The Vorpal Tribble
2007-01-03, 10:49 AM
Longhorse
http://www.digital-art.org/D/Portraits/Burmeier/Bilder/LouisNeapolitana.jpg
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +3/+11
Attack: Hoof +1 melee (1d6+*2)
Full Attack: 2 hooves +1 melee (1d6+*2)
Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Low-light vision, multiple riders, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 19, Dex 13, Con 17, Int 2, Wis 12, Cha 7
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 2
Advancement: 6-9 HD (Large)
Level Adjustment: —
This appears as an unusually large and sturdy horse, but what truley draws the eye is how the creature is strangely elongegated until it is more than twice the length of a normal equine.
Longhorses are a special breeding project devoted to producing a horse that could carry more than its average compliment of riders without undo strain on the mount or its riders.
Combat
A longhorse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the longhorse’s Strength bonus to damage. (These secondary attacks are noted with an asterisk in the Attack and Full Attack entry)
Multiple Riders (Ex): A longhorse may be fitted with up to four saddles simultaneously. This does not require an exotic saddle. Only the foremost rider may direct the longhorse. All other functions can be done normally, including fighting from a saddle and using the longhorse as cover.
Carrying Capacity: A light load for a longhorse is up to 350 pounds; a medium load, 351-700 pounds; and a heavy load, 701-1050 pounds. A longhorse can drag 5,250 pounds.
Caring For A Longhorse
A typical longhorse costs 500 gp, and a war longhorse 700 gp.
Barding and armor for a longhorse costs five times as much as for a human (a Medium humanoid creature).
As well, feed for a longhorse costs twice that of an equivalent heavy horse. Stabling for a longhorse is normally very difficult, and those that actually provide such unusual pens tend to charge double the standard rate.
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War Longhorse
http://www.digital-art.org/D/Portraits/Burmeier/Bilder/LouisGeneralJ.jpg
Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +4/+13
Attack: Hoof +8 melee (1d8+5)
Full Attack: 2 hooves +8 melee (1d8+5) and bite +3 melee (1d4+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Low-light vision, multiple riders, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 21, Dex 13, Con 19, Int 2, Wis 13, Cha 7
Skills: Listen +6, Spot +5
Feats: Endurance, Improved Natural Attack (hoof), Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 3
Advancement: 7-10 HD (Large)
Level Adjustment: —
Combat
These animals are similar to longhorses but are trained and bred for strength and aggression. A war longhorse can fight while carrying up to four riders, but the riders cannot also attack unless he or she succeeds on a Ride check.
Multiple Riders (Ex): A war longhorse may be fitted with up to four saddles simultaneously. This does not require an exotic saddle. Only the foremost rider may direct the longhorse. All other functions can be done normally, including fighting from a saddle and using the longhorse as cover.
Carrying Capacity: A light load for a war longhorse is up to 450 pounds; a medium load, 451-900 pounds; and a heavy load, 901-1,350 pounds. A war longhorse can drag 6,900 pounds.
http://www.digital-art.org/D/Portraits/Burmeier/Bilder/LouisNeapolitana.jpg
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +3/+11
Attack: Hoof +1 melee (1d6+*2)
Full Attack: 2 hooves +1 melee (1d6+*2)
Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Low-light vision, multiple riders, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 19, Dex 13, Con 17, Int 2, Wis 12, Cha 7
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 2
Advancement: 6-9 HD (Large)
Level Adjustment: —
This appears as an unusually large and sturdy horse, but what truley draws the eye is how the creature is strangely elongegated until it is more than twice the length of a normal equine.
Longhorses are a special breeding project devoted to producing a horse that could carry more than its average compliment of riders without undo strain on the mount or its riders.
Combat
A longhorse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the longhorse’s Strength bonus to damage. (These secondary attacks are noted with an asterisk in the Attack and Full Attack entry)
Multiple Riders (Ex): A longhorse may be fitted with up to four saddles simultaneously. This does not require an exotic saddle. Only the foremost rider may direct the longhorse. All other functions can be done normally, including fighting from a saddle and using the longhorse as cover.
Carrying Capacity: A light load for a longhorse is up to 350 pounds; a medium load, 351-700 pounds; and a heavy load, 701-1050 pounds. A longhorse can drag 5,250 pounds.
Caring For A Longhorse
A typical longhorse costs 500 gp, and a war longhorse 700 gp.
Barding and armor for a longhorse costs five times as much as for a human (a Medium humanoid creature).
As well, feed for a longhorse costs twice that of an equivalent heavy horse. Stabling for a longhorse is normally very difficult, and those that actually provide such unusual pens tend to charge double the standard rate.
-=-=-=-=-=-
War Longhorse
http://www.digital-art.org/D/Portraits/Burmeier/Bilder/LouisGeneralJ.jpg
Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +4/+13
Attack: Hoof +8 melee (1d8+5)
Full Attack: 2 hooves +8 melee (1d8+5) and bite +3 melee (1d4+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Low-light vision, multiple riders, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 21, Dex 13, Con 19, Int 2, Wis 13, Cha 7
Skills: Listen +6, Spot +5
Feats: Endurance, Improved Natural Attack (hoof), Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 3
Advancement: 7-10 HD (Large)
Level Adjustment: —
Combat
These animals are similar to longhorses but are trained and bred for strength and aggression. A war longhorse can fight while carrying up to four riders, but the riders cannot also attack unless he or she succeeds on a Ride check.
Multiple Riders (Ex): A war longhorse may be fitted with up to four saddles simultaneously. This does not require an exotic saddle. Only the foremost rider may direct the longhorse. All other functions can be done normally, including fighting from a saddle and using the longhorse as cover.
Carrying Capacity: A light load for a war longhorse is up to 450 pounds; a medium load, 451-900 pounds; and a heavy load, 901-1,350 pounds. A war longhorse can drag 6,900 pounds.