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Xuldarinar
2013-10-31, 09:54 AM
A question of optimization. How can one get the most out of the mystery Consume Essence? Any interesting tricks one could manage with it's use? Could someone make it so the target raised could stay around longer, if not indefinitely?



For reference:

The mystery: Consume Essence.
CONSUME ESSENCE
Master, Ebon Walls
Level/School: 9th/Necromancy [Death]
Range: Touch
Target: One living creature
Duration: Instantaneous, then 1 round/level (D); see text
Saving Throw: Will negates
Spell Resistance: Yes

You reach out and peel the sub jet's shadow away, then wrap it inside your own.

The target of this horrid mystery must succeed on a Will saving throw or die. If the creature succumbs to the mystery and dies, it immediately returns to life, gains the dark creature template, and is under your control. THe creature remains in this state for 1 round per level, then dies again.


Dark creature template:

A dark creature has ll the base creature's statistics and special abilities except as noted here.
Size and Type: Type and size are unchanged. Dark creatures encountered away from the Plande of Shadow have the extraplanar subtype.
Speed: As base creature, +10 feet on all modes of movement.
Special Qualities: A dark creature retains all special qualities of the base creature and also gains the following.
-Dark vision 60 ft.
-Hide in Plain Sight (Ex): Use the Hide skill even while being observed (except in natural daylight, the area of a daylight spell, or a similar effect).
-Resistance to cold 10.
-Superior low-light vision.
Skills: Same as the base creature, plus Hide +8 and Move Silently +6.
Enviornment: Changes to Plane of Shadow.
Challenge Rating: Same as the base creature or same as the base creature +1; see sidebar.
Alignment: Usually one step different from the base creature, rarely good.
Level Adjustment: +1