Jeff the Green
2013-10-23, 03:44 AM
For a couple characters I'm running/might run in the future, I made some charts that I thought the playground might find useful. First, lists of soulmelds. They're not as descriptive as Schneekey's lists (http://www.giantitp.com/forums/showthread.php?t=217064), but they're useful as a quick reference because they can be sorted by name, descriptor, chakra, effect, essentia effect, and bind effect. (Click on the header to sort by that column.)
Edit: Unfortunately, with the forum update tables are no longer sortable; hopefully that functionality will be added in the future.
Hey, check it out: it's sortable again!
Incarnate
Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind
Acrobat Boots
None
Feet
Bonus on Balance, Escape Artist, Jump, Tumble
Increase bonus
Reduce falling damage
Adamant Pauldrons
None
Shoulders
Fortification (25%)
DR
Fortification (50%)
Airstep Sandals
None
Feet
Fly, but must end on surface
Increase fly speed
Perfect maneuverability
Apparititon Ribbon
None
Throat
Reroll incorporeal miss chance
Bonus on hit incorporeal creatures
Become incorporeal
Arcane Focus
None
Throat
Spells deal more damage
Increase damage bonus
Spells daze target
Armguards of Disruption
None
Arms
Damage undead with touch
Increase damage
Bonus on AC and saves vs. undead
Bloodwar Gauntlets
Evil
Arms
Bonus on attacks
Bonus on damage
Damage creatures in 20' radius
Bloodwar Gauntlets
Evil
Hand
Bonus on attacks
Bonus on damage
Bonus on confirm critical hits
Bluesteel Bracers
None
Arms
Bonus on initiative
Bonus on damage
Bonus on allies' initiative
Cerulean Sandals
None
Feet
Walk on water
Bonus on land speed
Dimension door
Crystal Helm
Force
Crown
Bonus on Will against charms and compulsion
Bonus on AC
Melee attacks gain force descriptor
Diadem of Purelight
Light
Crown
Shed light as torch, Bonus on spot checks within light
Increase light radius
Negate concealment within light
Dissolving Spittle
Acid
Throat
Acid damage as ranged touch
Increase damage
Damage over time
Enigma Helm
None
Crown
Nondetection
Bonus on Will
Immunity to charm
Fellmist Robe
None
Soul
Concealment vs. ranged and reach
Increase concealment miss chance
Concealment vs. all attacks
Flame Cincture
None
Waist
Fire resistance
Increase fire resistance
Fire damage to single enemy
Illusion Veil
None
Brow
Bonus on Illusion DCs
Increase Illusion duration
See Invisibility, Bonus on Spot checks
Impulse Boots
None
Feet
Uncanny dodge
Bonus on Reflex saves
Evasion
Incarnate Avatar
Chaotic
Soul
None
Bonus on ranged attacks
Bonus on land speed
Incarnate Avatar
Evil
Soul
None
Bonus on melee damage
Fly
Incarnate Avatar
Good
Soul
None
Bonus on AC
Fly
Incarnate Avatar
Lawful
Soul
None
Bonus on melee attacks
Immunity to daze, paralysis, petrification, stun, and slow
Incarnate Weapon
Chaotic
Arms
Chaotic weapon
Weapon enhancement bonus
Stun lawful creatures
Incarnate Weapon
Evil
Arms
Evil weapon
Weapon enhancement bonus
Stun good creatures
Incarnate Weapon
Good
Arms
Good weapon
Weapon enhancement bonus
Stun evil creatures
Incarnate Weapon
Lawful
Arms
Lawful weapon
Weapon enhancement bonus
Stun chaotic creatures
Keeneye Lenses
None
Brow
Bonus on Spot checks
Increase bonus
See invisibility
Keeneye Lenses
None
Soul
Bonus on Spot checks
Increase bonus
True seeing
Lammasu Mantle
Good
Arms
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
AC and save bonuses apply to allies
Lammasu Mantle
Good
Shoulders
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
Summoned evil creatures cannot approach
Lifebond Vestments
None
Arms
Heal ally
Increase healing limit
Heal at range
Lifebond Vestments
None
Heart
Heal ally
Increase healing limit
No healing limit
Lightning Gauntlets
Electricity
Hands
Electricity damage with melee touch
Increase damage
Electricity damage on weapon
Lucky Dice
None
Hands
Bonus on attack and damage, saves, and/or skills
Increase bonus duration
Allies gain bonuses
Mage's Spectacles
None
Brow
Bonus on Decipher Script, Spellcraft, and UMD, and use untrained
Increase bonus
Read magic
Mantle of Flame
Fire
Shoulders
Fire damage to creatures attacking you, illumination
Increase damage
Fire damage in adjacent squares
Necrocarnum Circlet
Evil, Necrocarnum
Crown
Detect undead
Undead receive turn resistance
Animate necrocarnum zombie
Necrocarnum Mantle
Evil, Necrocarnum
Throat
Immunity to disease
Bonus on saving throws against mind-affecting effects
Immunity to poison
Necrocarnum Shroud
Evil, Necrocarnum
Soul
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Negative levels touch attack
Necrocarnum Shroud
Evil, Necrocarnum
Waist
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Creatures in range are shaken
Necrocarnum Touch
Evil, Necrocarnum
Arms
Bonus on Sleight of Hand and Bluff to feint
Touch deals damage
Ranged touch deald damage
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Immunity to stunning and death effects
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Adjacent creatures take cold damage
Necrocarnum Weapon
Evil, Necrocarnum
Hands
Weapon bypasses DR/Evil
Bonus on damage and critical confirmation
Gain temporary essentia on critical hit
Pauldrons of Health
None
Shoulders
Immune to disease, sickened, and nauseated
Bonus on Fortitude saves
Immunity to energy drain
Planar Chaucible
