Kazemi
2013-10-23, 03:41 AM
So the party I'm DMing has decided to take up a side-quest to try and level up before trying to continue the main plot (they're all relatively new and I'm not sure they realize I base the difficulty of stuff on their level...). I gave them 3 options of generic quests that they picked up in the local Flower & Compass tavern and they chose one to deal with some undead found in the slums of their current city.
The city they're in is walled on three sides and oceaned on the other, with a river running through it. It has a couple of mid level wizards (8th and 9th level). It's about a week away from the capitol, so it'll take that long for the royal guard to come and start clearing everything out. It's up to the city to quarantine and survive until then.
Since Halloween is coming up, I was figuring on giving them a nice little zombie invasion. The players are trying to hunt down the necromancer, a worshiper of Fenris Khul (https://sites.google.com/site/pathfinderogc/classes/core-classes/cleric/gods-3rd-party-publishers/gods-of-porphyra-pdg/fenris-kul). The necromancer has been perfecting his undead and is trying to End the World through undead of the spawning nature. As the players arrive, he's finishing up his ritual for raising them under his control (actual ritual magic, so he's got a small cabal). I'm expecting them to interrupt and that's going to free all the soon-to-be undead from the necromancer's control, leaving them to rampage and escape into the city.
The players are currently 5th level and as follows:
Dwarf Druid 5 (Medium Sabre-tooth Tiger Companion)
Human Ranger 3/Wizard 2 (going Arcane Archer; red panda animal companion)
Human Wizard 5 (Evocation specialist, guaranteed to pick Fly; has a bonded ring rather than a familiar)
Human Fighter 2/Paladin 3
Human Barbarian 2/Rogue 3 (with a medium bear animal companion; don't ask :smallsigh:)
Human Monk 5 (with Throw Anything and a stone chair that's seen some use)
Now, my first idea was to use wights as written, but with INT 0. I figure they are 5th level and can tank well enough, but if/when they can't stop all the wights from getting out then waves of them would cause problems.
Then I noticed that wights inflict negative levels...:smalleek:
Would a swarm of energy-draining zombies be a bit too much? I've never ran anything like this before, so I'm not sure how much would be overkill. The party nearly TPK'd against 6 ghasts, which is one reason I'm a bit hesitant (filth fever's actually going to set in on 4 of the players in a couple of days, by the way). Then again, half the fun of the game is the risk and getting their negative levels cured could be their next quest.
TLDR: Does anybody have any suggestions on what to use for zombies in a zombie invasion? I'd like to get a few alternatives to consider (and any recommendations from those of you who may have run this sort of thing before).
The city they're in is walled on three sides and oceaned on the other, with a river running through it. It has a couple of mid level wizards (8th and 9th level). It's about a week away from the capitol, so it'll take that long for the royal guard to come and start clearing everything out. It's up to the city to quarantine and survive until then.
Since Halloween is coming up, I was figuring on giving them a nice little zombie invasion. The players are trying to hunt down the necromancer, a worshiper of Fenris Khul (https://sites.google.com/site/pathfinderogc/classes/core-classes/cleric/gods-3rd-party-publishers/gods-of-porphyra-pdg/fenris-kul). The necromancer has been perfecting his undead and is trying to End the World through undead of the spawning nature. As the players arrive, he's finishing up his ritual for raising them under his control (actual ritual magic, so he's got a small cabal). I'm expecting them to interrupt and that's going to free all the soon-to-be undead from the necromancer's control, leaving them to rampage and escape into the city.
The players are currently 5th level and as follows:
Dwarf Druid 5 (Medium Sabre-tooth Tiger Companion)
Human Ranger 3/Wizard 2 (going Arcane Archer; red panda animal companion)
Human Wizard 5 (Evocation specialist, guaranteed to pick Fly; has a bonded ring rather than a familiar)
Human Fighter 2/Paladin 3
Human Barbarian 2/Rogue 3 (with a medium bear animal companion; don't ask :smallsigh:)
Human Monk 5 (with Throw Anything and a stone chair that's seen some use)
Now, my first idea was to use wights as written, but with INT 0. I figure they are 5th level and can tank well enough, but if/when they can't stop all the wights from getting out then waves of them would cause problems.
Then I noticed that wights inflict negative levels...:smalleek:
Would a swarm of energy-draining zombies be a bit too much? I've never ran anything like this before, so I'm not sure how much would be overkill. The party nearly TPK'd against 6 ghasts, which is one reason I'm a bit hesitant (filth fever's actually going to set in on 4 of the players in a couple of days, by the way). Then again, half the fun of the game is the risk and getting their negative levels cured could be their next quest.
TLDR: Does anybody have any suggestions on what to use for zombies in a zombie invasion? I'd like to get a few alternatives to consider (and any recommendations from those of you who may have run this sort of thing before).