Vrel
2007-01-06, 04:07 PM
EDIT: Not my d20 modern character.. this is a d20 class... sory, i was dumb with the title.
Let me start off by saying that this is the first class ive ever written. Its also one of the first posts I've made on a d20 board (the very first one is what i copied/pasted from to make this post) I need help figuring out what to about saves for this class and also how the class as a whole feels. Its meant to be achieved through the fast hero/gunslinger track and is sort of a cinematic gunslinger. the modern day hero type person... anyway, tell me what you think. Now, i may be posting in the wrong place as this is mostly classic D&D, but as a whole, it just says homebrew design(d20) so i figured id give it a try.
Firearms Fanatic
Prerequisites: Knowledge (Tactics) 10 ranks, Intimidate 10 Ranks
Base attack: +7
Feats: Weapons focus in at least 3 firearms. Personal Firearms Proficiency, Close Combat Shot
Firearms Fanatics devote their lives to the guns they love- all of them. While some gunslingers lean more towards one weapon of choice, the Firearms Fanatic is more comfortable with an arsenal befitting a small country. No gun is too big or too small for these truly demented individuals. While Soldiers and snipers are typically very discreet and covert, Firearms fanatics are exactly the opposite. Arrogant and flashy, the firearms fanatic likes to make his presence known….and feared.
Bonus Feats: The Firearms fanatic may select any feat listed as a bonus feat: Weapons focus, Guns Akimbo, Supressive Fire, Advanced Firearms Proficiency, shot on the run, Hard Eyed, Double Tap, Precise Shot
Level 1:
Base attack bonus 0
Special abilites: Quick draw, Quick Learner
Defense Bonus: 1
Reputation: 0
Level 2:
Base attack Bonus: 1
Special abilities: Quick Reload
Defense bonus: 1
Reputation: 1
Level 3:
Base attack bonus: 2
Bonus Feat
Defense Bonus: 2
Reputation: 1
Level 4:
Base attack Bonus: 3
Special abilities: Make my Day
Defense bonus: 2
Reputation: 2
Level 5:
Base Attack Bonus: 3
Special Abilities: Finely Tuned Machines
Defense: 3
Reputation: 2
Level 6:
Base Attack Bonus: 4
Bonus Feat
Defense: 3
Reputation: 3
Level 7
Base Attack Bonus: 5
Special Abilities: Aggressive Negotiator
Defense: 4
Reputation: 3
Level 8
Base attack Bonus: 6
Blind Fire
Defense: 4
Reputation: 4
Level 9
Base attack Bonus: 6
Bonus Feat
Defense: 5
Reputation: 4
Level 10
Base attack Bonus: 7
Blaze of Glory
Defense: 5
Reputation: 5
Quick Learner
Firearms Fanatics know guns inside and out. Even weapons they have never seen before have an air of familiarity. Firearms Fanatics attacking with ranged weapons they are not proficient with take a -2 penalty instead of a -4.
Quick Draw
The Firearms Fanatic gains the feat “Quick Draw” Even if he does not meet the prerequisites. Firearms Fanatic may draw as a free action.
Make my Day
Firearms Fanatics have more firepower than most people ever dream of… Quite frankly, that’s terrifying. At the beginning of an encounter, Before initiative is Rolled, The Firearms Fanatic may spend an action point to make an intimidate check to frighten his opponents out of action. If the Intimidate check succeeds, the Firearms Fanatic receives a surprise round, in which all opponents who failed their save are flat footed.
Finely Tuned Machines
The Firearms Fanatic becomes increasingly familiar with his weapons. All weapons that have Weapons focus applied to them gain an additional +1 to hit. This stacks with Weapons focus for a total of +2
Aggressive Negotiator
Once per encounter, when a diplomacy or bluff check fails, the Firearm Fanatic may quick draw any weapon and make an immediate intimidate check (regardless of who’s turn it is) with a +5 circumstance bonus. The intimidate check replaces the failed Diplomacy or Bluff Check
Blind Fire
Firearms Fanatics have a greater chance to hit a concealed enemy with a weapon they have Weapons focus with. 50% miss chances become 25% Miss chances, 25% miss chances become 10% Miss chances.
Blaze of glory
When the Firearms Fanatic is attacked and approaching death (15 HP or lower) he may spend 2 action points and make an instant attack against any opponent with any two weapons on his person. These two attacks are made with the highest attack bonus, regardless of size restriction or proficiency. This may be up to two auto fire attacks. Immediately following those two attacks, the Firearms Fanatic drops to -5 hit points and is bleeding out
like i said... this is my first attempt at a class. Criticism is welcome. thanks.
