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Yael
2013-10-23, 08:47 PM
I've already asked for this, but I'm still on the shadowy state of the doubt, so, playgrounders, how can I build my Elven Generalist Wizard?

Here's the build, can be changed according to suggestions.

Scores (32 pointbuy).
Strenght: 8 | Falls to 6.
Dexterity: 16 | Rises to 18.
Constitution: 14 | Falls to 12.
Intelligence: 16 | Rises to 18 (20 if used to Wizard's casting).
Wisdom: 8 | Falls to 6 due to a flaw.
Charisma: 14.

Feats.*
[Level 1st]: Collegiate Wizard (http://dndtools.eu/feats/complete-arcane--55/collegiate-wizard--382/).
[Wizard 1st]: Scribe Scroll (http://dndtools.eu/feats/players-handbook-v35--6/scribe-scroll--2533/).
[Flaw]: Keen Intellect (http://dndtools.eu/feats/unapproachable-east--33/keen-intellect--3183/).
[Flaw]: Faerie Mysteries Initiate (Dragon #319).
[Elf]: Way of the Scorpion (Rokugan Campaign Setting).
[Elf]: Improved Initiative (http://dndtools.eu/feats/players-handbook-v35--6/improved-initiative--1512/).
[Elf]: Spellcasting Prodigy (http://dndtools.eu/feats/forgotten-realms-campaign-setting--19/spellcasting-prodigy--2717/).
[Elf]: Extra Familiar ''Hawk'' (Dragon #280).
[Level 3rd]: Spell Mastery (http://dndtools.eu/feats/players-handbook-v35--6/spell-mastery--2704/).
[Level 6th]: Uncanny Forethough (http://dndtools.eu/feats/exemplars-of-evil--64/uncanny-forethought--3009/).
[Level 9th]: N/A.
[Wizard 10th]: N/A.
[Level 12th]: N/A.
[Level 15th]: N/A.
[Wizard 15th]: N/A.
[Level 18th]: N/A.
[Wizard 20th]: N/A.

Flaw: Pathetic (Wisdom).
Flaw: Noncombatant.

Build.
Elven Domain Wizard 1
Domain Wizard 2
Elven Domain Wizard 3
Domain Wizard 4
Domain Wizard 5


Class/Racial Features.
Wizard Level 1st: Ex: Summon Familiar (Hummingbird) / Generalist Wizardry / Scribe Scroll.
Wizard Level 3rd: Su: Natural Link.
Wizard Level 5th: Spontaneous Divination.

Spellbooks.

Spellbook #1.
Pages Filled: 85 out of 100.

