Icwer
2007-01-05, 09:37 PM
So I tried to cook up some spells. They are my first ones but don't let that stop you from criticizing (it only helps me learn):smallsmile:.
IKEA's assistance
Conjuration
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 round/2 rounds
Range: Touch
Target: Any object composed of more than 1 part.
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: None
Description:
When an object, that is composed of more than 1 part, is touched by this spell, the object falls apart in all it's original pieces and spreads neatly on the floor.
When the object is trapped, the trap still goes off unless the caster is warned in advance that said object is trapped (i.e. a successful trap search).
When the caster knows about a eventual trap, it takes the caster 2 rounds to cast the spell and he must make a successful Disable Device check (with a +3 bonus from the spell) in order to disable the trap.
The target object may not exceed 10 feet x 10 feet x 10 feet in dimensions.
Jynx'D
Enchantment [Mind-Affecting & Language-Dependent]
Level: Brd 4
Components: V, S
Casting Time: 1 round
Range: Close
Target: Any creature that understands your language
Duration: 1D6+2 rounds
Saving Throw: Will Negates
Spell Resistance: None
Description:
When the target hears the spell and fails it's Saving Throw, it instantly choses a random creature (regardless of species and/or sex) and starts kissing him/her/it for 1D6+2 rounds. The creature will start kissing the first creature it sees, or, when there is nobody in sight, it will run around frustrated untill it finds its 'victim'.
In case of a creature with more then one head (i.e. a hydra, ettin, etc.), the caster can only target one head.
The creature the target begins to kiss must make a successful Opposed Grapple Check or is pinned down and smothered with kisses until the end of the duration of the spell or until getting freed.
The creature getting kissed also has a chance to escape by making a successful Grapple or Escape Artist Check.
Sneeze and Go
Conjuration (Teleportation), Enchantment (Compulsion)
Level: Wiz/Sor 8
Components: V, S
Casting Time: 1 round
Range: Close
Target: Any creature
Duration: 1D4+1 day(s)
Saving Throw: Fortitude Negates
Spell Resistance: None
Description:
When a target is affected by this spell, it has a 20% chance of sneezing every 12 hours for the duration of the spell. When the target sneezes, he/she is immediately teleported for 1D10 x10 miles in a 1D8 direction (1 being North, 2 being North-East, etc.). When there is an object standing on the targets teleport location (i.e. a tree or a house) he/she is 'smacked' against it, dealing 1D12 damage (a 50% chance should suffice).
Anything the target touches during sneezing is teleported along with him and, in case of a companion, is also dealt the same amount of damage when 'smacking' against object. The limitations on the weight of (an) object(s) and/or the number of people teleported along are the same as the Teleport spell (PHB 292).
IKEA's assistance
Conjuration
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 round/2 rounds
Range: Touch
Target: Any object composed of more than 1 part.
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: None
Description:
When an object, that is composed of more than 1 part, is touched by this spell, the object falls apart in all it's original pieces and spreads neatly on the floor.
When the object is trapped, the trap still goes off unless the caster is warned in advance that said object is trapped (i.e. a successful trap search).
When the caster knows about a eventual trap, it takes the caster 2 rounds to cast the spell and he must make a successful Disable Device check (with a +3 bonus from the spell) in order to disable the trap.
The target object may not exceed 10 feet x 10 feet x 10 feet in dimensions.
Jynx'D
Enchantment [Mind-Affecting & Language-Dependent]
Level: Brd 4
Components: V, S
Casting Time: 1 round
Range: Close
Target: Any creature that understands your language
Duration: 1D6+2 rounds
Saving Throw: Will Negates
Spell Resistance: None
Description:
When the target hears the spell and fails it's Saving Throw, it instantly choses a random creature (regardless of species and/or sex) and starts kissing him/her/it for 1D6+2 rounds. The creature will start kissing the first creature it sees, or, when there is nobody in sight, it will run around frustrated untill it finds its 'victim'.
In case of a creature with more then one head (i.e. a hydra, ettin, etc.), the caster can only target one head.
The creature the target begins to kiss must make a successful Opposed Grapple Check or is pinned down and smothered with kisses until the end of the duration of the spell or until getting freed.
The creature getting kissed also has a chance to escape by making a successful Grapple or Escape Artist Check.
Sneeze and Go
Conjuration (Teleportation), Enchantment (Compulsion)
Level: Wiz/Sor 8
Components: V, S
Casting Time: 1 round
Range: Close
Target: Any creature
Duration: 1D4+1 day(s)
Saving Throw: Fortitude Negates
Spell Resistance: None
Description:
When a target is affected by this spell, it has a 20% chance of sneezing every 12 hours for the duration of the spell. When the target sneezes, he/she is immediately teleported for 1D10 x10 miles in a 1D8 direction (1 being North, 2 being North-East, etc.). When there is an object standing on the targets teleport location (i.e. a tree or a house) he/she is 'smacked' against it, dealing 1D12 damage (a 50% chance should suffice).
Anything the target touches during sneezing is teleported along with him and, in case of a companion, is also dealt the same amount of damage when 'smacking' against object. The limitations on the weight of (an) object(s) and/or the number of people teleported along are the same as the Teleport spell (PHB 292).