None
Brow
Ignore planar traits, energy resistance based on alignment
Increase energy resistance
Increase incarnum radiance bonus
Planar Chaucible
None
Soul
Ignore planar traits, energy resistance based on alignment
Increase energy resistance
Gate 1/week
Planar Ward
None
Throat
Prevent mental control and possession, as protection from <alignment>
Bonus on saves against Sp and Su abilities of extraplanar creatures
Extraplanar creatures striking you are dismissed
Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC
Sailor's Bracers
None
Arms
Bonus on Swim, Profession (sailor), and Use Rope; use untrained
Increase bonus
Swim quickly, no penalty on attack rolls underwater
Sighting Gloves
None
Hands
Bonus on ranged weapon damage
Increase bonus
Effect of Precise Shot feat
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Bonus on Sense Motive
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Use suggestion
Soulspark Familiar
Alignment
Brow
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create standard soulspark familiar
Soulspark Familiar
Alignment
Crown
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create lesser soulspark familiar
Soulspark Familiar
Alignment
Throat
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attack and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create greater soulspark familiar
Spellward Shirt
None
Heart
Spell resistance
Increase SR
Spell immunity to four spells
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Immunity to energy drain and death effects
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Reduce ability drain
Theft Gloves
None
Hands
Bonus on Disable Device, Open Lock, and Sleight of Hand, and use untrained
Increase bonus
Gain trapfinding
Therapeutic Mantle
None
Shoulders
Increase amount healed
Increase the increase
Increase Conjuration (healing) CL
Truthseeker Goggles
None
Brow
Bonus on Gather Information, Search, and Sense Motive
Increase bonus
Darkvision
Vitality Belt
None
Waist
Bonus on Constitution checks and Constitution-based skills
Bonus HP
Immune to Constitution damage and drain
Wind Cloak
None
Shoulders
Damage reduction versus ranged attacks
Increase DR
Deflect arrows
Soulborn
Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind
Arcane Focus
None
Throat
Spells deal more damage
Increase damage bonus
Spells daze target
Armguards of Disruption
None
Arms
Damage undead with touch
Increase damage
Bonus on AC and saves vs. undead
Bluesteel Bracers
None
Arms
Bonus on initiative
Bonus on damage
Bonus on allies' initiative
Cerulean Sandals
None
Feet
Walk on water
Bonus on land speed
Dimension door
Crystal Helm
Force
Crown
Bonus on Will against charms and compulsion
Bonus on AC
Melee attacks gain force descriptor
Diadem of Purelight
Light
Crown
Shed light as torch, Bonus on spot checks within light
Increase light radius
Negate concealment within light
Enigma Helm
None
Crown
Nondetection
Bonus on Will
Immunity to charm
Fearsome Mask
Brow
Mind-affecting
Bonus on Intimidate checks
Increase bonus
Gaze attack makes enemies shaken
Flame Cincture
None
Waist
Fire resistance
Increase fire resistance
Fire damage to single enemy
Gloves of the Poison Soul
Evil
Hands
Touch attack inflicts Wisdom damage poison
Increase poison damage
Poison also deals Strength damage
Hunter's Circlet
None
Crown
Bonus on Heal and Survival
Increase bonus
Effect of Track feat
Illusion Veil
None
Brow
Bonus on Illusion DCs
Increase Illusion duration
See Invisibility, Bonus on Spot checks
Impulse Boots
None
Feet
Uncanny dodge
Bonus on Reflex saves
Evasion
Lucky Dice
None
Hands
Bonus on attack and damage, saves, and/or skills
Increase bonus duration
Allies gain bonuses
Mauling Gauntlets
None
Arms
Bonus on Strength checks
Increase bonus
Double critical threat range of melee weapons
Mauling Gauntlets
None
Hands
Bonus on Strength checks
Increase bonus
Effect of Improved Unarmed Strike and bonus on unarmed damage
Necrocarnum Circlet
Evil, Necrocarnum
Crown
Detect undead
Undead receive turn resistance
Animate necrocarnum zombie
Necrocarnum Mantle
Evil, Necrocarnum
Throat
Immunity to disease
Bonus on saving throws against mind-affecting effects
Immunity to poison
Necrocarnum Shroud
Evil, Necrocarnum
Soul
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Negative levels touch attack
Necrocarnum Shroud
Evil, Necrocarnum
Waist
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Creatures in range are shaken
Necrocarnum Touch
Evil, Necrocarnum
Arms
Bonus on Sleight of Hand and Bluff to feint
Touch deals damage
Ranged touch deald damage
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Immunity to stunning and death effects
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Adjacent creatures take cold damage
Necrocarnum Weapon
Evil, Necrocarnum
Hands
Weapon bypasses DR/Evil
Bonus on damage and critical confirmation
Gain temporary essentia on critical hit
Pauldrons of Health
None
Shoulders
Immune to disease, sickened, and nauseated
Bonus on Fortitude saves
Immunity to energy drain
Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC
Sailor's Bracers
None
Arms
Bonus on Swim, Profession (sailor), and Use Rope; use untrained
Increase bonus
Swim quickly, no penalty on attack rolls underwater
Sighting Gloves
None
Hands
Bonus on ranged weapon damage
