akinra
2013-10-21, 08:51 PM
Yaya! TPK to 50+ mites with a level 2 party! So the GM Baton is passed on to another in our little group. . .
Anyhow. . .
The entire party is from the same small village. All forest gnomes. Something has infected the forest, undead etc. Along the lines of Fangwood for those familiar with J.R.R.T. Our mission, should we choose to accept, it to clease the infestation, curb the undead, and bring sanctity back to the old forest. Once done with part one, part two will involve bringing the evil (I assume necromancer) to justice, a dungeon crawl. Part three will be to track down the puppet master behind the evil. Entire campaign is expected to take us from 1 to 15.
Houserule: Bonus Level 0 spells.
1) Race must be Forest Gnome, or some other thematically appropriate race. Likely only one character will be allowed to be non-forest gnome.
2) 2 traits. Any Paizo 3.5 campaign trait, or official published trait.
4) 2 Flaws. Flaws must be from a published source, or subject to GM approval.
5) Total stats to add up to 78, before racial modifications.
6) Feats from any official source.
1) Wizard (Conjuration) Depending on development, plot, etc. will become Malconvoker.
2) Paladin of Pelor.
3) Factotum (Iajitsu Focus allowed) Chameleon levels planned.
4) Me, see below.
I see this cleric as the face of the party. I plan to use DMM to fuel party wide buffs. I will pick up Combat Reflexes and Power Attack so when the need (real not imagined) for a panicked rescue arises, I can use the Divine MetaMagic Quicken to Divine Power and Righteous Might or the like.
Forest Gnome
Cleric (Cloistered)
8 Strength
14 Dex
14 Con
10 Int
18 Wis
14 Cha
Flaws: Shaky (-2 Ranged Attack Rolls); Noncombatant (-2 Melee Attack Rolls)
Traits: Dangerously Curious (+1 UMD; UMD a class skill), Bully (+1 Intimidate; Intimidate a class skill)
Domains: Knowledge (All Knowledge skills class skills), Planning (Extend Feat as Bonus Feat), Undeath (Extra Turning as Bonus Feat)
Feats: Extend (Bonus), Extra Turning (Bonus), Persistant (Flaw), Divine Metamagic (Flaw), Improved Initiative (Level 1).
Feats I want:
Power Attack
Combat Reflexes
Quicken Spell
Divine Metamagic (Quicken)
Extra Turning for all others since (1) powers DMM, and (2) undead heavy campaign.
Level 1 Spells: Bless, Protection from Evil.
Skills:
Concentration (Max)
Diplomacy (Max)
Intimidate (Max). Plan to take Imperious Command ASAP. Plan to take Never Outnumbered Skill Trick ASAP.
K. History for 5 Ranks (for the bonus to Lore) then to K. (Local) to Max.
Spellcraft (Max)
Use Magic Device (Max)
Anyhow. . .
The entire party is from the same small village. All forest gnomes. Something has infected the forest, undead etc. Along the lines of Fangwood for those familiar with J.R.R.T. Our mission, should we choose to accept, it to clease the infestation, curb the undead, and bring sanctity back to the old forest. Once done with part one, part two will involve bringing the evil (I assume necromancer) to justice, a dungeon crawl. Part three will be to track down the puppet master behind the evil. Entire campaign is expected to take us from 1 to 15.
Houserule: Bonus Level 0 spells.
1) Race must be Forest Gnome, or some other thematically appropriate race. Likely only one character will be allowed to be non-forest gnome.
2) 2 traits. Any Paizo 3.5 campaign trait, or official published trait.
4) 2 Flaws. Flaws must be from a published source, or subject to GM approval.
5) Total stats to add up to 78, before racial modifications.
6) Feats from any official source.
1) Wizard (Conjuration) Depending on development, plot, etc. will become Malconvoker.
2) Paladin of Pelor.
3) Factotum (Iajitsu Focus allowed) Chameleon levels planned.
4) Me, see below.
I see this cleric as the face of the party. I plan to use DMM to fuel party wide buffs. I will pick up Combat Reflexes and Power Attack so when the need (real not imagined) for a panicked rescue arises, I can use the Divine MetaMagic Quicken to Divine Power and Righteous Might or the like.
Forest Gnome
Cleric (Cloistered)
8 Strength
14 Dex
14 Con
10 Int
18 Wis
14 Cha
Flaws: Shaky (-2 Ranged Attack Rolls); Noncombatant (-2 Melee Attack Rolls)
Traits: Dangerously Curious (+1 UMD; UMD a class skill), Bully (+1 Intimidate; Intimidate a class skill)
Domains: Knowledge (All Knowledge skills class skills), Planning (Extend Feat as Bonus Feat), Undeath (Extra Turning as Bonus Feat)
Feats: Extend (Bonus), Extra Turning (Bonus), Persistant (Flaw), Divine Metamagic (Flaw), Improved Initiative (Level 1).
Feats I want:
Power Attack
Combat Reflexes
Quicken Spell
Divine Metamagic (Quicken)
Extra Turning for all others since (1) powers DMM, and (2) undead heavy campaign.
Level 1 Spells: Bless, Protection from Evil.
Skills:
Concentration (Max)
Diplomacy (Max)
Intimidate (Max). Plan to take Imperious Command ASAP. Plan to take Never Outnumbered Skill Trick ASAP.
K. History for 5 Ranks (for the bonus to Lore) then to K. (Local) to Max.
Spellcraft (Max)
Use Magic Device (Max)