techgorilla
2013-10-28, 10:06 AM
So i've played around six sessions as a GM divided in two campaigns. For both campaigns i told my players to create a character with any back story that they want. I did this because i wanted them to be free to create without feeling the obligation to fit in my history. I then took it upon myself to find way to integrate them into a party.
This has created a problem where the characters are in a disjointed party that does not feel natural. And does not seem to have much of a reason to be together.
It is still to early to know if this is going to be a problem. But i have a feeling that i will need to force them (a little more than i want) to stay together.
On the other hand a friends campaign started all of us as part of military unit. Basically making it possible for the group to act without having to worry about fitting together. Since even if they didn't like the other characters they could not leave. This made it impossible for me to play a character that i really wanted to play, but also it was good in that i did not have to worry about fitting in with the other characters.
This has left me wondering if my approach, to leave the objectives and desires of the characters up to the players, might be just plain inferior.
So the questions are:
1.Should you always tell your players to create their Characters with a predefined objective or desire?
2.Is this way just better or are there situations where you would like to choose the other?
3.Is this better for the players?
So i ask for the more experience GMs and Players to help me out here since i am quite a newbie here.
I hope that what i'm asking is understandable. Sorry if it is not (English is not my native language).And please ask me any questions that will help me clarify me request.
This has created a problem where the characters are in a disjointed party that does not feel natural. And does not seem to have much of a reason to be together.
It is still to early to know if this is going to be a problem. But i have a feeling that i will need to force them (a little more than i want) to stay together.
On the other hand a friends campaign started all of us as part of military unit. Basically making it possible for the group to act without having to worry about fitting together. Since even if they didn't like the other characters they could not leave. This made it impossible for me to play a character that i really wanted to play, but also it was good in that i did not have to worry about fitting in with the other characters.
This has left me wondering if my approach, to leave the objectives and desires of the characters up to the players, might be just plain inferior.
So the questions are:
1.Should you always tell your players to create their Characters with a predefined objective or desire?
2.Is this way just better or are there situations where you would like to choose the other?
3.Is this better for the players?
So i ask for the more experience GMs and Players to help me out here since i am quite a newbie here.
I hope that what i'm asking is understandable. Sorry if it is not (English is not my native language).And please ask me any questions that will help me clarify me request.