Increase bonus
Effect of Precise Shot feat
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Bonus on Sense Motive
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Use suggestion
Soulspark Familiar
Alignment
Brow
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create standard soulspark familiar
Soulspark Familiar
Alignment
Crown
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create lesser soulspark familiar
Soulspark Familiar
Alignment
Throat
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attack and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create greater soulspark familiar
Soulspeaker Circlet
None
Crown
Understand one language
Understand additional languages
Speak languages
Soulspeaker Circlet
None
Crown
Understand one language
Understand additional languages
Telepathy
Spellward Shirt
None
Heart
Spell resistance
Increase SR
Spell immunity to four spells
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Immunity to energy drain and death effects
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Reduce ability drain
Therapeutic Mantle
None
Shoulders
Increase amount healed
Increase the increase
Increase Conjuration (healing) CL
Thunderstep Boots
Sonic
Feet
Sonic damage on charge
Increase damage
Stun target on charge
Truthseeker Goggles
None
Brow
Bonus on Gather Information, Search, and Sense Motive
Increase bonus
Darkvision
Wind Cloak
None
Shoulders
Damage reduction versus ranged attacks
Increase DR
Deflect arrows
Totemist
Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind
Totem
Ankheg Breastplate
Acid
Throat
Bonus to AC
Increase bonus
Line of acid
Bite attack with acid damage
Basilisk Mask
None
Brow
Low-light vision
Darkvision
Effect of Blind-Fight feat
Flesh to stone gaze attack
Beast Tamer Circlet
None
Crown
Bonus to Handle Animal and wild empathy
Increase bonus
Use speak with animals, but also affects magical beasts
Use animal trance
Behir Gorget
Electricity
Throat
Bonus to resist trip and bull rush
Electricity resistance
Line of electricity
Bite attack with electricity damage
Blink Shirt
None
Heart
Teleport as standard action
Increase teleport distance
Use blink
Teleport as move action
Blood Talons
None
Hands
Act as normal at 0 to -9 HP
Bonus on Spot
Effect of Weapon Finesse for natural weapons
Claw attacks with bleed damage
Brass Mane
Sonic
Throat
Bonus on Intimidate
Increase bonus
Roar shakens all but dragonnes
Bite attack
Disenchanter Mask
None
Brow
Use detect magic
Increase range
Instantly determine the number, strength, and location of magic auras
Melee reach touch attack suppresses magic items and soulmelds
Displacer Mantle
None
Shoulders
Bonus on Hide
Increase bonus
Concealment as blur
Tentacle attacks with reach, but can't make AoOs with them
Dread Carapace
None
Arms
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Increase natural attack threat range
Charge makes enemies shaken
Dread Carapace
None
Feet
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Increase speed 1/minute
Charge makes enemies shaken
Dread Carapace
None
Feet
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Gain spell resistance
Charge makes enemies shaken
Frost Helm
Cold, Sonic
Crown
Endure cold
Cold resistance
Ray deals cold damage
Stun surrounding enemies
Girallon Arms
None
Arms
Bonus to Climb and grapple
Rend with claw attacks
Increase bonus
Four claw attacks
Gorgon Masks
None
Brow
Bonus on Fortitude saves and checks and saves to resist bull rush, tripping, overrun, and tramples
Increase bonus
Petrifying breath weapon
Trample attack
Great Raptor Mask
None
Brow
Bonus on Spot
Increase bonus
Superior low-light vision
Evasion
Heart of Fire
Fire
Waist
Bonus to attack and damage against cold subtype creatures
Increase bonus
Creatures striking you with natural weapons, weapons that hit you, and creatures that you grapple take fire damage
Natural attacks and grapples do extra fire damage
Hunter's Circlet
None
Crown
Bonus on Heal and Survival
Increase bonus
Effect of Track feat
Limited version of scent, bonus to Survival to track by scent
Kraken Mantle
None
Arms
Bonus to Swim, swim faster
Increase speed while swimming
Bonus to grapple checks, constrict
Breathe air and water
Krenshar Mask
Fear, Mind-Affecting, Sonic
Brow
Bonus on Jump and Move Silently
Increase bonus
Bonus on Intimidate
Frighten enemy as a standard action
Kruthik Claws
Acid
Hands
Bonus on Hide and Move Silently
Increase bonus
Effect of Weapon Finesse with natural weapons
Claw attacks with acid damage
Kruthik Claws
Acid
Hands
Bonus on Hide and Move Silently
Increase bonus
Acid resistance
Claw attacks with acid damage
Lamia Belt
Evil
Waist
Bonus on Bluff and Hide
Increase bonus
Increase to speed and effect of Spring Attack
Secondary claw attacks
Lammasu Mantle
Good
Arms
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
AC and save bonuses apply to allies
Fire breath weapon
Lammasu Mantle
Good
Shoulders
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
Summoned evil creatures cannot approach
Fire breath weapon
Landshark Boots
None
Feet
Bonus on Jump
Increase bonus
Limited tremorsense
Claw attacks, two additional attacks with successful jump check
Manticore Belt
None
Waist
Bonus on Jump and Spot
Increase bonus
Fly speed, Flyby Attack feat
Ranged attacks
Pegasus Cloak
