Kazyan
2013-10-29, 08:54 PM
I know most of these wouldn't even begin to work in real life. It's D&D; it's supposed to be ridiculous.
{table=head]Weapon Name|Cost|Damage (S)|Damage (M)|Critical|Range Increment|Weight|Type
Filament|100 gp|1d4|1d6|x4|—|—|Slashing
Coring Dagger|40 gp|1d4|1d6|x4|—|2 lb.|Piercing
Whistling Knife|60 gp|1d3|1d4|19-20/x2|—|1 lb.|Slashing
Meteor Blade|20 gp|1d8|2d6|19-20/x2|—|25 lb.|Piercing
Tower Hammer|200 gp|2d6|2d8|x2|—|40 lb.|Bludgeoning
Chith|5 gp|1d3|1d4|x3|—|2 lb.|Piercing
Brushblade|300 gp|1|1d2|Special|—|2 lb.|Slashing
War Saw|20 gp|1d6|1d8|x4|—|4 lb.|Piercing and Slashing
War Brick|5 gp|1d6|1d8|x2|10 ft.|3 lb.|Bludgeoning
Bispike|30 gp|1d8|1d10|19-20/x2|—|7 lb.|Piercing
[/table]
Filament
A filament is an ultrathin, strong wire with one end attached to a band around the wrist. To operate the weapon, one swings their arm so that the wire extends from centrifugal force, and slashes into the target. A filament is a light weapon. Because a filament does not require a hand to wield--it is attached to the wrist--one can hold another object while using a filament as a weapon.
Coring Dagger
Though referred to as a "dagger", a coring dagger is actually a one-handed weapon more similar to a shortsword. Though it has no blade, its tip is an oblique oval, with a hollow shaft down the middle of the weapon. The intention is that, when used to stab, a cylindrical section of flesh will be bored out of the target. As such, coring daggers are very potent when used to make Sneak Attacks, as vital areas have chunks removed. Sneak Attacks made with a coring dagger have their Sneak Attack dice denomination increased by one step. Usually, this means that Sneak Attack damage will be expressed in terms of d8s.
You can use the Weapon Finesse feat with a coring dagger, even though it isn't a light weapon.
Whistling Knife
A whistling knife is a light weapon with a delicate blade shape. It can be wielded as a dagger by those otherwise nonproficient with the weapon, but when swung properly, its unique aerodynamic properties create a low-pressure pockets in its wake. This pressure pocket is excellent for drawing blood--when a critical hit is scored with a whistling knife, the target's blood is essentially vacuumed out, dealing 1 point of Constitution damage. This damage is not multiplied by the critical hit.
Characters who take Exotic Weapon Proficiency (whistling knife) can treat the whistling knife as a dagger for the purpose of any feat or ability that affects the character's ability use a dagger (such as Weapon Focus [dagger]).
Meteor Blade
A meteor blade is a string rope attached to a crescent-shaped blade with a lead interior. It must be wielded with two hands, and is operated by spinning the weapon in circles, extending the blade through centrifugal force. It takes a move action to "spin up" a meteor blade, preparing it to be used to attack with. Attacking with a meteor blade ends its momentum, requiring it to be spun up again. Because of the power required to spin up a meteor blade to deadly speeds, the user can apply and additional 1/2 of their Strength Bonus to the damage roll. Usually, this means that the user applies twice their strength modifier.
A meteor blade has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
Tower Hammer
The bludgeoning version of a fullblade. A tower hammer is too awkward and heavy to use without proficiency, but its great mass makes it good for slamming through armor. A tower hammer ignores one point of armor or natural armor for the purposes of scoring hits.
