Barnabus
2013-10-31, 03:38 AM
Hello all,
I've perused GITP for a long time now, finding some wonderful threads that have helped me along in my mad science character concepts. It is finally time that I participate in the glorious madness that you all engage in. As my first entry into these forums, I present to you my idea of the day: the pouncing battle jump spring attack. Can it work? Your thoughts on the concept are appreciated.
The theory:
-Pounce (SRD), obtained for instance from the Barbarian ACF spirit lion totem (CC), allows for a full attack to be carried out at the end of a charge.
-Battle jump (Unapproachable East) allows for a charge to be initiated when a character drops on an opponent from 5 feet above their head.
-Spring attack (SRD) allows for a player to split a move action on either end of an attack action. Jumping is a commonly accepted partial use of a move action.
From these three statements, one could reasonably assume that it is possible to carry out a spring attack, jump above an enemy as the initial partial move, initiate a charge using battle jump, and carry out a full attack via pounce before moving away with the remaining partial move.
Assuming this theory holds, why is it useful?
I'm here to show you a new kind of fighting. You may ask me, "What do you mean, Barnabus?" Mobility, dear Steinman. It's time we did something about mobility...
Say you're running around with the average, run-of-the-mill 100+ feet movement speed monk. Dear heavens! All that movement speed and nothing to use it for once you've dashed in upon your hapless foes! You have this lovely Flurry of Blows class feature (or the Decisive Strike ACF, we'll get to that later) to full attack with, but if you're full attacking say goodbye to getting out of melee once you've done your ubercharge-pounce for the round.
Sure, you can use Travel Devotion cheese, pop a nifty teleportation item, or pull some psionic foolery to get yourself out of there afterward, but those have to deal with pesky attacks of opportunity or use finite daily resources to pull off. What we're looking for is something nice and elegant that can be carried out round after round, ad infinitum, in an antimagic field if need be (why else would we bring this monk fella?).
And here, my friends, is where we arrive at the spring attack method. Leap into range, pounce your enemy's face off, leap back out of range, all without provoking an attack of opportunity, wasting any daily resources, or having to leave yourself sitting in the middle of a gang of baddies. Finally something spring attack can do fairly well without being made fun of on the playground (literally and figuratively).
Now let's give pounce the truly broken status some people assign it.
This is all fine and good, but how is this a truly unique tactic? Well, are you perfectly happy with leaving yourself sitting in the middle of that band of mooks after your devastating one-round-kill ubercharge of the BBEG, but wishing you could have dispatched the other two elites sitting amongst their ranks that can still put the hurt on you? Slap on bounding assault and rapid blitz (PHB2) for two more spring attacks in a round. The text of the pounce special ability could possibly be interpreted several different ways in this scenario, which I'd love to discuss, but let's first operate under my initial interpretation: any time a charge is carried out, pounce allows for a full attack to be executed at the end of it. Assuming this interpretation holds, this brings our rapid blitz to three full attacks in one round! Yowza!
Forget mobility, let's just make everything dead.
Three devastating assaults in a round not doing it for you? You've probably already dished out many thousands of points of damage by now, but the blood god demands more blood, and you're not satisfied with having to spend five whole feat slots to reach Rapid Blitz. Time to crack open your good old "Tome of DM Nightmares Martial Classes Finally Becoming Useful Battle" and see what goodies can be had. Desert Tempest? Yes, please! Move up to your speed in a round, and get an attack off on any opponent that was in a square adjacent to one you're exiting? Work in the necessary acrobatics required to be five feet above each opponent as your attacks go off, thus triggering battle jump pounces, and you are looking at enough damage output in a round to tear a hole in the fabric of the Prime Material Plane.
Is there seriously more?
Let's face it, everyone thinks your monk's flurry of blows is boring. Let's spice it up with an ACF... how about that Decisive Strike (PHB2) I mentioned earlier? Uberchargers love damage multipliers, and this is one that is often overlooked due to its having anything to do with a monk. Assuming we apply the mantra of "multiple effects from the same source don't stack" to this ability, the madness ends with you beginning your trail of death by christening the head of your first victim with one of these.
However... I'd like to propose the possibility that this ability can stack with itself since it is being used multiple times, each time adding a floating, untyped multiplier (and -2 penalty to hit at lower levels) to all other attacks made in the same round. Please feel free to give your input on whether this can squeak past the general interpretation of the "same source" rules, although I doubt it does. Once more assuming that the one side of the argument can convince our friendly and slightly naive DM, however, we now have a monk plowing their way through a dozen hapless kobolds using Desert Tempest and Decisive Strike to deliver increasingly monumental blows, finally reaching the Great Wyrm Dragon looming behind them. The monk manages to keep just enough movement in reserve to leap up over its head and deliver one final Decisive Strike. All who witness the act are left in awe, as it is uncertain whether the dragon's head turned into a black hole from the sheer force of the blow, or from attempting to fathom a damage total that approached Graham's Number and therefore caused the amount of data being stored in its brain to have such a high mass that it collapsed in on itself.