None
Shoulders
Bonus on Jump
Increase bonus
Fly speed
Limited flight
Phase Cloak
None
Shoulders
Bonus on Climb, take 10, and retain Dexterity bonus to AC while climbing
Increase bonus
Become ethereal while moving
Bite attack with poison
Phoenix Belt
Fire
Waist
Endure heat
Fire resistance
Fire damage gives fast healing
Adjacent creatures take fire damage
Rage Claws
Mind-Affecting
Hands
Act as normal at 0 to -9 HP
Survive at lower HP
Bonus to attack, damage, and Fortitude when below 0 HP
Claw attacks that can be used in a grapple without penalty
Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC
Handle or push animal or magical beast more quickly, mount gains evasion
Shadow Mantle
Darkness
Shoulders
Bonus on Listen
Increase bonus
Create magical darkness and gain blindsight within it
Bonus on Hide
Shedu Crown
Good
Crown
Immunity to bull rush
Bonus on saving throws against mind-affecting attacks
Telepathy
Trample attack
Shedu Crown
Good
Heart
Immunity to bull rush
Bonus on saving throws against mind-affecting attacks
Become ethereal
Trample attack
Sphinx Claws
None
Hands
Bonus on Strength checks and Strength-based skills
Increase bonus
Pounce with natural weapons
Claw attacks
Threefold Mask of the Chimera
None
Crown
Can't be flanked
Bonus on Search and Spot
Take extra move action, but penalty to AC
Two bite attacks and a gore attack
Threefold Mask of the Chimera
None
Soul
Can't be flanked
Bonus on Search and Spot
Take extra standard action, but penalty to AC and can't act next round
Two bite attacks and a gore attack
Totem Avatar
None
Arms
Bonus HP
Bonus to natural armor
Effect of Improved Grapple
Bonus to damage with natural attacks
Totem Avatar
None
Feet
Bonus HP
Bonus to natural armor
Bonus to resist bull rush, overrun, and trip and act as one size larger to resist bull rush, grapple, overrun, and trip
Bonus to damage with natural attacks
Totem Avatar
None
Heart
Bonus HP
Bonus to natural armor
DR/Magic
Bonus to damage with natural attacks
Totem Avatar
None
Shoulders
Bonus HP
Bonus to natural armor
Natural weapons damage as size category larger
Bonus to damage with natural attacks
Unicorn Horn
None
Brow
Bonus on wild empathy and Move Silently
Detect evil
Gore attack that deals extra damage to undead
Urskan Greaves
None
Feet
Move through ice and snow at normal speed, bonus on Balance
Cold resistance
Powerful charge
Opponents cannot avoid your overrun and you gain a bonus to Strength check
Winter Mask
Cold
Brow
Touch attack fatigues
Touch attack deals cold non-lethal damage
Cone of cold
Bite attack with cold damage
Worg Pelt
None
Feet
Bonus on Hide and Move Silently
Increase bonus
Increase land speed
Bite attack
Worg Pelt
None
Feet
Bonus on Hide and Move Silently
Increase bonus
Automatically attempt to trip with bite attack
Bite attack
Wormtail Belt
None
Waist
Bonus to natural armor
Increase bonus
Gain Awesome Blow feat
Stinger attack with poison
Ythrak Mask
Sonic
Brow
Bonus on Listen
Increase bonus
Blindsense, penalty to Spot, bonus on saving throws against gaze attacks that rely on sight
Ray deals sonic damage
And then finally, an enormous spreadsheet of how domains overlap with each other. This one's a Google spreadsheet because there's no way it'd fit as a table on the forum, and is available in a few formats: HTML (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=html), PDF (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=pdf), XLSX (MS Excel) (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=xls), and ODS (OpenDocument Spreadsheet) (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=ods). I find XLS the most useful because it keeps the header row and column visible even as you scroll down.
As far as I can tell, this includes every 3.5 domain and a few 3.0 ones (like the ones in BoVD and Ghostwalk). Some of them have been printed twice or a domain has been updated slightly and given a new name; in these cases I've only listed the newest. The only exception are the Wrath domain from BoED and the Wrath domain from SpC, which share only righteous might and storm of vengeance; I've listed both.
The format is <spell> (<level>). If a spell appears on two domains at different levels, they appear as <spell> (<level a>/<level b>), where <level a> is the level in the domain first, alphabetically, and <level b> is the level in the domain last, alphabetically. For example, hold animal appears at level 2 in the Animal domain and level 1 in the Blightbringer domain, so it appears as "Hold Animal (2/1)". The diagonal (i.e. the intersections of each domain's row and column) contains spells that only occur on one domain list.
I hope these help somebody! Though I did double check most entries I'm sure I made at least a couple mistakes somewhere (particularly in the domains because of the sheer size and the fact that I primarily relied on secondary sources). Please do let me know if you find any errors or think there's something missing.
Also, I'd appreciate it if you don't use the domain spreadsheet to write a domain handbook; that's an ongoing project of mine and I'd rather not be scooped.
Edit: Unfortunately, with the forum update tables are no longer sortable; hopefully that functionality will be added in the future.
Hey, check it out: it's sortable again!
