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View Full Version : A few useful charts: Soulmelds and Domains



Jeff the Green
2013-10-23, 03:44 AM
For a couple characters I'm running/might run in the future, I made some charts that I thought the playground might find useful. First, lists of soulmelds. They're not as descriptive as Schneekey's lists (http://www.giantitp.com/forums/showthread.php?t=217064), but they're useful as a quick reference because they can be sorted by name, descriptor, chakra, effect, essentia effect, and bind effect. (Click on the header to sort by that column.)

Edit: Unfortunately, with the forum update tables are no longer sortable; hopefully that functionality will be added in the future.

Hey, check it out: it's sortable again!

Incarnate


Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind


Acrobat Boots
None
Feet
Bonus on Balance, Escape Artist, Jump, Tumble
Increase bonus
Reduce falling damage


Adamant Pauldrons
None
Shoulders
Fortification (25%)
DR
Fortification (50%)


Airstep Sandals
None
Feet
Fly, but must end on surface
Increase fly speed
Perfect maneuverability


Apparititon Ribbon
None
Throat
Reroll incorporeal miss chance
Bonus on hit incorporeal creatures
Become incorporeal


Arcane Focus
None
Throat
Spells deal more damage
Increase damage bonus
Spells daze target


Armguards of Disruption
None
Arms
Damage undead with touch
Increase damage
Bonus on AC and saves vs. undead


Bloodwar Gauntlets
Evil
Arms
Bonus on attacks
Bonus on damage
Damage creatures in 20' radius


Bloodwar Gauntlets
Evil
Hand
Bonus on attacks
Bonus on damage
Bonus on confirm critical hits


Bluesteel Bracers
None
Arms
Bonus on initiative
Bonus on damage
Bonus on allies' initiative


Cerulean Sandals
None
Feet
Walk on water
Bonus on land speed
Dimension door


Crystal Helm
Force
Crown
Bonus on Will against charms and compulsion
Bonus on AC
Melee attacks gain force descriptor


Diadem of Purelight
Light
Crown
Shed light as torch, Bonus on spot checks within light
Increase light radius
Negate concealment within light


Dissolving Spittle
Acid
Throat
Acid damage as ranged touch
Increase damage
Damage over time


Enigma Helm
None
Crown
Nondetection
Bonus on Will
Immunity to charm


Fellmist Robe
None
Soul
Concealment vs. ranged and reach
Increase concealment miss chance
Concealment vs. all attacks


Flame Cincture
None
Waist
Fire resistance
Increase fire resistance
Fire damage to single enemy


Illusion Veil
None
Brow
Bonus on Illusion DCs
Increase Illusion duration
See Invisibility, Bonus on Spot checks


Impulse Boots
None
Feet
Uncanny dodge
Bonus on Reflex saves
Evasion


Incarnate Avatar
Chaotic
Soul
None
Bonus on ranged attacks
Bonus on land speed


Incarnate Avatar
Evil
Soul
None
Bonus on melee damage
Fly


Incarnate Avatar
Good
Soul
None
Bonus on AC
Fly


Incarnate Avatar
Lawful
Soul
None
Bonus on melee attacks
Immunity to daze, paralysis, petrification, stun, and slow


Incarnate Weapon
Chaotic
Arms
Chaotic weapon
Weapon enhancement bonus
Stun lawful creatures


Incarnate Weapon
Evil
Arms
Evil weapon
Weapon enhancement bonus
Stun good creatures


Incarnate Weapon
Good
Arms
Good weapon
Weapon enhancement bonus
Stun evil creatures


Incarnate Weapon
Lawful
Arms
Lawful weapon
Weapon enhancement bonus
Stun chaotic creatures


Keeneye Lenses
None
Brow
Bonus on Spot checks
Increase bonus
See invisibility


Keeneye Lenses
None
Soul
Bonus on Spot checks
Increase bonus
True seeing


Lammasu Mantle
Good
Arms
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
AC and save bonuses apply to allies


Lammasu Mantle
Good
Shoulders
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
Summoned evil creatures cannot approach


