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Danu
2007-01-04, 11:35 PM
Takatuq
Medium Elemental (Earth, Extraplanar, Water)
Hit Dice: 9d8+18 (81 hp)
Initiative: +8
Speed: 30 ft. (6 squares), Swim 50 ft.
Armor Class: 19 (+4 dex, +6 natural), touch 14, flat-footed 16
Base Attack/ Grapple: +6/+10
Attack: Slam +10 melee (1d6+4) or water spout +10 ranged touch (2d6+4)
Full Attack: 2 slams +10 melee (1d6+4) or water spout +10 ranged touch (2d6+4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Spells, water spout
Special Qualities: Darkvision 60 ft., elemental traits, earth glide, tremorsense 60 ft.
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 18, Dex 19, Con 14, Int 12, Wis 16, Cha 16
Skills: Concentration +6, Diplomacy +8, Listen +8, Perform (Winds) +19, Sense Motive +8, Spellcraft +8, Spot +8
Feats: Combat Casting, Dodge, Improved Initiative {b}, Mobility, Point Blank Shot
Environment: Any aquatic or underground
Organization: Solitary, or nesting pack (2-10)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually neutral
Advancement: 10-15 HD (Medium) 16-20 HD (Large)

Playfully peeking its fox-like head from a nearby stream, you catch sight of a stream-lined otter-like shape for the barest instant before it flits back into the water, leaving little more a wake in the slowly running water in its passing.

A takatuq is an elemental creature native to both elemental planes of water and earth. While perfectly at home in either environment, the takatuq prefers to live in boggy or swampy environments, so they can more easily pass from one element to the next.

A takatuq is about six feet long from snout to the tip of its tail. It's head is like that of a fox, except covered with sleek deep sapphire blue fur, with brilliant cobalt eyes and framed by expressive pointed ears. Finally, the takaruq's head is crowned with a delicate-looking horn, in appearance much like that of a unicorn, although their horns are actually hollow. A takatuq uses its horn to express itself musically through beautiful songs. Delicate scales of indigo arch down the takatuq's back, over its belly and tail. A lighter turquoise or aquamarine coloration is usually liberally splashed across its head, shoulders, and legs. Despite it's proclivity for living in dense marshes or more muddy regions, it always seems to be exceptionally clean, even sparkling.

In behavior, the creatures are peaceful yet highly excitable and quite playful, much like otters in personality. While they're usually solitary creatures, they tend to maintain friendships with other nearby takatuqs, fey, and even humanoids. Every fifteen months, the takatuq enters its breeding season. During this time they form groups called 'nesting packs' which consist of up to ten individuals. This is to protect the breeding takatuqs and then the young until full maturity. Takatuqs, despite their mammalian appearance, reproduce through an asexual budding process that requires 48 hours and produces 1d4 egg-buds. During this period the takatuq is completely helpless, depending on the protecting of it's nest mates. After another 2d6 days, the buds mature and ‘hatch’ into tiny 1 hit die takatuqs. A takatuq requires at least two months and plenty of food before it is capable of caring for itself.

Combat

Takatuqs dislike combat, and usually try to flee if so engaged. If fleeing, they may try to use their water spout to knock chasing opponents down before escaping into earth or stone. Takatuqs make use of their Dodge and Mobility feats freely, relying on the AC bonuses to get out of combat quickly. Rarely will a takatuq stay and fight a losing combat.

Earth Glide (Ex): A takatuq can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing takatuq flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. A takatuq uses it's swim speed instead of its base land speed to measure how fast it moves when earth gliding.

Elemental Traits: Immunity to poison, sleep effects, paralysis, and stunning. Not subject to critical hits or flanking. Cannot be raised or resurrected.

Spells: A takatuq casts divine spells as a 7th level druid.
Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0—cure minor wounds x2, detect magic, guidance, light, resistance; 1st—cure light wounds, faerie fire, magic fang, obscuring mist, pass without trace; 2nd—barkskin, lesser restoration, resist energy, soften earth and stone; 3rd— cure moderate wounds, greater magic fang, protection from energy; 4th— control water.

Water Spout (Ex): A takatuq encountered in water can send a high-stream volley of water through its horn. This attack deals 2d6+4 points of bludgeoning damage, plus any creature affected must make a Strength check as though being bull-rushed directly back. The takatuq is treated as Large size and charging for the purpose of this bull rush attempt.

Skills: Takatuqs have a +4 racial bonus on Diplomacy and Sense Motive checks. Takatuqs are natural musicians, and gain a +6 racial bonus on Perform checks with wind instruments.