Stux
2013-10-30, 09:44 AM
I've created a template for a campaign I am running. The campaign is post-magical apocalypse. The result of the apocalypse is a magical contagion that is represented in game by this template. The party are so far in the relative safety of a city that is possibly the last bastion of civilisation, but will before long have to venture out in to the wastes where they will encounter these blighted creatures.
The main advice I am looking for is in terms of CR. The party will probably face quite a lot of these creatures from time to time, so its important that they are reasonably challenging, but not rediculous. But if you have any comments about the actual mechanics then please give them! Particularly with regards to the Contagious Blight trait, which I'm not totally sure I'm happy with.
EDIT: By the way, this is for a Pathfinder game.
Blighted - Acquired template.
Allignment: A Blighted creature becomes Chaotic Evil. If they somehow lose this template then their alignment returns to whatever it was before it was applied.
Appearance: A Blighted creature appears as the base creature, except they ooze a thick black oil like substance from all over their body. This is even more pronounced from the mouth which pours the ooze continuously. Their eyes are also totally black.
Type: The Type of a blighted creature changes to Outsider (Evil, Native).
Damage Reduction: A Blighted creature gains DR/magic equal to half their HD, minimum 1.
Senses: A Blighted creature has very limited sight, but reacts violently to noises and smells. A Blighted can only see within its reach, but has Blindsense 80ft. Additionally Blighted creature always knows whether another creature it is aware of by any of its senses has the Blighted template.
Blighted Rage: A Blighted creature can Rage, as the Barbarian class feature, with the following exceptions. There is no limit to the number of rounds they can rage in a day, and they automatically enter a rage if they sense a creature without the Blighted template within their Blindsense range. They cannot voluntarily stop raging while they sense any creature without the Blighted template.
If a raging Blighted creature senses a creature without the Blighted template then if must do one of the following:
Attack such a creature
Use its breath weapon on such a creature
Charge such a creature
Move close enough to use its breath weapon against such a creature
If it cannot do any of these, then it must simply move as close as it can to one creature it can sense that does not have the Blighted template, even if doing so provokes attacks of opportunity.
Light Sensitivity: Blighted creatures are dazzled in areas of bright sunlight or within the radius of a daylight spell. In these conditions they also howl and scream constantly as if in pain.
Speed: When the Blighted creature is not raging treat its speed as the base creature’s -10ft, (minimum 10ft unless the base creature’s speed is less than 10ft, in which case it retains the speed of the base creature). While it is raging treat its speed as the base creature’s speed +10ft.
Breath Weapon: Blighted creatures can spew out a gush of the black ooze that covers their body. They gain a breath weapon:
30-ft. cone, 1d4 evil damage for each HD of the Blighted creature, Reflex DC 20 for half.
This breath weapon may be used at will, but only when the Blighted creature is raging.
Contagious Blight: One hour after a creature is wounded by a natural attack or Blighted breath weapon they must make a fortitude save, DC equal to the highest HD out of all Blighted creatures that wounded that creature within that hour, or they gain the Blighted template within 1d4+1 days. After the first day the character is treated as sickened until they acquire the template.
Before they acquire the template this may be prevented with a spell to remove disease or a heal check used as if to remove disease, DC equal to the initial save DC. It is not apparent whether the heal attempt is successful until a day has passed, at which point another heal may be attempted. If it is successful the creature does not gain the Blighted template and after 1 day from the heal attempt they lose the sickened condition. If the heal check is failed by 5 or less then add 1 day to the time until the Blighted template is acquired.
Once a creature acquires the Blighted template it may only be removed with a Wish or Miracle spell.
The main advice I am looking for is in terms of CR. The party will probably face quite a lot of these creatures from time to time, so its important that they are reasonably challenging, but not rediculous. But if you have any comments about the actual mechanics then please give them! Particularly with regards to the Contagious Blight trait, which I'm not totally sure I'm happy with.
EDIT: By the way, this is for a Pathfinder game.
Blighted - Acquired template.
Allignment: A Blighted creature becomes Chaotic Evil. If they somehow lose this template then their alignment returns to whatever it was before it was applied.
Appearance: A Blighted creature appears as the base creature, except they ooze a thick black oil like substance from all over their body. This is even more pronounced from the mouth which pours the ooze continuously. Their eyes are also totally black.
Type: The Type of a blighted creature changes to Outsider (Evil, Native).
Damage Reduction: A Blighted creature gains DR/magic equal to half their HD, minimum 1.
Senses: A Blighted creature has very limited sight, but reacts violently to noises and smells. A Blighted can only see within its reach, but has Blindsense 80ft. Additionally Blighted creature always knows whether another creature it is aware of by any of its senses has the Blighted template.
Blighted Rage: A Blighted creature can Rage, as the Barbarian class feature, with the following exceptions. There is no limit to the number of rounds they can rage in a day, and they automatically enter a rage if they sense a creature without the Blighted template within their Blindsense range. They cannot voluntarily stop raging while they sense any creature without the Blighted template.
If a raging Blighted creature senses a creature without the Blighted template then if must do one of the following:
Attack such a creature
Use its breath weapon on such a creature
Charge such a creature
Move close enough to use its breath weapon against such a creature
If it cannot do any of these, then it must simply move as close as it can to one creature it can sense that does not have the Blighted template, even if doing so provokes attacks of opportunity.
Light Sensitivity: Blighted creatures are dazzled in areas of bright sunlight or within the radius of a daylight spell. In these conditions they also howl and scream constantly as if in pain.
Speed: When the Blighted creature is not raging treat its speed as the base creature’s -10ft, (minimum 10ft unless the base creature’s speed is less than 10ft, in which case it retains the speed of the base creature). While it is raging treat its speed as the base creature’s speed +10ft.
Breath Weapon: Blighted creatures can spew out a gush of the black ooze that covers their body. They gain a breath weapon:
30-ft. cone, 1d4 evil damage for each HD of the Blighted creature, Reflex DC 20 for half.
This breath weapon may be used at will, but only when the Blighted creature is raging.
Contagious Blight: One hour after a creature is wounded by a natural attack or Blighted breath weapon they must make a fortitude save, DC equal to the highest HD out of all Blighted creatures that wounded that creature within that hour, or they gain the Blighted template within 1d4+1 days. After the first day the character is treated as sickened until they acquire the template.
Before they acquire the template this may be prevented with a spell to remove disease or a heal check used as if to remove disease, DC equal to the initial save DC. It is not apparent whether the heal attempt is successful until a day has passed, at which point another heal may be attempted. If it is successful the creature does not gain the Blighted template and after 1 day from the heal attempt they lose the sickened condition. If the heal check is failed by 5 or less then add 1 day to the time until the Blighted template is acquired.
Once a creature acquires the Blighted template it may only be removed with a Wish or Miracle spell.