PDA

View Full Version : magic weapon ideas for future daring outlaw



rabbit88
2013-10-20, 03:31 PM
So, I have a level 3 changeling that I've been bouncing between rogue and swashbuckler in order to take daring outlaw later. My dm has given us 3000 gold to spend on magical items.
My goal for this character is optimal combat maneuverability. I wanna be elusive, fast, and tricky. I want to make a few blows on an enemy without them knowing what hit them, and be halfway across the room before they realize. I'm focusing mainly on melee (elven thin blade, rapier, dagger etc), but I'm not opposed to throwing daggers or axes when the need arises.

Are there inexpensive magical items/item that can help me reach my goal? I'll also take suggestions for more expensive items for future reference. I've looked at anklet of translocation so that I can vampoof behind someone and catch them flat footed, but I've heard it's a standard action to use it, so I'd kinda be stuck there until my next turn before I could take a shot at them, right?
Also, any suggestions for feats, skill tricks etc that might help me reach my goal, I'm all ears. I've been using improved feint a lot with this character and I love it. Spring attack would be great, but I'm not sure I wanna use all those spots up on the prereqs for it.
Thanks for any help you can give me!

Pickford
2013-10-20, 10:01 PM
If I recall correctly there is a pair of gauntlets in the Magic Item Compendium that create regular daggers as a free action and can create magic ones a few times per day. Might be a good idea if you're planning on using thrown weapons primarily for ranged combat.

edit: No, it's a swift action...still.

Gauntlet of Infinite Blades.

Darrin
2013-10-22, 09:10 AM
Are there inexpensive magical items/item that can help me reach my goal? I'll also take suggestions for more expensive items for future reference. I've looked at anklet of translocation so that I can vampoof behind someone and catch them flat footed, but I've heard it's a standard action to use it, so I'd kinda be stuck there until my next turn before I could take a shot at them, right?


Anklet of Translocation is a swift action to activate. So you can use it to *bamf* in and full attack if you like, although pouncing in from only 10' away may not be all that sneaky.

There are a couple other swift-action teleport items, but given your 3K budget, you can't really afford a lot of the really good InstaMurder stuff yet.

Chronocharm of the Horizonwalker (500 GP, MIC). Swift action to move up to half your speed 1/day.

Quicksilver Boots (3500 GP, MIC). Swift action to move up to your full speed 2/day, and also walk on water if need be.

Shadow Cloak (5500 GP, Drow of the Underdark). +1 deflection bonus to AC, and 3/day you essentially have the Abrubt Jaunt ACF that those specialist conjurers have been raving about: as an immediate action, teleport up to 10' away. This allows you to more or less completely negate an attack 3/day.

Also worth considering:

Novice Shadow Hands (3000 GP, Tome of Battle). You didn't mention if this book was available, but this glove-like item gives you access to one Shadow Hand maneuver per encounter, and Cloak of Deception is really, really useful for what you're trying to do: swift-action boost, greater invisibility for 1 round.

Bracers of Murder (8000 GP, Drow of the Underdark). +2 attack/damage against flat-footed targets, and you get to reroll any result of "1" on your sneak attack dice. And this isn't a "reroll once" kind of thing, you can keep rerolling until all your sneak attack dice are showing 2 through 6. The "Death Attack" thing you can just ignore (yes, even with Assassin levels, not worth the bother).

Boots of Tracklessness (11000 GP, MIC). Not really something you can afford, but definitely something you want to save up for: 7 rounds of greater invisibility 1/day.





Also, any suggestions for feats, skill tricks etc that might help me reach my goal, I'm all ears. I've been using improved feint a lot with this character and I love it. Spring attack would be great, but I'm not sure I wanna use all those spots up on the prereqs for it.


Improved Feint and Spring Attack are both regarded as rather poor choices 'round these parts. They both lock you into a single attack per round, which is rather sub-optimal for a character relying on sneak attack damage.

For a Daring Outlaw build, here's what I recommend:

1) Rogue 1. Feat: Craven.
2) Swashbuckler 1. Bonus: Weapon Finesse.
3) Rogue 2. Feat: TWF.
4) Rogue 3. Trade Trap Sense -> Penetrating Strike ACF (Ravenloft or Dungeonscape)
5) Swashbuckler 2.
6) Swashbuckler 3. Feat: Daring Outlaw.
7) Swashbuckler 4.
8) Swashbuckler 5.
9) Swashbuckler 6. Feat: Staggering Strike.
10) Swashbuckler 7.
11) Swashbuckler 8.
12) Swashbuckler 9. Feat: Improved TWF.
13) Swashbuckler 10.
14) Swashbuckler 11.
15) Swashbuckler 12. Feat: Travel Devotion.
16) Swashbuckler 13.
17) Swashbuckler 14.
18) Swashbuckler 15. Feat: Greater TWF.
19) Swashbuckler 16.
20) Swashbuckler 17.

Actually, I might throw a couple Fighter levels in there to grab Combat Reflexes and Double Hit (Miniatures Handbook).

Captnq
2013-10-22, 11:37 AM
Sigh.

Google "Weapon Handbook"
Find Weapon Handbook HERE (http://www.minmaxboards.com/index.php?topic=9053.msg183871#msg183871).
Download the Bookmarked PDFs that have everything you could every want to know about weapons.
Revel in your new found source of obscure sources of weapony goodness.
Build Weapons that can do 7d6 sneak attack.
Find out about weapons that have built in SA damage without magic, like the finger blade or the barbed dagger
Marvel at the wide selection of poisons and the many delivery systems that you, a rogue, could use, like the bloodspike, or the drow mister.

Then, after you have skimmed through it, if you have questions, let me know.

rabbit88
2013-10-26, 04:57 PM
Darrin, thanks a lot for the extensive advice! I was also thinking about a small dip into fighter, so I was glad to hear that advice from someone else. Those bracers of murder and the invisibility boots definitely sounds like things I should save up for. At the moment, I'm leaning towards those quicksilver boots given the price.
Now, as far as improved feint, are you saying I couldn't make 2 hits if I have two weapon fighting feat whenever I feint someone? being a changeling, it's nice to put my bluff to use whenever I feel like it to almost always make someone flat footed. But if it's really not worth it I guess I could always just throw marbles and blow sand in people's eyes or something...
captnq, thanks for the resource. My fellow dungeon divers will have a field day with it.

Talya
2013-10-26, 05:02 PM
I just want to point out the inherent contradiction in style of the otherwise completely-rules legal idea of putting Craven and Daring Outlaw on the same build.