Rolep
2013-11-02, 08:36 AM
I am currently running a gestalt campaign, and I noticed that people running two spellcasting classes had very few methods of combining their features. A common ruling is that you may take a theurge class on one of your halves on the condition that it only progresses one of your classes rather than both of them. This works for some classes, but for others the synergistic bonuses are largely rendered redundant by gestalt. One combination that really suffers is manifester//arcane spellcaster, so I decided to make a theurge PrC designed for gestalt between them. It’s almost certainly broken, and I would like help balancing it. Actually, it looks on the strong side of balanced, considering the power-play in Gestalt campaigns. There isn’t any fluff because I do not want to tie this class down to a specific archetype, role or build. Anyway, here it is:
The Gestalt Cerebemancer
http://fc09.deviantart.net/fs71/f/2010/362/0/d/wizard_by_fetsch-d35w28l.jpg
Image by Fetsch from Deviantart.com
Hit Die: d4
Requirements:
Skills: Concentration 8 ranks, Knowledge (arcana) 4 ranks, Knowledge (psionics) 4 ranks, Psicraft 4 ranks, Spellcraft 4 ranks.
Feats: any metapsionic feat, any metamagic feat.
Spellcasting: Must be capable of casting 3rd level arcane spells.
Manifesting: Must be capable of manifesting 3rd level psionic powers.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Metacerebemancy|+1 level of existing spellcasting or manifesting class
2nd|
+1|
+0|
+0|
+3|Cerebemantic fusion|+1 level of existing spellcasting or manifesting class
3rd|
+1|
+1|
+1|
+3| |+1 level of existing spellcasting or manifesting class
4th|
+2|
+1|
+1|
+4|Cerebemantic Transfer|+1 level of existing spellcasting or manifesting class
5th|
+2|
+1|
+1|
+4| |+1 level of existing spellcasting or manifesting class
6th|
+3|
+2|
+2|
+5|Cerebemantic Augmentation|+1 level of existing spellcasting or manifesting class
7th|
+3|
+2|
+2|
+5| |+1 level of existing spellcasting or manifesting class
8th|
+4|
+2|
+2|
+6|True Transparency|+1 level of existing spellcasting or manifesting class
9th|
+4|
+3|
+3|
+6| |+1 level of existing spellcasting or manifesting class
10th|
+5|
+3|
+3|
+7|Cerebemantic Focus|+1 level of existing spellcasting or manifesting class [/table]
Metacerebemancy: A Cerebemancer may apply metapsionic feats to a spell by expending their psionic focus and spending power points equal to the total normal cost of the feats +2. Alternatively, they may apply metamagic feats to a power by expending their psionic focus and sacrificing a spell slot/prepared spell whose level is equal to the level adjustment of the feat. This does not affect the level of the spell/power in any way. They may never apply metapsionic feats with a total power point cost greater than their class level, nor may they apply metamagic feats with a total level adjustment greater than half their class level rounded up.
Cerebemantic Fusion: A Cerebemancer of 2nd level or higher may cast a spell and manifest power as a single full-round action by expending their psionic focus, sacrificing a spell slot/prepared spell whose level is equal to the level of the power and spending power points equal to twice the level of the spell. Both spell and power must have a casting time of a full-round action or less, and they may be cast in any order (but not at the same time). The cerebemancer may not quicken a spell or power in the same round that they use this ability.
Cerebemantic Transfer: As a move action, a Cerebemancer of 4th level or higher may sacrifice a spell slot/prepared spell and gain power points equal to twice the level of the spell, or spend power points to gain an extra spell slot/prepare an additional spell with a level equal to half the power points spent rounded down. If using this ability to prepare an additional spell, this must be done when they first prepare spells for the day, after eight hours rest.
Cerebemantic Augmentation: A Cerebemancer of 6th level or higher may sacrifice a spell slot/prepared spell when manifesting a power to augment the power as if they had spent additional power points equal to twice the level of the spell, or they may sacrifice a spell slot/prepared spell and spend power points to gain a new spell slot/prepared spell equal to the level of the spell plus half the power points spent rounded down. A prepared spell may only be sacrificed when first preparing spells for the day, after eight hours rest. This may never allow a Cerebemancer to gain a spell slot/prepare a spell of a higher level than the highest level that they can cast, nor does it allow a power to be augmented by more power points than their manifester level.
True Transparency: A Cerebemancer of 8th level or higher may cast a spell by spending power points equal to twice the spell’s level, prepare a power instead of a spell of the same level, or spontaneously manifest a power by sacrificing a spell slot of the same level as the power. Powers prepared in this way may be augmented by preparing them as a higher level spell and powers spontaneously cast in this way may be augmented by sacrificing a higher level spell slot; in either cast, for each extra level of the spell, the power may be augmented as if two extra power points had been spent upon it.
Cerebemantic Focus: A Cerebemancer of 10th level or higher may prepare a psionic focus instead of a spell or spontaneously ‘cast’ a psionic focus. Treat the psionic focus as an eighth level spell for this purpose. Once per day, when they would expend their psionic focus, they may ‘cast’ a psionic focus, spending 15 power points and losing the spell slot/prepared spell. If they do, they do not lose their psionic focus, but the effect that would have caused them to lose it resolves as if they had. This ability may be used a maximum of once per day.