Incarnate
Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind
Acrobat Boots
None
Feet
Bonus on Balance, Escape Artist, Jump, Tumble
Increase bonus
Reduce falling damage
Adamant Pauldrons
None
Shoulders
Fortification (25%)
DR
Fortification (50%)
Airstep Sandals
None
Feet
Fly, but must end on surface
Increase fly speed
Perfect maneuverability
Apparititon Ribbon
None
Throat
Reroll incorporeal miss chance
Bonus on hit incorporeal creatures
Become incorporeal
Arcane Focus
None
Throat
Spells deal more damage
Increase damage bonus
Spells daze target
Armguards of Disruption
None
Arms
Damage undead with touch
Increase damage
Bonus on AC and saves vs. undead
Bloodwar Gauntlets
Evil
Arms
Bonus on attacks
Bonus on damage
Damage creatures in 20' radius
Bloodwar Gauntlets
Evil
Hand
Bonus on attacks
Bonus on damage
Bonus on confirm critical hits
Bluesteel Bracers
None
Arms
Bonus on initiative
Bonus on damage
Bonus on allies' initiative
Cerulean Sandals
None
Feet
Walk on water
Bonus on land speed
Dimension door
Crystal Helm
Force
Crown
Bonus on Will against charms and compulsion
Bonus on AC
Melee attacks gain force descriptor
Diadem of Purelight
Light
Crown
Shed light as torch, Bonus on spot checks within light
Increase light radius
Negate concealment within light
Dissolving Spittle
Acid
Throat
Acid damage as ranged touch
Increase damage
Damage over time
Enigma Helm
None
Crown
Nondetection
Bonus on Will
Immunity to charm
Fellmist Robe
None
Soul
Concealment vs. ranged and reach
Increase concealment miss chance
Concealment vs. all attacks
Flame Cincture
None
Waist
Fire resistance
Increase fire resistance
Fire damage to single enemy
Illusion Veil
None
Brow
Bonus on Illusion DCs
Increase Illusion duration
See Invisibility, Bonus on Spot checks
Impulse Boots
None
Feet
Uncanny dodge
Bonus on Reflex saves
Evasion
Incarnate Avatar
Chaotic
Soul
None
Bonus on ranged attacks
Bonus on land speed
Incarnate Avatar
Evil
Soul
None
Bonus on melee damage
Fly
Incarnate Avatar
Good
Soul
None
Bonus on AC
Fly
Incarnate Avatar
Lawful
Soul
None
Bonus on melee attacks
Immunity to daze, paralysis, petrification, stun, and slow
Incarnate Weapon
Chaotic
Arms
Chaotic weapon
Weapon enhancement bonus
Stun lawful creatures
Incarnate Weapon
Evil
Arms
Evil weapon
Weapon enhancement bonus
Stun good creatures
Incarnate Weapon
Good
Arms
Good weapon
Weapon enhancement bonus
Stun evil creatures
Incarnate Weapon
Lawful
Arms
Lawful weapon
Weapon enhancement bonus
Stun chaotic creatures
Keeneye Lenses
None
Brow
Bonus on Spot checks
Increase bonus
See invisibility
Keeneye Lenses
None
Soul
Bonus on Spot checks
Increase bonus
True seeing
Lammasu Mantle
Good
Arms
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
AC and save bonuses apply to allies
Lammasu Mantle
Good
Shoulders
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
Summoned evil creatures cannot approach
Lifebond Vestments
None
Arms
Heal ally
Increase healing limit
Heal at range
Lifebond Vestments
None
Heart
Heal ally
Increase healing limit
No healing limit
Lightning Gauntlets
Electricity
Hands
Electricity damage with melee touch
Increase damage
Electricity damage on weapon
Lucky Dice
None
Hands
Bonus on attack and damage, saves, and/or skills
Increase bonus duration
Allies gain bonuses
Mage's Spectacles
None
Brow
Bonus on Decipher Script, Spellcraft, and UMD, and use untrained
Increase bonus
Read magic
Mantle of Flame
Fire
Shoulders
Fire damage to creatures attacking you, illumination
Increase damage
Fire damage in adjacent squares
Necrocarnum Circlet
Evil, Necrocarnum
Crown
Detect undead
Undead receive turn resistance
Animate necrocarnum zombie
Necrocarnum Mantle
Evil, Necrocarnum
Throat
Immunity to disease
Bonus on saving throws against mind-affecting effects
Immunity to poison
Necrocarnum Shroud
Evil, Necrocarnum
Soul
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Negative levels touch attack
Necrocarnum Shroud
Evil, Necrocarnum
Waist
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Creatures in range are shaken
Necrocarnum Touch
Evil, Necrocarnum
Arms
Bonus on Sleight of Hand and Bluff to feint
Touch deals damage
Ranged touch deald damage
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Immunity to stunning and death effects
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Adjacent creatures take cold damage
Necrocarnum Weapon
Evil, Necrocarnum
Hands
Weapon bypasses DR/Evil
Bonus on damage and critical confirmation
Gain temporary essentia on critical hit
Pauldrons of Health
None
Shoulders
Immune to disease, sickened, and nauseated
Bonus on Fortitude saves
Immunity to energy drain
Planar Chaucible
None
Brow
Ignore planar traits, energy resistance based on alignment
Increase energy resistance
Increase incarnum radiance bonus
Planar Chaucible
None
Soul
Ignore planar traits, energy resistance based on alignment
Increase energy resistance
Gate 1/week
Planar Ward
None
Throat
Prevent mental control and possession, as protection from <alignment>
Bonus on saves against Sp and Su abilities of extraplanar creatures
Extraplanar creatures striking you are dismissed
Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC
Sailor's Bracers
None
Arms