Lifebond Vestments
None
Arms
Heal ally
Increase healing limit
Heal at range


Lifebond Vestments
None
Heart
Heal ally
Increase healing limit
No healing limit


Lightning Gauntlets
Electricity
Hands
Electricity damage with melee touch
Increase damage
Electricity damage on weapon


Lucky Dice
None
Hands
Bonus on attack and damage, saves, and/or skills
Increase bonus duration
Allies gain bonuses


Mage's Spectacles
None
Brow
Bonus on Decipher Script, Spellcraft, and UMD, and use untrained
Increase bonus
Read magic


Mantle of Flame
Fire
Shoulders
Fire damage to creatures attacking you, illumination
Increase damage
Fire damage in adjacent squares


Necrocarnum Circlet
Evil, Necrocarnum
Crown
Detect undead
Undead receive turn resistance
Animate necrocarnum zombie


Necrocarnum Mantle
Evil, Necrocarnum
Throat
Immunity to disease
Bonus on saving throws against mind-affecting effects
Immunity to poison


Necrocarnum Shroud
Evil, Necrocarnum
Soul
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Negative levels touch attack


Necrocarnum Shroud
Evil, Necrocarnum
Waist
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Creatures in range are shaken


Necrocarnum Touch
Evil, Necrocarnum
Arms
Bonus on Sleight of Hand and Bluff to feint
Touch deals damage
Ranged touch deald damage


Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Immunity to stunning and death effects


Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Adjacent creatures take cold damage


Necrocarnum Weapon
Evil, Necrocarnum
Hands
Weapon bypasses DR/Evil
Bonus on damage and critical confirmation
Gain temporary essentia on critical hit


Pauldrons of Health
None
Shoulders
Immune to disease, sickened, and nauseated
Bonus on Fortitude saves
Immunity to energy drain


Planar Chaucible
None
Brow
Ignore planar traits, energy resistance based on alignment
Increase energy resistance
Increase incarnum radiance bonus


Planar Chaucible
None
Soul
Ignore planar traits, energy resistance based on alignment
Increase energy resistance
Gate 1/week


Planar Ward
None
Throat
Prevent mental control and possession, as protection from <alignment>
Bonus on saves against Sp and Su abilities of extraplanar creatures
Extraplanar creatures striking you are dismissed


Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC


Sailor's Bracers
None
Arms
Bonus on Swim, Profession (sailor), and Use Rope; use untrained
Increase bonus
Swim quickly, no penalty on attack rolls underwater


Sighting Gloves
None
Hands
Bonus on ranged weapon damage
Increase bonus
Effect of Precise Shot feat


Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Bonus on Sense Motive


Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Use suggestion


Soulspark Familiar
Alignment
Brow
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create standard soulspark familiar


Soulspark Familiar
Alignment
Crown
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create lesser soulspark familiar


Soulspark Familiar
Alignment
Throat
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attack and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create greater soulspark familiar


Spellward Shirt
None
Heart
Spell resistance
Increase SR
Spell immunity to four spells


Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Immunity to energy drain and death effects


Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Reduce ability drain


Theft Gloves
None
Hands
Bonus on Disable Device, Open Lock, and Sleight of Hand, and use untrained
Increase bonus
Gain trapfinding


Therapeutic Mantle
None
Shoulders
Increase amount healed
Increase the increase
Increase Conjuration (healing) CL


Truthseeker Goggles
None
Brow
Bonus on Gather Information, Search, and Sense Motive
Increase bonus
Darkvision


Vitality Belt
None
Waist
Bonus on Constitution checks and Constitution-based skills
Bonus HP
Immune to Constitution damage and drain


Wind Cloak
None
Shoulders
Damage reduction versus ranged attacks
Increase DR
Deflect arrows



Soulborn


Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind


Arcane Focus
None
Throat
Spells deal more damage
Increase damage bonus
Spells daze target


Armguards of Disruption
None
Arms
Damage undead with touch
Increase damage
Bonus on AC and saves vs. undead


Bluesteel Bracers
None
Arms
Bonus on initiative
Bonus on damage
Bonus on allies' initiative


Cerulean Sandals
None
Feet
Walk on water
Bonus on land speed
Dimension door


Crystal Helm
Force
Crown
Bonus on Will against charms and compulsion
Bonus on AC
Melee attacks gain force descriptor


