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Stormchild14
2013-10-29, 10:48 PM
Hey I am a big fan of hunter X hunter and I am just wondering if anyone can help me with a nen user class/build, the idea is that it would be a variant of the fighter or monk classes with psionic properties but the issue is how do I differentiate between the different classes of nen user.

For those who don't know nen users are put into 6 categories

Enhancer: The can enhance their physical abilities to help them along
transmitter: the transform their aura into different qualities
Conjurer: They materialize specific objects from their nen
Emitter:The fire out their aura like a projectile
Manipulator: They extend a certain amount of risk to have control over a object/person
Specialist: Someone who's powers doesn't fall into any of the other categories.


I am open to any suggestion,


Thank you all and have a nice day

Stormchild14
2013-12-05, 11:52 PM
Nen User Prestige Class (hunter X hunter)



Hit Dice: d10
Alignment: Any
Prerequisites:
Base Attack bonus:+6

Feats:Improved Unarmed Strike, Toughness, and Combat Reflexes

Table: Nen User
Level B.A.B Fort Reflex Will Special
1st +1 +2 +2 +0 Ten, Zen, Zetsu, and Hatsu
2nd +2 +3 +2 +0 Nen type/Ability and Vow
3rd +3 +4 +3 +1 Gyo, Ken, Ko
4th +4 +5 +3 +1 Nen sub type/ability
5th +5 +6 +4 +2 Shu +1, In, En,Ryu
6th +6 +7 +4 +2 Nen sub type/ability,Shu +2
7th +7 +8 +5 +3 Bonus Feat,Shu +3
8th +8 +9 +5 +3 Nen subtype/ability,Shu +4
9th +9 +10 +6 +4 Bonus Feat,Shu +5
10th +10 +11 +6 +4 Nen subtype/ability

Skills 2+Int modifier
Balance(Dex),Climb(Str),Concentration(Con),Craft(I nt),Diplomacy(Cha),Escape Artist(Dex), Hide(Dex), Jump(Str), Listen,(Wis), Sense Motive(Wis),Spot(Wis), Swim(Str), Tumble(Dex)

Weapon and Armor Proficiencies: Nen users gain no weapon and armor proficiencies but in order to use Nen the Character can wear nothing heavier than medium armor.

Ten(Shroud): This protects the nen user from all types of emotional attacks on them, in this stance they gain a plus 2 will bonus against intimidate, and bluff checks and fear but a minus 2 to all strength and dex checks.

Ren(Enhance):This increase the durability of and strength of the user allowing them to do more impressive feats, the user gains a +2 to all strength and Dexterity related check but a minus 2 to all wisdom and charisma checks.

Zetsu(Null): To suppress your nen to recover faster and allows them to track targets and stay hidden in certain circumstances. player will receive a +2 to all hide and spot checks along with allowing the player to recover from exhaustion if used for a full round (warning in this stance the pc are more vulnerable to attacks if hit they take an extra d8 of damage from their attacker.)

Hatsu(Act): It is a person entire relationship with nen, it is what allows them to give off an amplified version of any emotion to give others an insight into their power. When the player uses this gains a +2 to any charisma based check. (note if left unchecked hatsu will also affect the characters allies if he does not watch themselves)

Discovering Nen types: At second level a nen user will discover there nen type along with their first nen ability. There are six different nen types that a nen user can develop, their main type and subtypes.


The Main type is a nen users base type, the type they are most likely to develop and the easiest for them to learn and master. There subtype is the nen ability that extends from there main ability, either staying in the same class or extending outside to another class. Any ability the player wants to develop through nen MUST be approved by the GM running the game.

The different types of nen are as follows

Enhancer: These nen users are the most physical of the different types, able to switch between offensive and defensive very quickly. If the player chooses to be an enhancer they gain a plus 2 to the stats str and dex but they lose 2 to wis and to int. There nen power is any type of physical in enhancement.

Transmitter: These nen users have the ability to transform their nen’s qualities to something that they have experience in their life times, this can range from fire to rubber a transmitter must have some long experience with the object they are mimicking they also can mix the qualities of multiple things at once. Choosing transmitter will give the player a plus 2 to dex and wis but a minus 2 in con and cha.

Emission: This class allows the user to fire out there nen like a projectile but unlike transmitters and Conjurer, an emitter can add different elements and styles to his projectiles while there nen effects last longer than most other class. A Emitter has a plus 2 to Con and Wis but lose 2 in Int and Str.

Manipulation: This ability allows the user to extend a certain amount of risk to control an object or a person. The greater amount of risk take when trying to control a living being the larger amount of control the user has on the being. A manipulator gains a plus 2 to int and cha but a minus 2 to str and wis.

Conjuration: This allows the user to create solid masses out of thin air for them to use in anyway they see fit. Now unlike transmutation the Object is self is real and has all the normal qualities of the object but the user can create it at any point in time they need it and it can be easily modified if it fits inside the conditions of the power. Conjuration school allow the character to gain +2 to int and wis but minus 2 to con and dex.