Bonus on Swim, Profession (sailor), and Use Rope; use untrained
Increase bonus
Swim quickly, no penalty on attack rolls underwater
Sighting Gloves
None
Hands
Bonus on ranged weapon damage
Increase bonus
Effect of Precise Shot feat
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Bonus on Sense Motive
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Use suggestion
Soulspark Familiar
Alignment
Brow
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create standard soulspark familiar
Soulspark Familiar
Alignment
Crown
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create lesser soulspark familiar
Soulspark Familiar
Alignment
Throat
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attack and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains Bonus on saving throws
Create greater soulspark familiar
Spellward Shirt
None
Heart
Spell resistance
Increase SR
Spell immunity to four spells
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Immunity to energy drain and death effects
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Reduce ability drain
Theft Gloves
None
Hands
Bonus on Disable Device, Open Lock, and Sleight of Hand, and use untrained
Increase bonus
Gain trapfinding
Therapeutic Mantle
None
Shoulders
Increase amount healed
Increase the increase
Increase Conjuration (healing) CL
Truthseeker Goggles
None
Brow
Bonus on Gather Information, Search, and Sense Motive
Increase bonus
Darkvision
Vitality Belt
None
Waist
Bonus on Constitution checks and Constitution-based skills
Bonus HP
Immune to Constitution damage and drain
Wind Cloak
None
Shoulders
Damage reduction versus ranged attacks
Increase DR
Deflect arrows
Soulborn
Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind
Arcane Focus
None
Throat
Spells deal more damage
Increase damage bonus
Spells daze target
Armguards of Disruption
None
Arms
Damage undead with touch
Increase damage
Bonus on AC and saves vs. undead
Bluesteel Bracers
None
Arms
Bonus on initiative
Bonus on damage
Bonus on allies' initiative
Cerulean Sandals
None
Feet
Walk on water
Bonus on land speed
Dimension door
Crystal Helm
Force
Crown
Bonus on Will against charms and compulsion
Bonus on AC
Melee attacks gain force descriptor
Diadem of Purelight
Light
Crown
Shed light as torch, Bonus on spot checks within light
Increase light radius
Negate concealment within light
Enigma Helm
None
Crown
Nondetection
Bonus on Will
Immunity to charm
Fearsome Mask
Brow
Mind-affecting
Bonus on Intimidate checks
Increase bonus
Gaze attack makes enemies shaken
Flame Cincture
None
Waist
Fire resistance
Increase fire resistance
Fire damage to single enemy
Gloves of the Poison Soul
Evil
Hands
Touch attack inflicts Wisdom damage poison
Increase poison damage
Poison also deals Strength damage
Hunter's Circlet
None
Crown
Bonus on Heal and Survival
Increase bonus
Effect of Track feat
Illusion Veil
None
Brow
Bonus on Illusion DCs
Increase Illusion duration
See Invisibility, Bonus on Spot checks
Impulse Boots
None
Feet
Uncanny dodge
Bonus on Reflex saves
Evasion
Lucky Dice
None
Hands
Bonus on attack and damage, saves, and/or skills
Increase bonus duration
Allies gain bonuses
Mauling Gauntlets
None
Arms
Bonus on Strength checks
Increase bonus
Double critical threat range of melee weapons
Mauling Gauntlets
None
Hands
Bonus on Strength checks
Increase bonus
Effect of Improved Unarmed Strike and bonus on unarmed damage
Necrocarnum Circlet
Evil, Necrocarnum
Crown
Detect undead
Undead receive turn resistance
Animate necrocarnum zombie
Necrocarnum Mantle
Evil, Necrocarnum
Throat
Immunity to disease
Bonus on saving throws against mind-affecting effects
Immunity to poison
Necrocarnum Shroud
Evil, Necrocarnum
Soul
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Negative levels touch attack
Necrocarnum Shroud
Evil, Necrocarnum
Waist
Bonus on attack and damage when adjacent living creatures are damaged
Increase range
Creatures in range are shaken
Necrocarnum Touch
Evil, Necrocarnum
Arms
Bonus on Sleight of Hand and Bluff to feint
Touch deals damage
Ranged touch deald damage
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Immunity to stunning and death effects
Necrocarnum Vestments
Evil, Necrocarnum
Heart
Cold resistance
Bonus HP
Adjacent creatures take cold damage
Necrocarnum Weapon
Evil, Necrocarnum
Hands
Weapon bypasses DR/Evil
Bonus on damage and critical confirmation
Gain temporary essentia on critical hit
Pauldrons of Health
None
Shoulders
Immune to disease, sickened, and nauseated
Bonus on Fortitude saves
Immunity to energy drain
Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC
Sailor's Bracers
None
Arms
Bonus on Swim, Profession (sailor), and Use Rope; use untrained
Increase bonus
Swim quickly, no penalty on attack rolls underwater
Sighting Gloves
None
Hands
Bonus on ranged weapon damage
Increase bonus
Effect of Precise Shot feat
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Bonus on Sense Motive
Silvertongue Mask
None
Brow
Bonus on Bluff and Diplomacy
Increase bonus
Use suggestion
Soulspark Familiar
Alignment
Brow
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create standard soulspark familiar
Soulspark Familiar
Alignment
Crown