Level 0 Spells.
[Abjur] Resistance (http://dndtools.eu/spells/players-handbook-v35--6/resistance--2358/).
[Conj] Acid Splash (http://dndtools.eu/spells/magic-of-faerun--20/acid-splash--1604/) / Caltrops (http://dndtools.eu/spells/spell-compendium--86/caltrops--3774/).
[Div] Detect Ghost (http://dndtools.eu/spells/ghostwalk--94/detect-ghost--1349/) / Detect Magic (http://dndtools.eu/spells/players-handbook-v35--6/detect-magic--2489/) / Read Magic (http://dndtools.eu/spells/players-handbook-v35--6/read-magic--2511/) / Detect Poison (http://dndtools.eu/spells/players-handbook-v35--6/detect-poison--2490/).
[Ench] Daze (http://dndtools.eu/spells/players-handbook-v35--6/daze--2542/).
[Evoc] Dancing Lights (http://dndtools.eu/spells/players-handbook-v35--6/dancing-lights--2599/) / Electric Jolt (http://dndtools.eu/spells/magic-of-faerun--20/electric-jolt--1667/) / Flare (http://dndtools.eu/spells/players-handbook-v35--6/flare--2616/) / Horizikaul’s Cough (http://dndtools.eu/spells/magic-of-faerun--20/horizikauls-cough--1678/) / Light (http://dndtools.eu/spells/players-handbook-v35--6/light--2629/) / Ray of Frost (http://dndtools.eu/spells/players-handbook-v35--6/ray-of-frost--2642/) / Sonic Snap (http://dndtools.eu/spells/spell-compendium--86/sonic-snap--4194/).
Silent Portal (http://dndtools.eu/spells/magic-of-faerun--20/silent-portal--1704/).
[Necro] Disrupt Ectoplasm (http://dndtools.eu/spells/ghostwalk--94/disrupt-ectoplasm--1369/) / Disrupt Undead (http://dndtools.eu/spells/players-handbook-v35--6/disrupt-undead--2730/) / Touch of Fatigue (http://dndtools.eu/spells/players-handbook-v35--6/touch-of-fatigue--2766/).
[Trans] / Amanuensis (http://dndtools.eu/spells/magic-of-faerun--20/amanuensis--1729/) / Launch Bolt (http://dndtools.eu/spells/magic-of-faerun--20/launch-bolt--1769/) / Launch Item (http://dndtools.eu/spells/magic-of-faerun--20/launch-item--1770/) / Mage Hand (http://dndtools.eu/spells/players-handbook-v35--6/mage-hand--2833/) / Mending (http://dndtools.eu/spells/players-handbook-v35--6/mending--2842/) / Message (http://dndtools.eu/spells/players-handbook-v35--6/message--2843/) / Open/Close (http://dndtools.eu/spells/players-handbook-v35--6/openclose--2846/) / Preserve Ectoplasm (http://dndtools.eu/spells/ghostwalk--94/preserve-ectoplasm--1392/) / Repair Minor Damage (http://dndtools.eu/spells/tome-and-blood-a-guidebook-to-wizards-and-sorcerers--51/repair-minor-damage--3425/) / Stick (http://dndtools.eu/spells/underdark--34/stick--3517/).
[Univ] Arcane Mark (http://dndtools.eu/spells/players-handbook-v35--6/arcane-mark--2898/) / Prestidigitation (http://dndtools.eu/spells/players-handbook-v35--6/prestidigitation--2901/).

Level 1st Spells.
[Abjur] Shield (http://dndtools.eu/spells/players-handbook-v35--6/shield--2364/).
[Conj] Acid Orb, Lesser (http://dndtools.eu/spells/miniatures-handbook--75/acid-orb-lesser--1946/) / Grease (http://dndtools.eu/spells/players-handbook-v35--6/grease--2396/)/ Kelgore's Fire Bolt (http://dndtools.eu/spells/players-handbook-ii--80/kelgores-fire-bolt--2948/)[D] / Mage Armor (http://dndtools.eu/spells/players-handbook-v35--6/mage-armor--2405/) / Wall of Smoke (http://eberronunlimited.wikidot.com/spell:wall-of-smoke).
[Div] Identify (http://dndtools.eu/spells/players-handbook-v35--6/identify--2502/) / Scholar's Touch (http://dndtools.eu/spells/races-of-destiny--81/scholars-touch--3038/) / Targeting Ray (http://dndtools.eu/spells/spell-compendium--86/targeting-ray--4299/).
[Ench] Power Word Fatigue (http://dndtools.eu/spells/races-of-the-dragon--83/power-word-fatigue--3087/) / Sleep (http://dndtools.eu/spells/players-handbook-v35--6/sleep--2571/).
[Evoc] Kelgore's Fire Bolt (http://dndtools.eu/spells/players-handbook-ii--80/kelgores-fire-bolt--2948/)[D] / Magic Missile (http://dndtools.eu/spells/players-handbook-v35--6/magic-missile--2631/).
Disguise Self (http://dndtools.eu/spells/players-handbook-v35--6/disguise-self--2666/) / Silent Image (http://dndtools.eu/spells/players-handbook-v35--6/silent-image--2705/).
[Trans] Enlarge Person (http://dndtools.eu/spells/players-handbook-v35--6/enlarge-person--2805/) / Feather Fall (http://dndtools.eu/spells/players-handbook-v35--6/feather-fall--2813/).

