Rijan_Sai
2013-10-26, 01:16 AM
1) Shapesand:
First, I know, (or at least am fairly sure,) that by RAI this would be a big, fat "NO!" Also, by RAW:
it can be sculpted into any form according to your will. The new object is made of sand, but serves as a normal item of the same sort.
which is often quoted as giving you the ability to make Major Artifacts and such...
So, running on RACD, (and maybe ROC,) would it be reasonable, given enough shapesand and a high enough WIS to use it, to create a temporary Effigy Creature with it? Honestly, the only place in the creature description that even remotely references them as "magical" is in the first paragraph:
Effigies are magically animated automatons built in the form other living creatures. They are things of clockwork mechanisms and alchemy, animated by an elemental spirit bound to their mechanical shells. Magical artificers and artisans capable of creating such complex devices are few and far between, so effigies are not at all common.
One more thing about shapesand:
If your Wisdom check succeeds, you can reshape the volume of sand as you desire.
Now, maybe I'm wrong, but I read that bolded part as basically saying that once you establish control, you don't need to make any more checks to reshape the sand, unless you move out of range, or someone else takes control from you.
Now, back to the main point: Everything about an Effigy Creature states that it is a clockwork robot. It loses all forms of "magic" (SU, SLA, EX based on CON) and only retains any feats from the base creature that improve it's ability to fight in melee.
Putting all this together, here's how I see it:
Will the shapesand into the Effigy form you want (with a DC 15 (or 20-25, since you probably don't have Craft Construct,) Craft: Sand Shaping check (hey, it's a real skill! (https://www.google.com/search?q=awesome+sand+castle+pictures&tbm=isch&tbo=u&source=univ&sa=X&ei=GVRrUtPSNMWF2gXx5IGoDg&sqi=2&ved=0CCkQsAQ&biw=1360&bih=628)).
For all practical purposes, it is a normal, by-the-book Effigy Creature, just made of sand! The clockwork innards give it the ability to move, and it responds to your "simple commands," like a normal Effigy. (The examples given: “Remain here and attack any elves who enter this room,” or “Follow and defend against any who attack my party.” Or similar...) For this purpose, I would say that changing "orders," being an effect of your will over the sand, should take at least a Move action (like redirecting a spell,) if not a Standard.
The only thing I'm not sure of is what happens if it is reduced to 0 HP. The creature should turn back into sand and fall apart, no question; but would it be normal shapesand, ready for more orders (you would probably need to reestablish control, though,) or would it be inert sand, having lost all magical properties? There's no rules about it in the shapesand description, and a Sand Shaper's creatures are generally made of normal, non-magical "wasteland material" anyway...(I would go with non-controlled shapesand, myself...)
First, I know, (or at least am fairly sure,) that by RAI this would be a big, fat "NO!" Also, by RAW:
it can be sculpted into any form according to your will. The new object is made of sand, but serves as a normal item of the same sort.
which is often quoted as giving you the ability to make Major Artifacts and such...
So, running on RACD, (and maybe ROC,) would it be reasonable, given enough shapesand and a high enough WIS to use it, to create a temporary Effigy Creature with it? Honestly, the only place in the creature description that even remotely references them as "magical" is in the first paragraph:
Effigies are magically animated automatons built in the form other living creatures. They are things of clockwork mechanisms and alchemy, animated by an elemental spirit bound to their mechanical shells. Magical artificers and artisans capable of creating such complex devices are few and far between, so effigies are not at all common.
One more thing about shapesand:
If your Wisdom check succeeds, you can reshape the volume of sand as you desire.
Now, maybe I'm wrong, but I read that bolded part as basically saying that once you establish control, you don't need to make any more checks to reshape the sand, unless you move out of range, or someone else takes control from you.
Now, back to the main point: Everything about an Effigy Creature states that it is a clockwork robot. It loses all forms of "magic" (SU, SLA, EX based on CON) and only retains any feats from the base creature that improve it's ability to fight in melee.
Putting all this together, here's how I see it:
Will the shapesand into the Effigy form you want (with a DC 15 (or 20-25, since you probably don't have Craft Construct,) Craft: Sand Shaping check (hey, it's a real skill! (https://www.google.com/search?q=awesome+sand+castle+pictures&tbm=isch&tbo=u&source=univ&sa=X&ei=GVRrUtPSNMWF2gXx5IGoDg&sqi=2&ved=0CCkQsAQ&biw=1360&bih=628)).
For all practical purposes, it is a normal, by-the-book Effigy Creature, just made of sand! The clockwork innards give it the ability to move, and it responds to your "simple commands," like a normal Effigy. (The examples given: “Remain here and attack any elves who enter this room,” or “Follow and defend against any who attack my party.” Or similar...) For this purpose, I would say that changing "orders," being an effect of your will over the sand, should take at least a Move action (like redirecting a spell,) if not a Standard.
The only thing I'm not sure of is what happens if it is reduced to 0 HP. The creature should turn back into sand and fall apart, no question; but would it be normal shapesand, ready for more orders (you would probably need to reestablish control, though,) or would it be inert sand, having lost all magical properties? There's no rules about it in the shapesand description, and a Sand Shaper's creatures are generally made of normal, non-magical "wasteland material" anyway...(I would go with non-controlled shapesand, myself...)