Story
2013-10-26, 01:21 AM
Disclaimer: I'm not actually planning to do this in a real game, I'm just asking out of curiosity and to see if I understand the monster advancement rules
So the infamous Adamantine Clockwork Horror has offense down pat, but it seems like a bit of a glass canon to me. So the first step is to boost its HP a bit.
Sadly, all of the feats are marked (B), which I assume means they are racial bonus feats which can't be swapped out. But adding two non associated class levels brings its HD to 18. Assuming feats are obtained at multiple of 3 HDs, this gives it a new feat to work with, the obvious choice being Faerie Mysteries Initiate (comes with a free bonus on Craft Disturbing Mental Image too). With the new elite array, it will have a 21 Int, meaning +90 hp, bringing hp up to a more reasonable level.
As for which class levels to take, one choice is Wizard. Adamantine Horrors can talk in the clockwork horror language, but they probably can't do somatic components. Of course it doesn't really matter since they don't care about casting 1st level spells when they have Implosion at will. No this horror is going to take Abrupt Jaunt for the immediate action teleports.
For the other level I'm not really sure to do. Monk looks like a good default since it will get a boost to all saves, move speed, and AC. Since neither of these levels is helping it disintegrate anyone, I think it's fair to count them as non associated. So to reflect the increased challenge, the horror is now CR 10.
Did I do everything right? Do you have better suggestions?
So the infamous Adamantine Clockwork Horror has offense down pat, but it seems like a bit of a glass canon to me. So the first step is to boost its HP a bit.
Sadly, all of the feats are marked (B), which I assume means they are racial bonus feats which can't be swapped out. But adding two non associated class levels brings its HD to 18. Assuming feats are obtained at multiple of 3 HDs, this gives it a new feat to work with, the obvious choice being Faerie Mysteries Initiate (comes with a free bonus on Craft Disturbing Mental Image too). With the new elite array, it will have a 21 Int, meaning +90 hp, bringing hp up to a more reasonable level.
As for which class levels to take, one choice is Wizard. Adamantine Horrors can talk in the clockwork horror language, but they probably can't do somatic components. Of course it doesn't really matter since they don't care about casting 1st level spells when they have Implosion at will. No this horror is going to take Abrupt Jaunt for the immediate action teleports.
For the other level I'm not really sure to do. Monk looks like a good default since it will get a boost to all saves, move speed, and AC. Since neither of these levels is helping it disintegrate anyone, I think it's fair to count them as non associated. So to reflect the increased challenge, the horror is now CR 10.
Did I do everything right? Do you have better suggestions?