View Full Version : [3.5] new clockwork horrors

2013-10-25, 08:31 PM
My players have been dealing with the clockworks for a little while now and I think at its time for them to adapt in terms of types.

I was thinking of a scout type one that can find new resources as well as assess threat levels. Treasure Scent, Know Opponent, and Know Greatest Enemy all seemed like good candidates for a scout.

I was also considering a sort of support one that improved the abilities of the others or perhaps debuffed targets. This one I'm not sure what to add in terms of abilities. I was considering Targetting Ray as well as Inhibit.

Any other suggestions for good spells for either type? Or perhaps a better idea for a type altogether?