Level 2nd Spells.
[Conj] Glitterdust (http://dndtools.eu/spells/players-handbook-v35--6/glitterdust--2395/) / Web (http://dndtools.eu/spells/players-handbook-v35--6/web--2472/).
[Div] See Invisibility (http://dndtools.eu/spells/players-handbook-v35--6/see-invisibility--2514/) / Spymaster's Coin (http://dndtools.eu/spells/complete-scoundrel--60/spymasters-coin--904/).
[Ench] Ray of Stupidity (http://dndtools.eu/spells/spell-compendium--86/ray-stupidity--3784/).
[Evoc] Cloud of Bewilderment (http://dndtools.eu/spells/magic-of-faerun--20/cloud-of-bewilderment--1662/) / Flaming Sphere (http://dndtools.eu/spells/players-handbook-v35--6/flaming-sphere--2615/).
[Illus] Blur (http://dndtools.eu/spells/players-handbook-v35--6/blur--2664/)/ Invisibility (http://dndtools.eu/spells/players-handbook-v35--6/invisibility--2676/).
[Trans] Alter Self (http://dndtools.eu/spells/players-handbook-v35--6/alter-self--2774/)/ Celerity, Lesser (http://dndtools.eu/spells/players-handbook-ii--80/celerity-lesser--3005/) / Knock (http://dndtools.eu/spells/players-handbook-v35--6/knock--2829/) / Spider Climb (http://dndtools.eu/spells/players-handbook-v35--6/spider-climb--2877/).

Level 3rd Spells.
[Abjur] Dispel Magic (http://dndtools.eu/spells/players-handbook-v35--6/dispel-magic--2315/).
[Conj] Bands of Steel (http://dndtools.eu/spells/complete-arcane--55/bands-of-steel--451/).

Domain Spells.
[Spell Level 0] Mage Hand (http://dndtools.eu/spells/players-handbook-v35--6/mage-hand--2833/).
[Spell Level 1st] Expeditious Retreat (http://dndtools.eu/spells/players-handbook-v35--6/expeditious-retreat--2811/).
[Spell Level 2nd] Levitate (http://dndtools.eu/spells/players-handbook-v35--6/levitate--2830/).
[Spell Level 3rd] Haste (http://dndtools.eu/spells/players-handbook-v35--6/haste--2823/).

* Embrace the Dark Chaos (http://dndtools.eu/spells/fiendish-codex-i-hordes-of-the-abyss--66/embrace-the-dark-chaos--1163/) + Shun the Dark Chaos (http://dndtools.eu/spells/fiendish-codex-i-hordes-of-the-abyss--66/shun-the-dark-chaos--1146/) combo applied.


So, for the build so far, this would be a Level 5th Screenshot.

Name: Katherine Magisterus Elvos.
Race: Grey Elf.
Age: 120 years.
Gender: Female.

Hit Die: 5d4+20 (34hp)
Armor Class: 14. | Flat Footed: 10.| Touch: 14.
Initiative: +20.
Attack: +1 melee. | +6 ranged.
Typical Prepared Spells:

[I]Level 0: 4+d.
Caltrops.
Detect Magic.
Detect Magic.
Message.
[Domain] Mage Hand.

[I]Level 1st: 5+d.
Acid Orb, Lesser.
Grease.
Mage Armor.
Silent Image.
Shield.
[Domain] Expeditious Retreat.

Level 2nd: 3+d.
Alter Self.
Celerity, Lesser.
Web.
[Domain] Levitate.

Level 3rd: 3+d.
Dispel Magic.
Dispel Magic.
Bands of Steel.
[Domain] Haste.

Spells Selected for Spell Mastery:
Alter Self.
Invisibility.
Magic Missile.
Scholar's Touch.



After this, I don't know what to follow. We're starting a new campaign soon, where I want to be this character. I don't want to specialize in any school, but I want to cast from as much as I can to have all the utility I can get. I need some help with future spells. Also, I could use some advice with my current feat selection; Spell Mastery and Alacritous Cogitation are two spells I picked just because I didn't know what to pick. What could I use? I've read about Reserve feats, but I don't know.
What about my spellbook?
It's to remember that I use Wisdom for almost anything.
INT to my HP, and didn't totally CON because I can still die from Fort save's poison effects, and Concentration skill.