Diadem of Purelight
Light
Crown
Shed light as torch, Bonus on spot checks within light
Increase light radius
Negate concealment within light


Enigma Helm
None
Crown
Nondetection
Bonus on Will
Immunity to charm


Fearsome Mask
Brow
Mind-affecting
Bonus on Intimidate checks
Increase bonus
Gaze attack makes enemies shaken


Flame Cincture
None
Waist
Fire resistance
Increase fire resistance
Fire damage to single enemy


Gloves of the Poison Soul
Evil
Hands
Touch attack inflicts Wisdom damage poison
Increase poison damage
Poison also deals Strength damage


Hunter's Circlet
None
Crown
Bonus on Heal and Survival
Increase bonus
Effect of Track feat


Illusion Veil
None
Brow
Bonus on Illusion DCs
Increase Illusion duration
See Invisibility, Bonus on Spot checks


Impulse Boots
None
Feet
Uncanny dodge
Bonus on Reflex saves
Evasion


Lucky Dice
None
Hands
Bonus on attack and damage, saves, and/or skills
Increase bonus duration
Allies gain bonuses


Mauling Gauntlets
None
Arms
Bonus on Strength checks
Increase bonus
Double critical threat range of melee weapons


Mauling Gauntlets
None
Hands
Bonus on Strength checks
Increase bonus
Effect of Improved Unarmed Strike and bonus on unarmed damage


Necrocarnum Circlet
Evil, Necrocarnum
Crown
Detect undead
Undead receive turn resistance
Animate necrocarnum zombie


Necrocarnum Mantle
Evil, Necrocarnum
Throat
Immunity to disease
Bonus on saving throws against mind-affecting effects
Immunity to poison


Necrocarnum Shroud
Evil, Necrocarnum
Soul
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Negative levels touch attack


Necrocarnum Shroud
Evil, Necrocarnum
Waist
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Creatures in range are shaken


Necrocarnum Touch
Evil, Necrocarnum
Arms
Bonus on Sleight of Hand and Bluff to feint
Touch deals damage
Ranged touch deald damage


Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Immunity to stunning and death effects


Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Adjacent creatures take cold damage


Necrocarnum Weapon
Evil, Necrocarnum
Hands
Weapon bypasses DR/Evil
Bonus on damage and critical confirmation
Gain temporary essentia on critical hit


Pauldrons of Health
None
Shoulders
Immune to disease, sickened, and nauseated
Bonus on Fortitude saves
Immunity to energy drain


Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC


Sailor's Bracers
None
Arms
Bonus on Swim, Profession (sailor), and Use Rope; use untrained
Increase bonus
Swim quickly, no penalty on attack rolls underwater


Sighting Gloves
None
Hands
Bonus on ranged weapon damage
Increase bonus
Effect of Precise Shot feat


Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Bonus on Sense Motive


Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Use suggestion


Soulspark Familiar
Alignment
Brow
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create standard soulspark familiar


Soulspark Familiar
Alignment
Crown
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create lesser soulspark familiar


Soulspark Familiar
Alignment
Throat
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attack and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create greater soulspark familiar


Soulspeaker Circlet
None
Crown
Understand one language
Understand additional languages
Speak languages


Soulspeaker Circlet
None
Crown
Understand one language
Understand additional languages
Telepathy


Spellward Shirt
None
Heart
Spell resistance
Increase SR
Spell immunity to four spells


Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Immunity to energy drain and death effects


Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Reduce ability drain


Therapeutic Mantle
None
Shoulders
Increase amount healed
Increase the increase
Increase Conjuration (healing) CL


Thunderstep Boots
Sonic
Feet
Sonic damage on charge
Increase damage
Stun target on charge


Truthseeker Goggles
None
Brow
Bonus on Gather Information, Search, and Sense Motive
Increase bonus
Darkvision


Wind Cloak
None
Shoulders
Damage reduction versus ranged attacks
Increase DR
Deflect arrows



Totemist


Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind
Totem


Ankheg Breastplate
Acid
Throat
Bonus to AC
Increase bonus
Line of acid
Bite attack with acid damage


