ExtravagantEvil
2013-11-02, 12:48 PM
Greetings dear playground,
I'm working on a campaign currently, and want to give the PC's the proper "Badass from the get go" sensation, while still allowing these newer players to learn tactics, teamwork, rules, and strategic cunning.
So, I am having the players working to take down a cult in a fringe trading town.
The redshirt members in question of said cult are going to be simple, First Level Commoners, with 2 flaws: Inattentive and Pathetic, so the PC's can have an entertaining time pulling an ambush on them and seizing the day due to their ridiculously low spot checks.
However, I don't want their foes to fall constantly like a house of cards, and since they are part of a cult emphasizing death, blood rituals, murder and all of the other pleasantries of daily cultist life, they are particularly dedicated and able to perform adequately in combat, for commoners at least, and be able to work well in sequence due to the cult mentality.
So, how should I go about making these mooks particularly competent when working together, while individually, leaving little to be desired in their combat abilities.
Shield Wall seems like a good idea, and finding ways to boost their abilities to flank seems like a good idea but I am not aware of all the resources that allow those to be viable strategies.
I'm working on a campaign currently, and want to give the PC's the proper "Badass from the get go" sensation, while still allowing these newer players to learn tactics, teamwork, rules, and strategic cunning.
So, I am having the players working to take down a cult in a fringe trading town.
The redshirt members in question of said cult are going to be simple, First Level Commoners, with 2 flaws: Inattentive and Pathetic, so the PC's can have an entertaining time pulling an ambush on them and seizing the day due to their ridiculously low spot checks.
However, I don't want their foes to fall constantly like a house of cards, and since they are part of a cult emphasizing death, blood rituals, murder and all of the other pleasantries of daily cultist life, they are particularly dedicated and able to perform adequately in combat, for commoners at least, and be able to work well in sequence due to the cult mentality.
So, how should I go about making these mooks particularly competent when working together, while individually, leaving little to be desired in their combat abilities.
Shield Wall seems like a good idea, and finding ways to boost their abilities to flank seems like a good idea but I am not aware of all the resources that allow those to be viable strategies.