Help?

Edit: Forgot to add.
NO PATHFINDER.

tyckspoon
2013-10-23, 09:08 PM
Looking toward a nice PrC would probably be a good step; your Elven Generalist and Domain Wizard features will continue to apply even after you leave the Wizard base class. That will also give you some guidance on feats, since almost everything has at least a feat or two as a pre-req.

For your current feats, I would suggest dropping Spellcasting Prodigy (it has an updated version in Player's Guide to Faerun that only applies for Bonus Spells. Not as useful. If you have DM permission to use the older version, keep it) and swapping Alacritous Cogitation for Uncanny Forethought. They do basically the same thing, but Uncanny Forethought has Spell Mastery as a pre-req and lets you do it with Int Modifier spell slots instead of just the single slot from Alacritous Cogitation.

Yael
2013-10-23, 09:41 PM
For your current feats, I would suggest dropping Spellcasting Prodigy (it has an updated version in Player's Guide to Faerun that only applies for Bonus Spells. Not as useful. If you have DM permission to use the older version, keep it) and swapping Alacritous Cogitation for Uncanny Forethought. They do basically the same thing, but Uncanny Forethought has Spell Mastery as a pre-req and lets you do it with Int Modifier spell slots instead of just the single slot from Alacritous Cogitation.

I could swap Uncanny Forethough for Alacritous Cogitation, so I could take Uncanny Forethough at level 6th, Spell Mastery as my 5th Level Wizard Bonus Feat, but I would still miss a spot at the 3rd Level feat. Any suggestion?

HalfQuart
2013-10-23, 09:48 PM
RAW, Natural Link doesn't do anything for Hummingbird's Initiative bonus, since it actually says: "The bonus on skill checks, saves, or hit points granted by the familiar doubles." (And not just "the bonus granted by the familiar doubles".)

Yael
2013-10-23, 10:10 PM
RAW, Natural Link doesn't do anything for Hummingbird's Initiative bonus, since it actually says: "The bonus on skill checks, saves, or hit points granted by the familiar doubles." (And not just "the bonus granted by the familiar doubles".)

True, but my DM already stated that the bonus would double for any familiar picked anyway.

Crake
2013-10-23, 10:20 PM
Can you go elven domain wizard? Both make you lose the ability to specialize and I don't think you can lose the same class feature twice.

eggynack
2013-10-23, 10:22 PM
Can you go elven domain wizard? Both make you lose the ability to specialize and I don't think you can lose the same class feature twice.
You can. Domain wizard just says, "A domain wizard cannot also be a specialist wizard." You're not trading away your ability to specialize; you're just taking an option that is accessible by generalist wizards.

Yael
2013-10-23, 10:28 PM
You can. Domain wizard just says, "A domain wizard cannot also be a specialist wizard." You're not trading away your ability to specialize; you're just taking an option that is accessible by generalist wizards.

I've read this here (file:///C:/Users/Wero/Favorites/Dungeons%20&%20Dragons/Sitios%20de%20Utilidad/A%20guide%20to%20Wizards%20%20Playing%20a%20GOD.ht m), also, Domain Wizardry is far from ''useful'', just the fact that you get a free spell and spell per day is broken. I choose the Transmutation Domain, but I could change it, any thoughs?

GoodbyeSoberDay
2013-10-23, 11:18 PM
I would nab Spontaneous Divination. Check with your DM to see if he uses errata. It's obviously better if you can spontaneously cast any divination with no spellbook investment, but it's worth it either way IMO.

The real question is, you use a lot of feats to help out your general power, but where are you going from here? I see little in the way of prerequisite feats for some of the more powerful prestige classes. If you wanted to keep with the generalist theme, I'd suggest MotAO if it weren't redundant. Anima Mage will at the very least cost you some feats, Incantatrix requires you to lose a school, IotSV requires a bunch of "meh" feats and is very abjuration-focused, Dweomerkeeper would require some effort for you to qualify...

