Jenrock
2013-10-30, 11:31 AM
As a fun bit of player-involved world building, I'm thinking of making a change to the Unearthed Arcana weapon groups. Character still receive the same number of weapon groups (basic+4 for fighter, etc), but the difference is that the players define their own categories.
My game has an Asian bent (though this would be applicable regardless) and I want each group to represent a style or part of a style. A Paladin who practices Hammer of the Gods, for instance, might choose a collections of blunt weapons, whereas a Rogue who practices Steel Bastion might emphasize weapons that could be used in conjunction with a shield.
I like this idea because it involves the players in world building, and because it turns nonproficiency from (in my opinion) "I don't know which end is up" to "I use the hammer like I would my sword so that I can utilize my Deft Hunter style."
How much should I care about the players' weapon selections? Ostensibly, martial characters would benefit the most, and I don't see that being a problem. What repercussions am I not considering?
My game has an Asian bent (though this would be applicable regardless) and I want each group to represent a style or part of a style. A Paladin who practices Hammer of the Gods, for instance, might choose a collections of blunt weapons, whereas a Rogue who practices Steel Bastion might emphasize weapons that could be used in conjunction with a shield.
I like this idea because it involves the players in world building, and because it turns nonproficiency from (in my opinion) "I don't know which end is up" to "I use the hammer like I would my sword so that I can utilize my Deft Hunter style."
How much should I care about the players' weapon selections? Ostensibly, martial characters would benefit the most, and I don't see that being a problem. What repercussions am I not considering?