View Full Version : [D&D 3.5 Magic Items] Spellyres [PEACH]

2013-10-30, 08:37 AM
A spellyre is any musical instrument, traditionally in the form of a lyre, that can contain a wide variety of spells. Each spellyre has 50 charges when created, and when a spellyre runs out of charges it becomes a masterwork musical instrument.
Activation: Spellyres use a method similar to the spell trigger activation method, so casting a spell from a spellyre is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from the spellyre.) To activate a spellyre, a character must hold it in hand and play it as one would an instrument. Instead of requiring the spell on your list, a spellyre requires the user to possess bardic music. If one lacks the ability, then they must preform a preform check appropriate to the instrument (DC 20). 5 or more ranks in use magic device bestows a +2 synergy bonus to perform checks for this purpose.
Pricing: Spellyres are priced identically to staves, possessing almost identical capablities.
Crafting: To craft a spellyre, one must possess the Craft Spellyre feat (below). For all intents and purposes, the process and costs are identical to that of producing a staff.


Spellyre of Enchantment: Carved from applewood and decorated with clear crystals, this spellyre allows the use of the following spells:
Sleep (1 charge)
Tasha's hideous laughter (1 charge)
Suggestion (1 charge)
Crushing despair (2 charges)
Mind fog (2 charges)
Suggestion, mass (3 charges)
Strong enchantment; CL 13th; Craft Spellyre, crushing despair, mass suggestion, mind fog, sleep, suggestion, Tasha's hideous laughter; Price 65,000gp.

Prerequisite: Caster level 12th
Benefit: You can create any spellyre whose prerequisites you meet. Crafting a spellyre takes one day for each 1,000gp in its base price. To craft a spellyre, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. A newly created spellyre has 50 charges.
Some spellyres may incur extra costs in material components or XP. These costs are in addition to those derived from the spellyre's base price.