Halruuan Elder? Needs prereq feats, and is setting specific, and requires the DM to not screw you on circle magic. Also is better with Incantatrix to persist spells while you have your circle pumping caster level.

Mage of the Arcane Order is a bit redundant, but quite thematic.

Tainted Scholar is ew.

I dunno. If you're willing to switch your feats around and lose a school I'd go Incantatrix/Halruuan Elder, and persist a bunch of buffs at +ridiculous CL, since your DM seems like the type who wouldn't throw books at your head for that.

Yael
2013-10-24, 12:12 AM
I would nab Spontaneous Divination. Check with your DM to see if he uses errata. It's obviously better if you can spontaneously cast any divination with no spellbook investment, but it's worth it either way IMO.

The real question is, you use a lot of feats to help out your general power, but where are you going from here? I see little in the way of prerequisite feats for some of the more powerful prestige classes. If you wanted to keep with the generalist theme, I'd suggest MotAO if it weren't redundant. Anima Mage will at the very least cost you some feats, Incantatrix requires you to lose a school, IotSV requires a bunch of "meh" feats and is very abjuration-focused, Dweomerkeeper would require some effort for you to qualify...

Halruuan Elder? Needs prereq feats, and is setting specific, and requires the DM to not screw you on circle magic. Also is better with Incantatrix to persist spells while you have your circle pumping caster level.

Mage of the Arcane Order is a bit redundant, but quite thematic.

Tainted Scholar is ew.

I dunno. If you're willing to switch your feats around and lose a school I'd go Incantatrix/Halruuan Elder, and persist a bunch of buffs at +ridiculous CL, since your DM seems like the type who wouldn't throw books at your head for that.

Ok, now I see what's happening.
This is not a Power Playing campaign nor I'm looking for optimization (or being Batman). I'm just looking for ways to expand my Generalistness of my Generalist. I though about MotAO, it expands your list by a lot. Spontaneous Divination... I didn't remember that feature, TY, but could you give me a source of the Errata?
I don't know the following PrCs, could you help me with sources?
IotSV.
Dweomerkeeper.
Halruuan Elder
Anima Mage.

GoodbyeSoberDay
2013-10-24, 12:32 AM
PrCs that you probably don't want to take now that you've clarified your intentions:Initiate of the Sevenfold Veil is from Complete Arcana. It has a lot of great abjuration and prismatic-themed powers, but isn't really this character's bag.

Halruuan Elder is from Shining South. It has a few neat class features but the main one is to benefit from Circle Magic without being evil slaving scum, aka a Red Wizard.

Anima Mage is from Tome of Magic. It uses a Binder's ability to bind vestiges (itself a versatile ability) to enhance your magic in various ways, including limited free metamagic.

Dweomerkeeper is a Complete Divine web enhancement. It requires Arcane and Divine spells, which one can have single classed through various shenanigans. It allows you to turn a couple spells per day into Supernatural Abilities which lack components. The Supernatural part is fun - it can't be dispelled or SR'd or anything - but the lack of components is the insane part, considering 90% of the most powerful spells in the game have considerable XP or GP components.Anyway, given your situation I'd definitely go MotAO. More advice...

Since the group isn't overpowered (I take it) I'd nab a reserve feat like Fiery Burst at some point, because you're often going to be in the situation where you cast the right spell on round 1 and just want to mop up rounds 2-X without pulling out ye olde crossbow. In my experience in low-to-mid-op dungeon crawls, a lot of fights are super easy, only meant to chip away at resources, so you may not even cast a spell every fight. YMMV on that one.

Sculpt Spell is super useful, especially on Grease, Glitterdust and Cloud of Bewilderment. Being able to target just the right areas with those spells (and later AoEs) is priceless. And in the case of Grease you're multiplying the area by quite a bit.

Oh, right, the errata is here, under Complete Champion: http://www.wizards.com/default.asp?x=dnd/er/20040125a