Story
2013-10-28, 06:27 PM
My current group has decided to try to fight much higher level challenges so that we can level faster and also actually have a challenge. But I am new to high level play, so I thought I should ask for tips.
The current party is Anima Mage (me), Ninja Rogue Master Thrower, and a Cleric, all level 9. The Rogue does 18d6+ damage per attack using Fire Shruiken and Dragonfire Strike, though I'm not sure if he has a plan for dealing with fire immunity. Maybe we can hire an NPC to create Searing Spell Fire Shruikens as well. The cleric is a generic prebuilt DMPC cleric so no DMM sadly, but having access to the Cleric spell list is still really useful. We're also hopeing to get more players.
Anyway, we're probably going to end up fighting monsters at +5 or +6 CR, so they'll probably have lots of new special abilities I'm not used to. So I'm not sure what I need to do to prepare.
For defenses I currently have Third Eye Clarity, Headband of Conscious Effort, a Talisman of Undying Fortitude, and I'm about to craft a Hathran Mask of True Seeing (we got a bit ahead of WBL somewhere). I could start binding Naberius if defending against ability damage is important, but I currently just stick with Malphas since the birds eye view is so incredibly useful.
For spells, I usually have Heart of Water and Disobedience, and I plan to start using Heart of Earth too. I can also persist up to two spells now, but I'm not sure what to pick. Ray Deflection maybe, but there's also talk of getting Occular Spell and a metamagic rod of Chain Spell for party buffing shenanigans.
Also, the DM doesn't seem to be customizing monsters, so I'm not too worried about getting destroyed by Tippymages. But Horned Devils for instance are pretty scary, especially when our primary damage dealer relies on fire.
The current party is Anima Mage (me), Ninja Rogue Master Thrower, and a Cleric, all level 9. The Rogue does 18d6+ damage per attack using Fire Shruiken and Dragonfire Strike, though I'm not sure if he has a plan for dealing with fire immunity. Maybe we can hire an NPC to create Searing Spell Fire Shruikens as well. The cleric is a generic prebuilt DMPC cleric so no DMM sadly, but having access to the Cleric spell list is still really useful. We're also hopeing to get more players.
Anyway, we're probably going to end up fighting monsters at +5 or +6 CR, so they'll probably have lots of new special abilities I'm not used to. So I'm not sure what I need to do to prepare.
For defenses I currently have Third Eye Clarity, Headband of Conscious Effort, a Talisman of Undying Fortitude, and I'm about to craft a Hathran Mask of True Seeing (we got a bit ahead of WBL somewhere). I could start binding Naberius if defending against ability damage is important, but I currently just stick with Malphas since the birds eye view is so incredibly useful.
For spells, I usually have Heart of Water and Disobedience, and I plan to start using Heart of Earth too. I can also persist up to two spells now, but I'm not sure what to pick. Ray Deflection maybe, but there's also talk of getting Occular Spell and a metamagic rod of Chain Spell for party buffing shenanigans.
Also, the DM doesn't seem to be customizing monsters, so I'm not too worried about getting destroyed by Tippymages. But Horned Devils for instance are pretty scary, especially when our primary damage dealer relies on fire.