Ralcos
2013-10-21, 08:30 AM
This class isn't anywhere near complete, but I just want some suggestions on how to develop it in a balanced way.
The concept itself is the descendant of a bloodline that gains his power from his own lineage, for his own purposes.
Inheritor
Ability Scores:
Alignment: Any allowed by the Inheritor’s chosen bloodline.
Hit Die: d8
Class Skills:
The Inheritor’s class skills are Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Gather Information (Cha), Jump (Str), Knowledge (All skills, taken individually)(Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Rope (Int).
Skill Points: (4 + Int mod; x4 at 1st level)
Base Attack Bonus: Full (as Fighter)
Saving Throws: Good Will (as Wizard)
Class Features:
All Inheritors have the following class features.
Weapon and Armor Proficiency:
Inheritors are proficient with all simple weapons and all martial weapons, and are proficient with light armor (but no shields).
Bloodline:
All inheritors are special, for they can use their own blood as a power source (whether for good or for evil). A bloodline is chosen at 1st level, giving bonus feats and spell-like abilities as the character gains levels in the Inheritor class.
The choice has only one special rule: The bloodline must be the same race or of the same lineage of the race, if the bloodline has a race in its name (e.g. A half-elf is allowed to take any elven race bloodline, while an orc can only take the orc bloodline). An Inheritor can only take one bloodline.
At levels 1, 3, 6, 9, 12, 15, and 18, you gain a special ability, spell-like ability, or similar from your chosen bloodline.
At levels 2, 6, 12, and 18, you gain bonus feats from your chosen bloodline.
Racial Bloodlines
Base Bloodlines:
Elemental Bloodline
Draconic Bloodline
Infernal Bloodline
Abyssal Bloodline
Celestial Bloodline
Aberrant Bloodline
Ethereal Bloodline
The concept itself is the descendant of a bloodline that gains his power from his own lineage, for his own purposes.
Inheritor
Ability Scores:
Alignment: Any allowed by the Inheritor’s chosen bloodline.
Hit Die: d8
Class Skills:
The Inheritor’s class skills are Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Gather Information (Cha), Jump (Str), Knowledge (All skills, taken individually)(Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Rope (Int).
Skill Points: (4 + Int mod; x4 at 1st level)
Base Attack Bonus: Full (as Fighter)
Saving Throws: Good Will (as Wizard)
Class Features:
All Inheritors have the following class features.
Weapon and Armor Proficiency:
Inheritors are proficient with all simple weapons and all martial weapons, and are proficient with light armor (but no shields).
Bloodline:
All inheritors are special, for they can use their own blood as a power source (whether for good or for evil). A bloodline is chosen at 1st level, giving bonus feats and spell-like abilities as the character gains levels in the Inheritor class.
The choice has only one special rule: The bloodline must be the same race or of the same lineage of the race, if the bloodline has a race in its name (e.g. A half-elf is allowed to take any elven race bloodline, while an orc can only take the orc bloodline). An Inheritor can only take one bloodline.
At levels 1, 3, 6, 9, 12, 15, and 18, you gain a special ability, spell-like ability, or similar from your chosen bloodline.
At levels 2, 6, 12, and 18, you gain bonus feats from your chosen bloodline.
Racial Bloodlines
Base Bloodlines:
Elemental Bloodline
Draconic Bloodline
Infernal Bloodline
Abyssal Bloodline
Celestial Bloodline
Aberrant Bloodline
Ethereal Bloodline