Let me start off by saying that this is the first class ive ever written. Its also one of the first posts I've made on a d20 board (the very first one is what i copied/pasted from to make this post) I need help figuring out what to about saves for this class and also how the class as a whole feels. Its meant to be achieved through the fast hero/gunslinger track and is sort of a cinematic gunslinger. the modern day hero type person... anyway, tell me what you think. Now, i may be posting in the wrong place as this is mostly classic D&D, but as a whole, it just says homebrew design(d20) so i figured id give it a try.
Firearms Fanatic
Prerequisites: Knowledge (Tactics) 10 ranks, Intimidate 10 Ranks
Base attack: +7
Feats: Weapons focus in at least 3 firearms. Personal Firearms Proficiency, Close Combat Shot
Firearms Fanatics devote their lives to the guns they love- all of them. While some gunslingers lean more towards one weapon of choice, the Firearms Fanatic is more comfortable with an arsenal befitting a small country. No gun is too big or too small for these truly demented individuals. While Soldiers and snipers are typically very discreet and covert, Firearms fanatics are exactly the opposite. Arrogant and flashy, the firearms fanatic likes to make his presence known….and feared.
Bonus Feats: The Firearms fanatic may select any feat listed as a bonus feat: Weapons focus, Guns Akimbo, Supressive Fire, Advanced Firearms Proficiency, shot on the run, Hard Eyed, Double Tap, Precise Shot
Level 1:
Base attack bonus 0
Special abilites: Quick draw, Quick Learner
Defense Bonus: 1
Reputation: 0
Level 2:
Base attack Bonus: 1
Special abilities: Quick Reload
Defense bonus: 1
Reputation: 1
Level 3:
Base attack bonus: 2
Bonus Feat
Defense Bonus: 2
Reputation: 1
Level 4:
Base attack Bonus: 3
Special abilities: Make my Day
Defense bonus: 2
Reputation: 2
Level 5:
Base Attack Bonus: 3
Special Abilities: Finely Tuned Machines
Defense: 3
Reputation: 2
Level 6:
Base Attack Bonus: 4
Bonus Feat
Defense: 3
Reputation: 3
Level 7
Base Attack Bonus: 5
Special Abilities: Aggressive Negotiator
Defense: 4
Reputation: 3
Level 8
Base attack Bonus: 6
Blind Fire
Defense: 4
Reputation: 4
Level 9
Base attack Bonus: 6
Bonus Feat
Defense: 5
Reputation: 4
Level 10
Base attack Bonus: 7
Blaze of Glory
Defense: 5
Reputation: 5
Quick Learner
Firearms Fanatics know guns inside and out. Even weapons they have never seen before have an air of familiarity. Firearms Fanatics attacking with ranged weapons they are not proficient with take a -2 penalty instead of a -4.
Quick Draw
The Firearms Fanatic gains the feat “Quick Draw” Even if he does not meet the prerequisites. Firearms Fanatic may draw as a free action.
Make my Day
Firearms Fanatics have more firepower than most people ever dream of… Quite frankly, that’s terrifying. At the beginning of an encounter, Before initiative is Rolled, The Firearms Fanatic may spend an action point to make an intimidate check to frighten his opponents out of action. If the Intimidate check succeeds, the Firearms Fanatic receives a surprise round, in which all opponents who failed their save are flat footed.
Finely Tuned Machines
The Firearms Fanatic becomes increasingly familiar with his weapons. All weapons that have Weapons focus applied to them gain an additional +1 to hit. This stacks with Weapons focus for a total of +2
Aggressive Negotiator
Once per encounter, when a diplomacy or bluff check fails, the Firearm Fanatic may quick draw any weapon and make an immediate intimidate check (regardless of who’s turn it is) with a +5 circumstance bonus. The intimidate check replaces the failed Diplomacy or Bluff Check
Blind Fire
Firearms Fanatics have a greater chance to hit a concealed enemy with a weapon they have Weapons focus with. 50% miss chances become 25% Miss chances, 25% miss chances become 10% Miss chances.
Blaze of glory
When the Firearms Fanatic is attacked and approaching death (15 HP or lower) he may spend 2 action points and make an instant attack against any opponent with any two weapons on his person. These two attacks are made with the highest attack bonus, regardless of size restriction or proficiency. This may be up to two auto fire attacks. Immediately following those two attacks, the Firearms Fanatic drops to -5 hit points and is bleeding out
like i said... this is my first attempt at a class. Criticism is welcome. thanks.