Thunderfist12
2013-10-22, 02:36 PM
I will later be setting up the Duel domain for these spells, but first: What level are these spells?
Skim's Untouchable Duel
Abjuration/Evocation
Level: Duel X, Sor/Wiz X
Components: V/S
Range: 20 ft. +10 ft./level.
Area of Effect: 30 ft. radius +5ft./2 levels.
Duration: Until all but one in the area of effect is subdued by the rules of the duel. One who is disqualified ends the duration for himself only.
Casting Time: One standard action.
Saving Throw: Will negates (count as disqualification).
Spell Resistance: None.
This spell, most often used to prevent interference in an official duel, creates a large, invisible dome around the targeted area, preventing outside forces from interfering with the duel. People cannot move into or out of this bubble. The conditions of said duel are set by the caster. Until the duel is ended by the conditions being met (subdual, death, and surrender are common triggers), those within the dome are bound to these rules. The rules apply to everyone, and cannot favor anyone directly (ie. everyone but the caster being unable to use spells).
If someone violates the conditions set, they are disqualified. They are no longer a part of the duel, and are forced out of the bubble.
Thunderfist's Unblockable Strike
Transmutation
Level: Duel X, Sor/Wiz X
Components: V/S
Range: None.
Target: Self.
Duration: Until your next attack.
Casting Time: One standard action.
Saving Throw: None.
Spell Resistance: None.
Your next attack is treated as though you had rolled a natural 20. Proceed to confirm your critical. True strike may stack with this to give a +5 on the confirmation (rather than +20 on the attack). This does not allow a vorpal weapon's special ability to be used in said attack.
Move Force Wall
Transmutation
Level: Duel X, Sor/Wiz X
Components: V/S
Range: 10 ft. +5ft./level.
Target: One magically created wall, dome, etc.
Duration: 1 round +1/3 levels.
Casting Time: One standard action.
Saving Throw: None.
Spell Resistance: None.
You move the targeted object 10ft. per round. This moves boundaries, damages creatures it touches on the way as though they had entered it, and engulfs/releases creatures moved into/out of its range by this movement. For example, Skim's untouchable duel would release combatants no longer in its range, and engulf new targets, while Wall of Swords would damage people it touches whilst moving.
Skim's Untouchable Duel
Abjuration/Evocation
Level: Duel X, Sor/Wiz X
Components: V/S
Range: 20 ft. +10 ft./level.
Area of Effect: 30 ft. radius +5ft./2 levels.
Duration: Until all but one in the area of effect is subdued by the rules of the duel. One who is disqualified ends the duration for himself only.
Casting Time: One standard action.
Saving Throw: Will negates (count as disqualification).
Spell Resistance: None.
This spell, most often used to prevent interference in an official duel, creates a large, invisible dome around the targeted area, preventing outside forces from interfering with the duel. People cannot move into or out of this bubble. The conditions of said duel are set by the caster. Until the duel is ended by the conditions being met (subdual, death, and surrender are common triggers), those within the dome are bound to these rules. The rules apply to everyone, and cannot favor anyone directly (ie. everyone but the caster being unable to use spells).
If someone violates the conditions set, they are disqualified. They are no longer a part of the duel, and are forced out of the bubble.
Thunderfist's Unblockable Strike
Transmutation
Level: Duel X, Sor/Wiz X
Components: V/S
Range: None.
Target: Self.
Duration: Until your next attack.
Casting Time: One standard action.
Saving Throw: None.
Spell Resistance: None.
Your next attack is treated as though you had rolled a natural 20. Proceed to confirm your critical. True strike may stack with this to give a +5 on the confirmation (rather than +20 on the attack). This does not allow a vorpal weapon's special ability to be used in said attack.
Move Force Wall
Transmutation
Level: Duel X, Sor/Wiz X
Components: V/S
Range: 10 ft. +5ft./level.
Target: One magically created wall, dome, etc.
Duration: 1 round +1/3 levels.
Casting Time: One standard action.
Saving Throw: None.
Spell Resistance: None.
You move the targeted object 10ft. per round. This moves boundaries, damages creatures it touches on the way as though they had entered it, and engulfs/releases creatures moved into/out of its range by this movement. For example, Skim's untouchable duel would release combatants no longer in its range, and engulf new targets, while Wall of Swords would damage people it touches whilst moving.