silentknight
2007-01-05, 07:51 PM
I have never liked the clunky game mechanics behind Turn Undead. Every other task is resolved by rolling a d20 against a set DC, but not Turn Undead?
I have not started doing this in my own campaign yet, but I think it should be something more like this.......
Cleric attempting to Turn Undead: 1d20 + cleric level + cleric's Wis modifier
.....against.....
Undead target resisting Turn attempt: 10 + undead HD + undead's Wis modifier.
In addition, a cleric could Turn 2 HD + Wis mod number of undead per level.
This would, of course, prompt new feats to increase the number of undead able to be turned.
Whatcha think?
I have not started doing this in my own campaign yet, but I think it should be something more like this.......
Cleric attempting to Turn Undead: 1d20 + cleric level + cleric's Wis modifier
.....against.....
Undead target resisting Turn attempt: 10 + undead HD + undead's Wis modifier.
In addition, a cleric could Turn 2 HD + Wis mod number of undead per level.
This would, of course, prompt new feats to increase the number of undead able to be turned.
Whatcha think?