Chith
A chith is a light weapon shaped like a three-inch rod with two curved blades out from the front, shaped as if wrapping around the bottom hemisphere of a sphere. A proficient weilder of a chith can stab and twist the roughly-helical points of a chith into a wound when attacking. Doing this allows the wielder to make a grapple check against the target to initiate a grapple as a free action, albeit at a -4 penalty. If the target breaks free of the resultant grapple or resists the initial attempt, they break free but have the chith still embedded in their body. A chith can be removed by yanking it out, which deals damage equal to the damage dealt by the attack that first embedded the chith--yanking pulls out a chunk of flesh. A DC 15 Heal check can negate this extra damage, done by untwisting the chith properly. During a grapple, the wielder of an embedded chith can pull it out of the target by making a successful opposed grapple check as a standard action.
Brushblade
A brushblade is named such because it looks somewhat like a paintbrush. This delicate light weapon is composed of many wiry, thin blades attached to a handle. The stronger the material of the blades, the thinner and more numerous the blades can be, increasing the weapon's potency. An ordinary steel brushblade has a critical multiplier of x2. A mithral brushblade has a multiplier of x3, an adamantine brushblade has a multipier of x4, an obdurium brushblade has a multiplier of x5, and a riverine brushblade has a multiplier of x6.
War Saw
A war saw is a one-handed weapon similar to a wood saw, but with larger, sharper, and differently-shaped serrations that allow easy piercing and sawing of flesh. Despite being a one-handed weapon, it can be used in a grapple. In a grapple, a War Saw deals double damage as the opponent's body is held down and sawn apart.
War Brick
Carefully weighted for optimal bashing, a war brick is a whimsical light weapon shaped like a rectangular prism, with small indentations serving as a handle. Despite being light weapons, war bricks can be used with the Power Attack feat as if they were two-handed weapons.
Bispike
This one-handed weapon consists of a circular handle with two narrowly-spaced, long, thin spikes jutting one foot out from it. The spikes curve slightly towards each other, allowing a proficient wielder to pinch a piece of the opponent's flesh in the narrow gap. A skilled twist after each attack allows a proficient wielder to apply finesse to the tearing of the opponent's flesh. A proficient wielder of a bispike can add half of their Dexterity modifier to damage in place of their Strength modifier.
{table=head]Weapon Name|Cost|Damage (S)|Damage (M)|Critical|Range Increment|Weight|Type
Filament|100 gp|1d4|1d6|x4|—|—|Slashing
Coring Dagger|40 gp|1d4|1d6|x4|—|2 lb.|Piercing
Whistling Knife|60 gp|1d3|1d4|19-20/x2|—|1 lb.|Slashing
Meteor Blade|20 gp|1d8|2d6|19-20/x2|—|25 lb.|Piercing
Tower Hammer|200 gp|2d6|2d8|x2|—|40 lb.|Bludgeoning
Chith|5 gp|1d3|1d4|x3|—|2 lb.|Piercing
Brushblade|300 gp|1|1d2|Special|—|2 lb.|Slashing
War Saw|20 gp|1d6|1d8|x4|—|4 lb.|Piercing and Slashing
War Brick|5 gp|1d6|1d8|x2|10 ft.|3 lb.|Bludgeoning
Bispike|30 gp|1d8|1d10|19-20/x2|—|7 lb.|Piercing
[/table]
Filament
A filament is an ultrathin, strong wire with one end attached to a band around the wrist. To operate the weapon, one swings their arm so that the wire extends from centrifugal force, and slashes into the target. A filament is a light weapon. Because a filament does not require a hand to wield--it is attached to the wrist--one can hold another object while using a filament as a weapon.
Coring Dagger
Though referred to as a "dagger", a coring dagger is actually a one-handed weapon more similar to a shortsword. Though it has no blade, its tip is an oblique oval, with a hollow shaft down the middle of the weapon. The intention is that, when used to stab, a cylindrical section of flesh will be bored out of the target. As such, coring daggers are very potent when used to make Sneak Attacks, as vital areas have chunks removed. Sneak Attacks made with a coring dagger have their Sneak Attack dice denomination increased by one step. Usually, this means that Sneak Attack damage will be expressed in terms of d8s.
