DwarfInTheFlask
2013-10-28, 01:19 PM
See the Feat Info Below.
Prerequisite
INT 10, elf (Evereska or Evermeet) or human (Halruaa or Nimbral),
Benefit
You can cast three 0-level arcane spells per day as either a sorcerer or wizard (your choice, so long as you have a score of at least 10 in the ability that controls the spellcasting for that class). You must make this decision when you first take the feat. Thereafter, you have an arcane spell failure chance if you wear armor and are treated as a sorcerer or wizard of your arcane spellcaster level (minimum 1st) for the purpose of determining level-based variables of the spells you cast. If you choose to cast spells as a sorcerer, the DC for saves against your spells is 10 + your Cha modifier. You know two 0-level spells of your choice from the sorcerer/wizard list. If you choose to cast spells as a wizard, the DC for saves against your spells is 10 + your Int modifier. You have a spellbook with three 0-level spells of your choice from the sorcerer/ wizard list. You prepare your spells exactly as a wizard does.
Special
If you already have levels in sorcerer or wizard, increase the number of 0-level spells you can cast per day by three. You may select this feat only as a 1st-level character. You may have only one regional feat.
Now from what it says it seems like it gives you more then it appears.
One it lets you cast spells 0 level spells for sure but still spells. It does not allow you to cast them in a special way right? It just says casting spells. This means whomever takes this feat gains spell slots.
Now if you read the second half it says if your using Wizard you gain three 0 level spells, but as a sorcerer gains two 0 level spells. But the first sentence says 3, so this leads me to assume the following
Sorcerers get 5 total 0 level spells
Wizard get 6 total 0 level spells.
Now if you take this feat as a wizard, you gain a spellbook. Now for you to have these 3 (or 6) spells you must have them in your spellbook. How did it get there? If someone else wrote them in there they would count as borrowed spells?
If they were borrowed then they would require a check, and the feat doesn't say they require one. This means you had to scribe them. BUT, you couldn't have you cannot scribe spells into a spellbook unless its on your spell list. So that means in short you have access to the Wizard and Sorcerer Spell List or else you could not have scribed them. This is a base rule in the books.
So in short this feat would allow whomever took it to have access to Wizard and Sorcerer Spell List and the ability to scribe spells into your spell book. And while this might be nothing without the following. You gain spell slots equal to that of a Wizard of your character level.
So any class who took this feat gains spell slots, spell list, and a spell book like a Wizard of your level. As a Sorcerer it doesn't give half as much since it only gives you a few spells known and you can cast spells sure, but without learning new spells and a way to learn them you cannot progress it
I am aware this is close to following the rules because it doesn't say it doesn't say so. But this feat when rewritten in Forgotten Realms was much clearer to the way most RAI followers believe it means to be.
Prerequisite
Intelligence 10+. REGION: Halruaa,
Benefit
You may cast the 0-level arcane spells dancing lights, daze, and mage hand once per day each. You have an arcane spell failure chance if you wear armor. You are treated as a wizard of your arcane spellcaster level (minimum 1st level) for determining the range at which these spells can be cast.
Special
You may only take this feat as a 1st-level character.
Prerequisite
INT 10, elf (Evereska or Evermeet) or human (Halruaa or Nimbral),
Benefit
You can cast three 0-level arcane spells per day as either a sorcerer or wizard (your choice, so long as you have a score of at least 10 in the ability that controls the spellcasting for that class). You must make this decision when you first take the feat. Thereafter, you have an arcane spell failure chance if you wear armor and are treated as a sorcerer or wizard of your arcane spellcaster level (minimum 1st) for the purpose of determining level-based variables of the spells you cast. If you choose to cast spells as a sorcerer, the DC for saves against your spells is 10 + your Cha modifier. You know two 0-level spells of your choice from the sorcerer/wizard list. If you choose to cast spells as a wizard, the DC for saves against your spells is 10 + your Int modifier. You have a spellbook with three 0-level spells of your choice from the sorcerer/ wizard list. You prepare your spells exactly as a wizard does.
Special
If you already have levels in sorcerer or wizard, increase the number of 0-level spells you can cast per day by three. You may select this feat only as a 1st-level character. You may have only one regional feat.
Now from what it says it seems like it gives you more then it appears.
One it lets you cast spells 0 level spells for sure but still spells. It does not allow you to cast them in a special way right? It just says casting spells. This means whomever takes this feat gains spell slots.
Now if you read the second half it says if your using Wizard you gain three 0 level spells, but as a sorcerer gains two 0 level spells. But the first sentence says 3, so this leads me to assume the following
Sorcerers get 5 total 0 level spells
Wizard get 6 total 0 level spells.
Now if you take this feat as a wizard, you gain a spellbook. Now for you to have these 3 (or 6) spells you must have them in your spellbook. How did it get there? If someone else wrote them in there they would count as borrowed spells?
If they were borrowed then they would require a check, and the feat doesn't say they require one. This means you had to scribe them. BUT, you couldn't have you cannot scribe spells into a spellbook unless its on your spell list. So that means in short you have access to the Wizard and Sorcerer Spell List or else you could not have scribed them. This is a base rule in the books.
So in short this feat would allow whomever took it to have access to Wizard and Sorcerer Spell List and the ability to scribe spells into your spell book. And while this might be nothing without the following. You gain spell slots equal to that of a Wizard of your character level.
So any class who took this feat gains spell slots, spell list, and a spell book like a Wizard of your level. As a Sorcerer it doesn't give half as much since it only gives you a few spells known and you can cast spells sure, but without learning new spells and a way to learn them you cannot progress it
I am aware this is close to following the rules because it doesn't say it doesn't say so. But this feat when rewritten in Forgotten Realms was much clearer to the way most RAI followers believe it means to be.
Prerequisite
Intelligence 10+. REGION: Halruaa,
Benefit
You may cast the 0-level arcane spells dancing lights, daze, and mage hand once per day each. You have an arcane spell failure chance if you wear armor. You are treated as a wizard of your arcane spellcaster level (minimum 1st level) for determining the range at which these spells can be cast.
Special
You may only take this feat as a 1st-level character.