Basilisk Mask
None
Brow
Low-light vision
Darkvision
Effect of Blind-Fight feat
Flesh to stone gaze attack


Beast Tamer Circlet
None
Crown
Bonus to Handle Animal and wild empathy
Increase bonus
Use speak with animals, but also affects magical beasts
Use animal trance


Behir Gorget
Electricity
Throat
Bonus to resist trip and bull rush
Electricity resistance
Line of electricity
Bite attack with electricity damage


Blink Shirt
None
Heart
Teleport as standard action
Increase teleport distance
Use blink
Teleport as move action


Blood Talons
None
Hands
Act as normal at 0 to -9 HP
Bonus on Spot
Effect of Weapon Finesse for natural weapons
Claw attacks with bleed damage


Brass Mane
Sonic
Throat
Bonus on Intimidate
Increase bonus
Roar shakens all but dragonnes
Bite attack


Disenchanter Mask
None
Brow
Use detect magic
Increase range
Instantly determine the number, strength, and location of magic auras
Melee reach touch attack suppresses magic items and soulmelds


Displacer Mantle
None
Shoulders
Bonus on Hide
Increase bonus
Concealment as blur
Tentacle attacks with reach, but can't make AoOs with them


Dread Carapace
None
Arms
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Increase natural attack threat range
Charge makes enemies shaken


Dread Carapace
None
Feet
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Increase speed 1/minute
Charge makes enemies shaken


Dread Carapace
None
Feet
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Gain spell resistance
Charge makes enemies shaken


Frost Helm
Cold, Sonic
Crown
Endure cold
Cold resistance
Ray deals cold damage
Stun surrounding enemies


Girallon Arms
None
Arms
Bonus to Climb and grapple
Rend with claw attacks
Increase bonus
Four claw attacks


Gorgon Masks
None
Brow
Bonus on Fortitude saves and checks and saves to resist bull rush, tripping, overrun, and tramples
Increase bonus
Petrifying breath weapon
Trample attack


Great Raptor Mask
None
Brow
Bonus on Spot
Increase bonus
Superior low-light vision
Evasion


Heart of Fire
Fire
Waist
Bonus to attack and damage against cold subtype creatures
Increase bonus
Creatures striking you with natural weapons, weapons that hit you, and creatures that you grapple take fire damage
Natural attacks and grapples do extra fire damage


Hunter's Circlet
None
Crown
Bonus on Heal and Survival
Increase bonus
Effect of Track feat
Limited version of scent, bonus to Survival to track by scent


Kraken Mantle
None
Arms
Bonus to Swim, swim faster
Increase speed while swimming
Bonus to grapple checks, constrict
Breathe air and water


Krenshar Mask
Fear, Mind-Affecting, Sonic
Brow
Bonus on Jump and Move Silently
Increase bonus
Bonus on Intimidate
Frighten enemy as a standard action


Kruthik Claws
Acid
Hands
Bonus on Hide and Move Silently
Increase bonus
Effect of Weapon Finesse with natural weapons
Claw attacks with acid damage


Kruthik Claws
Acid
Hands
Bonus on Hide and Move Silently
Increase bonus
Acid resistance
Claw attacks with acid damage


Lamia Belt
Evil
Waist
Bonus on Bluff and Hide
Increase bonus
Increase to speed and effect of Spring Attack
Secondary claw attacks


Lammasu Mantle
Good
Arms
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
AC and save bonuses apply to allies
Fire breath weapon


Lammasu Mantle
Good
Shoulders
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
Summoned evil creatures cannot approach
Fire breath weapon


Landshark Boots
None
Feet
Bonus on Jump
Increase bonus
Limited tremorsense
Claw attacks, two additional attacks with successful jump check


Manticore Belt
None
Waist
Bonus on Jump and Spot
Increase bonus
Fly speed, Flyby Attack feat
Ranged attacks


Pegasus Cloak
None
Shoulders
Bonus on Jump
Increase bonus
Fly speed
Limited flight


Phase Cloak
None
Shoulders
Bonus on Climb, take 10, and retain Dexterity bonus to AC while climbing
Increase bonus
Become ethereal while moving
Bite attack with poison