You can use the Weapon Finesse feat with a coring dagger, even though it isn't a light weapon.
Whistling Knife
A whistling knife is a light weapon with a delicate blade shape. It can be wielded as a dagger by those otherwise nonproficient with the weapon, but when swung properly, its unique aerodynamic properties create a low-pressure pockets in its wake. This pressure pocket is excellent for drawing blood--when a critical hit is scored with a whistling knife, the target's blood is essentially vacuumed out, dealing 1 point of Constitution damage. This damage is not multiplied by the critical hit.
Characters who take Exotic Weapon Proficiency (whistling knife) can treat the whistling knife as a dagger for the purpose of any feat or ability that affects the character's ability use a dagger (such as Weapon Focus [dagger]).
Meteor Blade
A meteor blade is a string rope attached to a crescent-shaped blade with a lead interior. It must be wielded with two hands, and is operated by spinning the weapon in circles, extending the blade through centrifugal force. It takes a move action to "spin up" a meteor blade, preparing it to be used to attack with. Attacking with a meteor blade ends its momentum, requiring it to be spun up again. Because of the power required to spin up a meteor blade to deadly speeds, the user can apply and additional 1/2 of their Strength Bonus to the damage roll. Usually, this means that the user applies twice their strength modifier.
A meteor blade has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
Tower Hammer
The bludgeoning version of a fullblade. A tower hammer is too awkward and heavy to use without proficiency, but its great mass makes it good for slamming through armor. A tower hammer ignores one point of armor or natural armor for the purposes of scoring hits.
Chith
A chith is a light weapon shaped like a three-inch rod with two curved blades out from the front, shaped as if wrapping around the bottom hemisphere of a sphere. A proficient weilder of a chith can stab and twist the roughly-helical points of a chith into a wound when attacking. Doing this allows the wielder to make a grapple check against the target to initiate a grapple as a free action, albeit at a -4 penalty. If the target breaks free of the resultant grapple or resists the initial attempt, they break free but have the chith still embedded in their body. A chith can be removed by yanking it out, which deals damage equal to the damage dealt by the attack that first embedded the chith--yanking pulls out a chunk of flesh. A DC 15 Heal check can negate this extra damage, done by untwisting the chith properly. During a grapple, the wielder of an embedded chith can pull it out of the target by making a successful opposed grapple check as a standard action.
Brushblade
A brushblade is named such because it looks somewhat like a paintbrush. This delicate light weapon is composed of many wiry, thin blades attached to a handle. The stronger the material of the blades, the thinner and more numerous the blades can be, increasing the weapon's potency. An ordinary steel brushblade has a critical multiplier of x2. A mithral brushblade has a multiplier of x3, an adamantine brushblade has a multipier of x4, an obdurium brushblade has a multiplier of x5, and a riverine brushblade has a multiplier of x6.
War Saw
A war saw is a one-handed weapon similar to a wood saw, but with larger, sharper, and differently-shaped serrations that allow easy piercing and sawing of flesh. Despite being a one-handed weapon, it can be used in a grapple. In a grapple, a War Saw deals double damage as the opponent's body is held down and sawn apart.
War Brick
Carefully weighted for optimal bashing, a war brick is a whimsical light weapon shaped like a rectangular prism, with small indentations serving as a handle. Despite being light weapons, war bricks can be used with the Power Attack feat as if they were two-handed weapons.
Bispike
This one-handed weapon consists of a circular handle with two narrowly-spaced, long, thin spikes jutting one foot out from it. The spikes curve slightly towards each other, allowing a proficient wielder to pinch a piece of the opponent's flesh in the narrow gap. A skilled twist after each attack allows a proficient wielder to apply finesse to the tearing of the opponent's flesh. A proficient wielder of a bispike can add half of their Dexterity modifier to damage in place of their Strength modifier.