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Nightgaun7
2013-10-26, 03:06 AM
I've been browsing this forum for a while now and everything is sort of starting to blur together, especially as I work on my own homebrew.

What are the most interesting, innovative, elegant, and so forth pieces of homebrew you've seen on here? What mechanics have you seen that made you want to roll up a character right then and there? What homebrew feats have you tried to persuade your GM to use?

Ashtagon
2013-10-26, 04:15 AM
http://www.giantitp.com/forums/showthread.php?t=122103

This.

Epsilon Rose
2013-10-26, 05:04 AM
I have a few. The aforementioned Xenothurgy is definitely one of them (and I wish he'd finish it and put in a proper table of contents), but beyond that.


Ozadrin (http://www.giantitp.com/forums/showthread.php?t=153536), for when you want to be mini-cthulhu.
Spell Shaping (http://www.giantitp.com/forums/showthread.php?t=224508), which is a massive system that basically boils down to Tome of Battle: For Magic. It has a ton of awesome base classes, PRCs ACFs, and abilities.
Dragons (http://www.giantitp.com/forums/showthread.php?t=169209). All of them. In more forms then WotC ever got around to dreaming.
Fay (http://www.giantitp.com/forums/showthread.php?t=151147), to go with your new dragons.
A replacement for HP (http://www.giantitp.com/forums/showthread.php?t=198224).
The Tome of Prowess (http://dnd-wiki.org/wiki/Tome_of_Prowess_(3.5e_Sourcebook)). Not actually on giant, but it makes skills do things.
Mana based magic (http://www.dnd-wiki.org/wiki/Mana-Based_Spellcasting_%283.5e_Variant_Rule%29). Also not on giant, but it gets rid of vancian magic, which is good, and doesn't give you gobs of spell points, which is also good.
Homebrew Bloodlines (http://www.giantitp.com/forums/showthread.php?t=208703). Way better and way more varried than WotC's attempt. There's also a base class based on them.

AmberVael
2013-10-27, 11:02 AM
Tome of Radiance. (http://www.giantitp.com/forums/showthread.php?t=258654)
Yes, it's magical girls for D&D. No, I don't expect that to appeal to everyone. But even if you don't like magical girls, the underlying system is really nifty- you can easily reinterpret and refluff it and it still remains fun to use. You don't see many point based systems that are balanced, but I think illuminations succeed.

Gramarie. (http://www.giantitp.com/forums/showthread.php?t=291019)
Like Tome of Radiance, I don't think this system is appropriate for every game. Heck, I'm not even sure of its balance- but it is a fascinating, unique crafting system that brings a whole new system and dynamic to the game that it has never had before. I have never used it, don't know if I ever will, but it was still thought provoking for me and I think well worth my time.

AttilaTheGeek
2013-10-28, 04:19 PM
Gnorman's E6 compendium (http://www.giantitp.com/forums/showthread.php?t=215986)- the answer to all your balance problems. Levels only go up to 6 and spells only up to 3rd-level, and the full casters are broken up into white (divine), blue (mind), black (necromancy), red (evocation), and green (nature) mages. There's a healthy amount of mundane variety with optional initiators, and it really does help bring all the classes together.