Serarya
2013-10-22, 01:26 PM
Hello again :),
the Wizard Guide here (http://www.dandwiki.com/wiki/Wizards%27_Handbook_by_Dictum_Mortuum_%28DnD_Optim ized_Character_Build%29/Equipment) is talking about enchanting a Quarterstaff like this:
A +1 Eager Spellstrike / +1 Warning Defending quarterstaff costs 36.600 gp and gives you a huge amount of bonuses (assuming magic weapon, greater is casted on both heads, with a rod of lesser chain for example).
+5 bonus to AC which stacks with all others.
+5 bonus on saving throws against spells and spell-like abilities (it has no type, so assume that it stacks with all others).
+7 bonus to initiative checks. (actually +5 insight and +2 unnamed).
But i got three elemental questions about that.
1. Priceing
After searching for the dualweapon enchantment rules i think that the priveing is cause of following calculation:
| (up side)
| +1
| Eager
| Spellstrike (3 x 3 x 2000 = 18.000)
|--------
| +1
| Defending
| Warniung (3 x 3 x 2000 = 18.000)
| (bot side)
18.000 + 18.000 + 600 (Masterwork) = 36.600
Is this right?
2. When do i get the Bonus?
Does i always have to hold the Quarterstaff to use the full Features? Or is there a "active" and a "passive" part (caouse its a dualweapon)?
As an wizard i would hold this weapon in only one hand - not even thinking about attacking. Can i have all benefits from the enchantments?
Or do i not even have to hold this Quarterstaff, are all Bonuses passive (like Warning Enchantment)?
3. Calculating the Bonus
Wen i would enchant the weapon with the mencioned enchantments - why are the whole Bonus from about +6 (+3 up, +3 bot) inst took for the calculation of maximum ac bonus - and not only +5? Realy i'm confused...
My Fighter always use weapons - but i never experienced that the Quarterstaffs are quiet this complicated... always those complicated wizards
the Wizard Guide here (http://www.dandwiki.com/wiki/Wizards%27_Handbook_by_Dictum_Mortuum_%28DnD_Optim ized_Character_Build%29/Equipment) is talking about enchanting a Quarterstaff like this:
A +1 Eager Spellstrike / +1 Warning Defending quarterstaff costs 36.600 gp and gives you a huge amount of bonuses (assuming magic weapon, greater is casted on both heads, with a rod of lesser chain for example).
+5 bonus to AC which stacks with all others.
+5 bonus on saving throws against spells and spell-like abilities (it has no type, so assume that it stacks with all others).
+7 bonus to initiative checks. (actually +5 insight and +2 unnamed).
But i got three elemental questions about that.
1. Priceing
After searching for the dualweapon enchantment rules i think that the priveing is cause of following calculation:
| (up side)
| +1
| Eager
| Spellstrike (3 x 3 x 2000 = 18.000)
|--------
| +1
| Defending
| Warniung (3 x 3 x 2000 = 18.000)
| (bot side)
18.000 + 18.000 + 600 (Masterwork) = 36.600
Is this right?
2. When do i get the Bonus?
Does i always have to hold the Quarterstaff to use the full Features? Or is there a "active" and a "passive" part (caouse its a dualweapon)?
As an wizard i would hold this weapon in only one hand - not even thinking about attacking. Can i have all benefits from the enchantments?
Or do i not even have to hold this Quarterstaff, are all Bonuses passive (like Warning Enchantment)?
3. Calculating the Bonus
Wen i would enchant the weapon with the mencioned enchantments - why are the whole Bonus from about +6 (+3 up, +3 bot) inst took for the calculation of maximum ac bonus - and not only +5? Realy i'm confused...
My Fighter always use weapons - but i never experienced that the Quarterstaffs are quiet this complicated... always those complicated wizards