tribalxgecko
2013-10-29, 11:19 AM
My players have found themselves in the thick of battle when trying to save a village from a marauding horde of mutated gnolls and their creepy pets. They have decided to head for the bell tower (which is across town), as they have learned that whatever disease or mutation the gnolls have is susceptible to sonic attacks.
Any suggestions on how to handle this from a gaming perspective? I do not want to have the players actually fight all the way through the town to the otherside, as that becomes one really long drawn out battle. I do expect them to sneak and run, but it is a given that they will be failing checks. And just saying they are being chased by a horde of warty drooling dogmen (with no chance of being caught cause I don't want a total party kill or huge drawn out battle), is not much of a threat.
So what can I do to keep this exciting, tactical, and engaging for all of the players, while staying away from a never ending night of battles and running? I also don't want to gloss over it in a 5 minute description of running through town and a fight. This is actually a pretty big part of the current adventure so want it to be a main focus for the night. Any thoughts on how to make this a memorable scene, some different off the wall skill uses or rules that I can have them use?
Edit: Sorry, should have mentioned we are using Pathfinder rules system. All are 4th level (Barbarian, Sorcerer, Rogue, Ninja, Cleric 2/Wiz 2).
Any suggestions on how to handle this from a gaming perspective? I do not want to have the players actually fight all the way through the town to the otherside, as that becomes one really long drawn out battle. I do expect them to sneak and run, but it is a given that they will be failing checks. And just saying they are being chased by a horde of warty drooling dogmen (with no chance of being caught cause I don't want a total party kill or huge drawn out battle), is not much of a threat.
So what can I do to keep this exciting, tactical, and engaging for all of the players, while staying away from a never ending night of battles and running? I also don't want to gloss over it in a 5 minute description of running through town and a fight. This is actually a pretty big part of the current adventure so want it to be a main focus for the night. Any thoughts on how to make this a memorable scene, some different off the wall skill uses or rules that I can have them use?
Edit: Sorry, should have mentioned we are using Pathfinder rules system. All are 4th level (Barbarian, Sorcerer, Rogue, Ninja, Cleric 2/Wiz 2).