Change Log
3/11/13 Added rule about quicken spell/power and Cerebemantic Fusion.
3/11/13 Posted.
The Gestalt Cerebemancer
http://fc09.deviantart.net/fs71/f/2010/362/0/d/wizard_by_fetsch-d35w28l.jpg
Image by Fetsch from Deviantart.com
Hit Die: d4
Requirements:
Skills: Concentration 8 ranks, Knowledge (arcana) 4 ranks, Knowledge (psionics) 4 ranks, Psicraft 4 ranks, Spellcraft 4 ranks.
Feats: any metapsionic feat, any metamagic feat.
Spellcasting: Must be capable of casting 3rd level arcane spells.
Manifesting: Must be capable of manifesting 3rd level psionic powers.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Metacerebemancy|+1 level of existing spellcasting or manifesting class
2nd|
+1|
+0|
+0|
+3|Cerebemantic fusion|+1 level of existing spellcasting or manifesting class
3rd|
+1|
+1|
+1|
+3| |+1 level of existing spellcasting or manifesting class
4th|
+2|
+1|
+1|
+4|Cerebemantic Transfer|+1 level of existing spellcasting or manifesting class
5th|
+2|
+1|
+1|
+4| |+1 level of existing spellcasting or manifesting class
6th|
+3|
+2|
+2|
+5|Cerebemantic Augmentation|+1 level of existing spellcasting or manifesting class
7th|
+3|
+2|
+2|
+5| |+1 level of existing spellcasting or manifesting class
8th|
+4|
+2|
+2|
+6|True Transparency|+1 level of existing spellcasting or manifesting class
9th|
+4|
+3|
+3|
+6| |+1 level of existing spellcasting or manifesting class
10th|
+5|
+3|
+3|
+7|Cerebemantic Focus|+1 level of existing spellcasting or manifesting class [/table]
Metacerebemancy: A Cerebemancer may apply metapsionic feats to a spell by expending their psionic focus and spending power points equal to the total normal cost of the feats +2. Alternatively, they may apply metamagic feats to a power by expending their psionic focus and sacrificing a spell slot/prepared spell whose level is equal to the level adjustment of the feat. This does not affect the level of the spell/power in any way. They may never apply metapsionic feats with a total power point cost greater than their class level, nor may they apply metamagic feats with a total level adjustment greater than half their class level rounded up.
Cerebemantic Fusion: A Cerebemancer of 2nd level or higher may cast a spell and manifest power as a single full-round action by expending their psionic focus, sacrificing a spell slot/prepared spell whose level is equal to the level of the power and spending power points equal to twice the level of the spell. Both spell and power must have a casting time of a full-round action or less, and they may be cast in any order (but not at the same time). The cerebemancer may not quicken a spell or power in the same round that they use this ability.
Cerebemantic Transfer: As a move action, a Cerebemancer of 4th level or higher may sacrifice a spell slot/prepared spell and gain power points equal to twice the level of the spell, or spend power points to gain an extra spell slot/prepare an additional spell with a level equal to half the power points spent rounded down. If using this ability to prepare an additional spell, this must be done when they first prepare spells for the day, after eight hours rest.
Cerebemantic Augmentation: A Cerebemancer of 6th level or higher may sacrifice a spell slot/prepared spell when manifesting a power to augment the power as if they had spent additional power points equal to twice the level of the spell, or they may sacrifice a spell slot/prepared spell and spend power points to gain a new spell slot/prepared spell equal to the level of the spell plus half the power points spent rounded down. A prepared spell may only be sacrificed when first preparing spells for the day, after eight hours rest. This may never allow a Cerebemancer to gain a spell slot/prepare a spell of a higher level than the highest level that they can cast, nor does it allow a power to be augmented by more power points than their manifester level.
True Transparency: A Cerebemancer of 8th level or higher may cast a spell by spending power points equal to twice the spell’s level, prepare a power instead of a spell of the same level, or spontaneously manifest a power by sacrificing a spell slot of the same level as the power. Powers prepared in this way may be augmented by preparing them as a higher level spell and powers spontaneously cast in this way may be augmented by sacrificing a higher level spell slot; in either cast, for each extra level of the spell, the power may be augmented as if two extra power points had been spent upon it.
Cerebemantic Focus: A Cerebemancer of 10th level or higher may prepare a psionic focus instead of a spell or spontaneously ‘cast’ a psionic focus. Treat the psionic focus as an eighth level spell for this purpose. Once per day, when they would expend their psionic focus, they may ‘cast’ a psionic focus, spending 15 power points and losing the spell slot/prepared spell. If they do, they do not lose their psionic focus, but the effect that would have caused them to lose it resolves as if they had. This ability may be used a maximum of once per day.
Change Log
3/11/13 Added rule about quicken spell/power and Cerebemantic Fusion.
3/11/13 Posted.