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attacka and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create lesser soulspark familiar
Soulspark Familiar
Alignment
Throat
Create least soulspark familiar
Choose one of: Familiar's attack is aligned and does more damage to opposing alignment; Familiar gains Bonus on attack and damage; Familiar gains AC bonus; Familiar gains fast healing; Familiar gains bonus on saving throws
Create greater soulspark familiar
Soulspeaker Circlet
None
Crown
Understand one language
Understand additional languages
Speak languages
Soulspeaker Circlet
None
Crown
Understand one language
Understand additional languages
Telepathy
Spellward Shirt
None
Heart
Spell resistance
Increase SR
Spell immunity to four spells
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Immunity to energy drain and death effects
Strongheart Vest
None
Heart
Reduce ability damage
Increase reduction
Reduce ability drain
Therapeutic Mantle
None
Shoulders
Increase amount healed
Increase the increase
Increase Conjuration (healing) CL
Thunderstep Boots
Sonic
Feet
Sonic damage on charge
Increase damage
Stun target on charge
Truthseeker Goggles
None
Brow
Bonus on Gather Information, Search, and Sense Motive
Increase bonus
Darkvision
Wind Cloak
None
Shoulders
Damage reduction versus ranged attacks
Increase DR
Deflect arrows
Totemist
Soulmeld
Descriptor
Chakra
Effect
Essentia
Bind
Totem
Ankheg Breastplate
Acid
Throat
Bonus to AC
Increase bonus
Line of acid
Bite attack with acid damage
Basilisk Mask
None
Brow
Low-light vision
Darkvision
Effect of Blind-Fight feat
Flesh to stone gaze attack
Beast Tamer Circlet
None
Crown
Bonus to Handle Animal and wild empathy
Increase bonus
Use speak with animals, but also affects magical beasts
Use animal trance
Behir Gorget
Electricity
Throat
Bonus to resist trip and bull rush
Electricity resistance
Line of electricity
Bite attack with electricity damage
Blink Shirt
None
Heart
Teleport as standard action
Increase teleport distance
Use blink
Teleport as move action
Blood Talons
None
Hands
Act as normal at 0 to -9 HP
Bonus on Spot
Effect of Weapon Finesse for natural weapons
Claw attacks with bleed damage
Brass Mane
Sonic
Throat
Bonus on Intimidate
Increase bonus
Roar shakens all but dragonnes
Bite attack
Disenchanter Mask
None
Brow
Use detect magic
Increase range
Instantly determine the number, strength, and location of magic auras
Melee reach touch attack suppresses magic items and soulmelds
Displacer Mantle
None
Shoulders
Bonus on Hide
Increase bonus
Concealment as blur
Tentacle attacks with reach, but can't make AoOs with them
Dread Carapace
None
Arms
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Increase natural attack threat range
Charge makes enemies shaken
Dread Carapace
None
Feet
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Increase speed 1/minute
Charge makes enemies shaken
Dread Carapace
None
Feet
Bonus to natural attack damage but penalty to attack
Increase bonus and penalty
Gain spell resistance
Charge makes enemies shaken
Frost Helm
Cold, Sonic
Crown
Endure cold
Cold resistance
Ray deals cold damage
Stun surrounding enemies
Girallon Arms
None
Arms
Bonus to Climb and grapple
Rend with claw attacks
Increase bonus
Four claw attacks
Gorgon Masks
None
Brow
Bonus on Fortitude saves and checks and saves to resist bull rush, tripping, overrun, and tramples
Increase bonus
Petrifying breath weapon
Trample attack
Great Raptor Mask
None
Brow
Bonus on Spot
Increase bonus
Superior low-light vision
Evasion
Heart of Fire
Fire
Waist
Bonus to attack and damage against cold subtype creatures
Increase bonus
Creatures striking you with natural weapons, weapons that hit you, and creatures that you grapple take fire damage
Natural attacks and grapples do extra fire damage
Hunter's Circlet
None
Crown
Bonus on Heal and Survival
Increase bonus
Effect of Track feat
Limited version of scent, bonus to Survival to track by scent
Kraken Mantle
None
Arms
Bonus to Swim, swim faster
Increase speed while swimming
Bonus to grapple checks, constrict
Breathe air and water
Krenshar Mask
Fear, Mind-Affecting, Sonic
Brow
Bonus on Jump and Move Silently
Increase bonus
Bonus on Intimidate
Frighten enemy as a standard action
Kruthik Claws
Acid
Hands
Bonus on Hide and Move Silently
Increase bonus
Effect of Weapon Finesse with natural weapons
Claw attacks with acid damage
Kruthik Claws
Acid
Hands
Bonus on Hide and Move Silently
Increase bonus
Acid resistance
Claw attacks with acid damage
Lamia Belt
Evil
Waist
Bonus on Bluff and Hide
Increase bonus
Increase to speed and effect of Spring Attack
Secondary claw attacks
Lammasu Mantle
Good
Arms
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
AC and save bonuses apply to allies
Fire breath weapon
Lammasu Mantle
Good
Shoulders
Bonus to AC against attacks from evil creatures
Bonus to saving throws against spells and effects of evil creatures
Summoned evil creatures cannot approach
Fire breath weapon
Landshark Boots
None
Feet
Bonus on Jump
Increase bonus
Limited tremorsense
Claw attacks, two additional attacks with successful jump check
Manticore Belt
None
Waist
Bonus on Jump and Spot
Increase bonus
Fly speed, Flyby Attack feat
Ranged attacks
Pegasus Cloak