Specialization: A specialist power either can have qualities that fit all types of the nen abilities above or a power that does not fit in any of the above. This nen class is the most reliant on the Vow and Conditions that most if not all specialist cannot use their power if the conditions can not be meet in the first place, These steps are usually set up in a way for the power to be most effective. Choosing specialist will give the player plus 2 to con and cha but minus 2 to str and dex.

Sub Type Table:

Enhance Sub type: +2 to Str or Dex , -2 to Wis or Int
Transmitter Sub type: +2 to Dex or Wis , -2 to Con or Cha
Emission Sub type: +2 to Wis or Con , -2 to Int or Str
Conjuration Sub type: +2 to Wis or Int , -2 to Con or Dex
Manipulation Sub type: +2 to Int or Cha , -2 to Str or Wis
Specialization Sub type: +2 to Cha or Con , -2 to Str or Dex

Gyo(Focus): This allows the user to see more than the normal eye can catch. This gives the player a +4 to all spot checks while in use, the user is staggered until

Ko(Temper):This technique allows the user to apply 100% of their nen to damaging their opponent to do devastating damage to their enemies, but at the cost of the nen users entire defense. User can their total armor class to his his next damage roll but he must declare the attack and has a AC equal to 0 next round. If the attack misses the user still has a AC of 0.

Ken(Fortify): This is a more advance version of Ren, where the user hardens their nen to avoid damage done to them. This allow to the user to apply any base attack bonus they have to their damage reduction up to all of it but they give up the amount applied to damage reduction to their next attack roll with a max of 0 to hit.

Ryu(Flow): Like Ko this technique allows a nen user apply a certain about of their defense to cause damage to their opponents, though it can be flowed out evenly so that damage does not leave them helpless. The user can use Ko in such a way so that they can give up most of their defense but can only keep the natural +10 to the armor class, the nen user can apply any amount of this to either damage or to hit but not both. (ex. current AC is 18 you can give up the 8 and divide that amongst the roll to hit and the damage rolls.)

In(Conceal): This is a more advanced form of Hatsu in which you make your nen invisible to other characters that are magic users and also decent level fighter characters. This give the player a +4 to all hide and move silently checks. (warning in this stance the pc are more vulnerable to attacks if hit they take an extra d10 of damage from their attacker.)

En(Circle): En is an advance version of Ren and Ten, sending out a field of nen to find hidden objects and secret attacker and door. This technique is very exhausting and will need high amounts if concentration to do (DC:15). User gains a +4 to all search checks and is not flat-footed if they are attack. After use character must make a will save or be staggered for 1d4 round (DC equals to ½ level and the amount of rounds spent in the stace)

Shu(Enfold): Shu is a ability that allows the nen user to shroud their nen on top of an object to extend it as if it is another part of the user. This gives the user a +1 bonus to hit with a weapon but a -1 to damage. If the weapon is already a +1 weapon then using Shu will make it a +2 and so forth but it will stop at +5, the critical for a weapon in Shu is still the same as a normal weapon. shu increases every level by 1. (ex shu +3 will give the weapon +3 to hit but -3 to damage).

Authors note: Ten, Zen, Zetsu, and Hatsu is a swift action to use in combat, Gyo, Ken, Ko, in combat is standard action to use, Ryu and Shu is a Full round action to use in combat.

Bonus Feat: The player can gain any fighter feat at levels seven and nine.

Races: Any race can be a nen user, humans and elves have the most versatile choice when being a nen user, Orcs, Dwarfs and other Monster races are either enhancers or emitters because of their basic natures, Halfling, Gnomes, and Kobolds are known to be Conjurers and transmitters due to their cultural traditions and mindsets. Aasimars and Tieflings are mostly Manipulators due to their mostly bloodlines, and finally Half-elves have the most chance to become specialist due to their elven blood and more human outlook on life.


Nen users and other classes: Most nen users respect fighters, monks, ranger and rogues since nen users at one point or another have been either classes. They do not care not for paladins or clerics in less the class in question gets in the way of their current goals or they are need to assist them or vice versa, They have no business druids and generally stay out of their way. Most nen users of one thing in common, they do not like arcane spell casters, it is not to say they will not work with them but one of the main reasons that people become nen users is because they want to fight magic but keep their own fighting styles and not reverting to becoming a warblade, swordsage, or duskblade. Most nen users feel that Sorcerers and bards a show offs and feel like they lack the honor in combat. Even though nen users do not like wizards use of the arcane they have also a small respect for them since they spend the time training there magic skill and tempering their abilities like them.

For more information please reference here: http://hunterxhunter.wikia.com/wiki/Nen

(authors note: okay here is a alpha of the home brew please leave any comments thank you and have a nice day.)