Phoenix Belt
Fire
Waist
Endure heat
Fire resistance
Fire damage gives fast healing
Adjacent creatures take fire damage


Rage Claws
Mind-Affecting
Hands
Act as normal at 0 to -9 HP
Survive at lower HP
Bonus to attack, damage, and Fortitude when below 0 HP
Claw attacks that can be used in a grapple without penalty


Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC
Handle or push animal or magical beast more quickly, mount gains evasion


Shadow Mantle
Darkness
Shoulders
Bonus on Listen
Increase bonus
Create magical darkness and gain blindsight within it
Bonus on Hide


Shedu Crown
Good
Crown
Immunity to bull rush
Bonus on saving throws against mind-affecting attacks
Telepathy
Trample attack


Shedu Crown
Good
Heart
Immunity to bull rush
Bonus on saving throws against mind-affecting attacks
Become ethereal
Trample attack


Sphinx Claws
None
Hands
Bonus on Strength checks and Strength-based skills
Increase bonus
Pounce with natural weapons
Claw attacks


Threefold Mask of the Chimera
None
Crown
Can't be flanked
Bonus on Search and Spot
Take extra move action, but penalty to AC
Two bite attacks and a gore attack


Threefold Mask of the Chimera
None
Soul
Can't be flanked
Bonus on Search and Spot
Take extra standard action, but penalty to AC and can't act next round
Two bite attacks and a gore attack


Totem Avatar
None
Arms
Bonus HP
Bonus to natural armor
Effect of Improved Grapple
Bonus to damage with natural attacks


Totem Avatar
None
Feet
Bonus HP
Bonus to natural armor
Bonus to resist bull rush, overrun, and trip and act as one size larger to resist bull rush, grapple, overrun, and trip
Bonus to damage with natural attacks


Totem Avatar
None
Heart
Bonus HP
Bonus to natural armor
DR/Magic
Bonus to damage with natural attacks


Totem Avatar
None
Shoulders
Bonus HP
Bonus to natural armor
Natural weapons damage as size category larger
Bonus to damage with natural attacks


Unicorn Horn
None
Brow
Bonus on wild empathy and Move Silently
Detect evil
Gore attack that deals extra damage to undead


Urskan Greaves
None
Feet
Move through ice and snow at normal speed, bonus on Balance
Cold resistance
Powerful charge
Opponents cannot avoid your overrun and you gain a bonus to Strength check


Winter Mask
Cold
Brow
Touch attack fatigues
Touch attack deals cold non-lethal damage
Cone of cold
Bite attack with cold damage


Worg Pelt
None
Feet
Bonus on Hide and Move Silently
Increase bonus
Increase land speed
Bite attack


Worg Pelt
None
Feet
Bonus on Hide and Move Silently
Increase bonus
Automatically attempt to trip with bite attack
Bite attack


Wormtail Belt
None
Waist
Bonus to natural armor
Increase bonus
Gain Awesome Blow feat
Stinger attack with poison


Ythrak Mask
Sonic
Brow
Bonus on Listen
Increase bonus
Blindsense, penalty to Spot, bonus on saving throws against gaze attacks that rely on sight
Ray deals sonic damage



And then finally, an enormous spreadsheet of how domains overlap with each other. This one's a Google spreadsheet because there's no way it'd fit as a table on the forum, and is available in a few formats: HTML (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=html), PDF (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=pdf), XLSX (MS Excel) (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=xls), and ODS (OpenDocument Spreadsheet) (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=ods). I find XLS the most useful because it keeps the header row and column visible even as you scroll down.

As far as I can tell, this includes every 3.5 domain and a few 3.0 ones (like the ones in BoVD and Ghostwalk). Some of them have been printed twice or a domain has been updated slightly and given a new name; in these cases I've only listed the newest. The only exception are the Wrath domain from BoED and the Wrath domain from SpC, which share only righteous might and storm of vengeance; I've listed both.

The format is <spell> (<level>). If a spell appears on two domains at different levels, they appear as <spell> (<level a>/<level b>), where <level a> is the level in the domain first, alphabetically, and <level b> is the level in the domain last, alphabetically. For example, hold animal appears at level 2 in the Animal domain and level 1 in the Blightbringer domain, so it appears as "Hold Animal (2/1)". The diagonal (i.e. the intersections of each domain's row and column) contains spells that only occur on one domain list.

