of pure destructive rage as a free action. He gains an enanchment bonus on attack and damage rolls, to Str, Con and Cha equal to 1/3 his HD. This rage lasts 3+(enanched) Con mod rounds, after wich the Red Dragon is exhausted.
Tail sweep:This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d6 plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
Discern location:the red dragon can now use discern location as a SLA 1/day for each 5HD it has.
This is most likely what I will be using, though I think I may be recommending some changes, based on personal preference, such as the ability to ignore CL limits with spells, and the ability to bypass Fire Resistance and Immunity (I hate One-upsmanship). With this in mind, what would YOU do if you were playing in a campaign, such as this. These are the things to keep in mind:
1. Multiclassing out is legal, but I am planning on staying with the class as much as possible just for flavor's sake. That being said, I am open to suggestions if you think there are some good opportunities for prestiging into something fun. Personally, I was actually thinking of Blood Magus.
2. The campaign will be held in Oriental Adventures (the Japanese/Anime book from 3.0) so anything from there is open, as well as pretty much everything other splat, Dragon Magazine article, and so on. Only things that are banned are source material, such as Eberron and Forgotten Realms
3. I, personally, am thinking of a sort of hybrid between a few roles. I have not decided exactly how I am going to go forward. Hence why I want to know what others would do. There is some obvious potential for frontline mayhem, and crowd control, while not AS effective, is still viable, I think. Be creative and let me know what you think :-D
That's all, for now. GO!