~
Thanks for reading along with my little theory here, and let me know what you think!
I've perused GITP for a long time now, finding some wonderful threads that have helped me along in my mad science character concepts. It is finally time that I participate in the glorious madness that you all engage in. As my first entry into these forums, I present to you my idea of the day: the pouncing battle jump spring attack. Can it work? Your thoughts on the concept are appreciated.
The theory:
-Pounce (SRD), obtained for instance from the Barbarian ACF spirit lion totem (CC), allows for a full attack to be carried out at the end of a charge.
-Battle jump (Unapproachable East) allows for a charge to be initiated when a character drops on an opponent from 5 feet above their head.
-Spring attack (SRD) allows for a player to split a move action on either end of an attack action. Jumping is a commonly accepted partial use of a move action.
From these three statements, one could reasonably assume that it is possible to carry out a spring attack, jump above an enemy as the initial partial move, initiate a charge using battle jump, and carry out a full attack via pounce before moving away with the remaining partial move.
Assuming this theory holds, why is it useful?
I'm here to show you a new kind of fighting. You may ask me, "What do you mean, Barnabus?" Mobility, dear Steinman. It's time we did something about mobility...
Say you're running around with the average, run-of-the-mill 100+ feet movement speed monk. Dear heavens! All that movement speed and nothing to use it for once you've dashed in upon your hapless foes! You have this lovely Flurry of Blows class feature (or the Decisive Strike ACF, we'll get to that later) to full attack with, but if you're full attacking say goodbye to getting out of melee once you've done your ubercharge-pounce for the round.
Sure, you can use Travel Devotion cheese, pop a nifty teleportation item, or pull some psionic foolery to get yourself out of there afterward, but those have to deal with pesky attacks of opportunity or use finite daily resources to pull off. What we're looking for is something nice and elegant that can be carried out round after round, ad infinitum, in an antimagic field if need be (why else would we bring this monk fella?).
And here, my friends, is where we arrive at the spring attack method. Leap into range, pounce your enemy's face off, leap back out of range, all without provoking an attack of opportunity, wasting any daily resources, or having to leave yourself sitting in the middle of a gang of baddies. Finally something spring attack can do fairly well without being made fun of on the playground (literally and figuratively).
Now let's give pounce the truly broken status some people assign it.
This is all fine and good, but how is this a truly unique tactic? Well, are you perfectly happy with leaving yourself sitting in the middle of that band of mooks after your devastating one-round-kill ubercharge of the BBEG, but wishing you could have dispatched the other two elites sitting amongst their ranks that can still put the hurt on you? Slap on bounding assault and rapid blitz (PHB2) for two more spring attacks in a round. The text of the pounce special ability could possibly be interpreted several different ways in this scenario, which I'd love to discuss, but let's first operate under my initial interpretation: any time a charge is carried out, pounce allows for a full attack to be executed at the end of it. Assuming this interpretation holds, this brings our rapid blitz to three full attacks in one round! Yowza!
Forget mobility, let's just make everything dead.
Three devastating assaults in a round not doing it for you? You've probably already dished out many thousands of points of damage by now, but the blood god demands more blood, and you're not satisfied with having to spend five whole feat slots to reach Rapid Blitz. Time to crack open your good old "Tome of DM Nightmares Martial Classes Finally Becoming Useful Battle" and see what goodies can be had. Desert Tempest? Yes, please! Move up to your speed in a round, and get an attack off on any opponent that was in a square adjacent to one you're exiting? Work in the necessary acrobatics required to be five feet above each opponent as your attacks go off, thus triggering battle jump pounces, and you are looking at enough damage output in a round to tear a hole in the fabric of the Prime Material Plane.
Is there seriously more?
Let's face it, everyone thinks your monk's flurry of blows is boring. Let's spice it up with an ACF... how about that Decisive Strike (PHB2) I mentioned earlier? Uberchargers love damage multipliers, and this is one that is often overlooked due to its having anything to do with a monk. Assuming we apply the mantra of "multiple effects from the same source don't stack" to this ability, the madness ends with you beginning your trail of death by christening the head of your first victim with one of these.
However... I'd like to propose the possibility that this ability can stack with itself since it is being used multiple times, each time adding a floating, untyped multiplier (and -2 penalty to hit at lower levels) to all other attacks made in the same round. Please feel free to give your input on whether this can squeak past the general interpretation of the "same source" rules, although I doubt it does. Once more assuming that the one side of the argument can convince our friendly and slightly naive DM, however, we now have a monk plowing their way through a dozen hapless kobolds using Desert Tempest and Decisive Strike to deliver increasingly monumental blows, finally reaching the Great Wyrm Dragon looming behind them. The monk manages to keep just enough movement in reserve to leap up over its head and deliver one final Decisive Strike. All who witness the act are left in awe, as it is uncertain whether the dragon's head turned into a black hole from the sheer force of the blow, or from attempting to fathom a damage total that approached Graham's Number and therefore caused the amount of data being stored in its brain to have such a high mass that it collapsed in on itself.
~
Thanks for reading along with my little theory here, and let me know what you think!