I hope these help somebody! Though I did double check most entries I'm sure I made at least a couple mistakes somewhere (particularly in the domains because of the sheer size and the fact that I primarily relied on secondary sources). Please do let me know if you find any errors or think there's something missing.

Also, I'd appreciate it if you don't use the domain spreadsheet to write a domain handbook; that's an ongoing project of mine and I'd rather not be scooped.

GutterFace
2013-10-23, 07:15 AM
This ^^^^ is fantastic. for a hard to understand mechanic for new players this is amazing.

Blackjackg
2013-10-23, 08:20 AM
I don't really do incarnum, but the domain list is great. I think I could get a lot of use out of the comparative spell chart.

I hope you don't mind, but I spotted a few omissions from your domain list--

I'm assuming you left the Planar domains from Spell Compendium out on purpose, which makes sense since they work a little differently.

Oriental Adventures (3.0, but updated in Dragon #318) had a lot of domains for the Shaman class that work identically to Cleric domains. It might make sense to include them.

Aside from that, these domains can be found in Dragon Magazine: Beguilement (312), Seduction (312), Hunt (342), Night (342), Charity (355), Chastity (355), Generosity (355), Humility (355), Patience (355), Temperance (355), and Zeal (355).

You might also have missed Watery Death (from Underdark), as well as Vile Darkness (from Lords of Madness).

And finally, there are a few duplicates that it doesn't look like you got both of: Looks like you got Darkness from Spell Compendium, but not Book of Vile Darkness (same granted power, different spell list) and Weather from Complete Divine, but not Eberron Campaign Setting (different granted power, different spell list)... I'm not sure which version of the Corruption domain you have, since they have different granted powers but the same spell list, but I'm going to guess you've got the one from the Book of Vile Darkness rather than the one from Lords of Madness.

EDIT: Just re-read the original post and noticed the explanation for why you don't include both. Sorry about that!

On the whole, really nice work. You even have a few domains I had missed.

Story
2013-10-23, 08:31 AM
As far as I can tell, this includes every 3.5 domain and a few 3.0 ones (like the ones in BoVD and Ghostwalk).

You're missing the Cat domain from the Fabulous Cats online article.

Jeff the Green
2013-10-28, 06:16 AM
I'm assuming you left the Planar domains from Spell Compendium out on purpose, which makes sense since they work a little differently.

No, actually I forgot. I'm in the process of adding them. Normally overlap for them is irrelevant because they take both your domains, but since there's cloistered cleric and PrCs like Contemplative they're worth adding.


Oriental Adventures (3.0, but updated in Dragon #318) had a lot of domains for the Shaman class that work identically to Cleric domains. It might make sense to include them.

Hmmm. I'll take a look and see whether it's possible for anyone other than a shaman can get them. If not, it's not worth listing.


You might also have missed Watery Death (from Underdark), as well as Vile Darkness (from Lords of Madness).

Thanks for pointing those out; I'd missed them.


And finally, there are a few duplicates that it doesn't look like you got both of: Looks like you got Darkness from Spell Compendium, but not Book of Vile Darkness (same granted power, different spell list) and Weather from Complete Divine, but not Eberron Campaign Setting (different granted power, different spell list)... I'm not sure which version of the Corruption domain you have, since they have different granted powers but the same spell list, but I'm going to guess you've got the one from the Book of Vile Darkness rather than the one from Lords of Madness.

Actually, CD's Weather domain became SC's Windstorm, and BoVD's Darkness became LoM's Vile Darkness. A pain in the ass, but no one ever accused WotC of being organized.

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Changelog
{table=head]Date|Changes
10.28.13|Added Vile Darkness and Watery Death. Also fixed some errors in some of the SC domains that were introduced because my secondary source was using versions from previous splats.[/table]

TuggyNE
2013-10-28, 06:48 AM
A pain in the ass, but no one ever accused WotC of being organized.

I think someone did, once, but the charges were dropped due to lack of evidence.