None
Shoulders
Bonus on Jump
Increase bonus
Fly speed
Limited flight
Phase Cloak
None
Shoulders
Bonus on Climb, take 10, and retain Dexterity bonus to AC while climbing
Increase bonus
Become ethereal while moving
Bite attack with poison
Phoenix Belt
Fire
Waist
Endure heat
Fire resistance
Fire damage gives fast healing
Adjacent creatures take fire damage
Rage Claws
Mind-Affecting
Hands
Act as normal at 0 to -9 HP
Survive at lower HP
Bonus to attack, damage, and Fortitude when below 0 HP
Claw attacks that can be used in a grapple without penalty
Riding Bracers
None
Arms
Bonus on Handle Animal and Ride
Increase bonus
Bonus on melee damage and AC
Handle or push animal or magical beast more quickly, mount gains evasion
Shadow Mantle
Darkness
Shoulders
Bonus on Listen
Increase bonus
Create magical darkness and gain blindsight within it
Bonus on Hide
Shedu Crown
Good
Crown
Immunity to bull rush
Bonus on saving throws against mind-affecting attacks
Telepathy
Trample attack
Shedu Crown
Good
Heart
Immunity to bull rush
Bonus on saving throws against mind-affecting attacks
Become ethereal
Trample attack
Sphinx Claws
None
Hands
Bonus on Strength checks and Strength-based skills
Increase bonus
Pounce with natural weapons
Claw attacks
Threefold Mask of the Chimera
None
Crown
Can't be flanked
Bonus on Search and Spot
Take extra move action, but penalty to AC
Two bite attacks and a gore attack
Threefold Mask of the Chimera
None
Soul
Can't be flanked
Bonus on Search and Spot
Take extra standard action, but penalty to AC and can't act next round
Two bite attacks and a gore attack
Totem Avatar
None
Arms
Bonus HP
Bonus to natural armor
Effect of Improved Grapple
Bonus to damage with natural attacks
Totem Avatar
None
Feet
Bonus HP
Bonus to natural armor
Bonus to resist bull rush, overrun, and trip and act as one size larger to resist bull rush, grapple, overrun, and trip
Bonus to damage with natural attacks
Totem Avatar
None
Heart
Bonus HP
Bonus to natural armor
DR/Magic
Bonus to damage with natural attacks
Totem Avatar
None
Shoulders
Bonus HP
Bonus to natural armor
Natural weapons damage as size category larger
Bonus to damage with natural attacks
Unicorn Horn
None
Brow
Bonus on wild empathy and Move Silently
Detect evil
Gore attack that deals extra damage to undead
Urskan Greaves
None
Feet
Move through ice and snow at normal speed, bonus on Balance
Cold resistance
Powerful charge
Opponents cannot avoid your overrun and you gain a bonus to Strength check
Winter Mask
Cold
Brow
Touch attack fatigues
Touch attack deals cold non-lethal damage
Cone of cold
Bite attack with cold damage
Worg Pelt
None
Feet
Bonus on Hide and Move Silently
Increase bonus
Increase land speed
Bite attack
Worg Pelt
None
Feet
Bonus on Hide and Move Silently
Increase bonus
Automatically attempt to trip with bite attack
Bite attack
Wormtail Belt
None
Waist
Bonus to natural armor
Increase bonus
Gain Awesome Blow feat
Stinger attack with poison
Ythrak Mask
Sonic
Brow
Bonus on Listen
Increase bonus
Blindsense, penalty to Spot, bonus on saving throws against gaze attacks that rely on sight
Ray deals sonic damage
And then finally, an enormous spreadsheet of how domains overlap with each other. This one's a Google spreadsheet because there's no way it'd fit as a table on the forum, and is available in a few formats: HTML (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=html), PDF (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=pdf), XLSX (MS Excel) (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=xls), and ODS (OpenDocument Spreadsheet) (https://docs.google.com/spreadsheet/pub?key=0AiCd3kHd21VzdEV6Zms5LUROYUJXTlk2YTdXRVdma Gc&output=ods). I find XLS the most useful because it keeps the header row and column visible even as you scroll down.
As far as I can tell, this includes every 3.5 domain and a few 3.0 ones (like the ones in BoVD and Ghostwalk). Some of them have been printed twice or a domain has been updated slightly and given a new name; in these cases I've only listed the newest. The only exception are the Wrath domain from BoED and the Wrath domain from SpC, which share only righteous might and storm of vengeance; I've listed both.
The format is <spell> (<level>). If a spell appears on two domains at different levels, they appear as <spell> (<level a>/<level b>), where <level a> is the level in the domain first, alphabetically, and <level b> is the level in the domain last, alphabetically. For example, hold animal appears at level 2 in the Animal domain and level 1 in the Blightbringer domain, so it appears as "Hold Animal (2/1)". The diagonal (i.e. the intersections of each domain's row and column) contains spells that only occur on one domain list.
I hope these help somebody! Though I did double check most entries I'm sure I made at least a couple mistakes somewhere (particularly in the domains because of the sheer size and the fact that I primarily relied on secondary sources). Please do let me know if you find any errors or think there's something missing.
Also, I'd appreciate it if you don't use the domain spreadsheet to write a domain handbook; that's an ongoing project of mine and I'd rather not be scooped.