EdroGrimshell
2013-11-03, 01:54 AM
N'mak
Derived from the Titan word for Sorrow and the Orc word for Burden, the N'mak are a widely misunderstood race of incarnum users. Tainted by wisps of incarnum aligned with sorrow and sadness, they are possessed of a racial sadness that is unnerving to most other races.
Personality: N'mak are almost always silent and reserved, with an almost constantly sad demeanor, a racial sorrow that manifests in every N'mak early in life, which few, if any, ever truly overcome. This, when combined with their size and many scars makes them quite unnerving, even more so when they level their gaze on someone. As a whole, however, the N'mak are a peaceful and friendly race that would prefer not to have the attention so commonly laid on them.
Physical Description: A N'mak is human-like race with grey-tinted skin that often bears many scars and marks from every injury the N'mak has received over the course of its life. They have sorrowful eyes that are commonly red, pale ice blue, sickly yellow-green, or near white lavender, their pupils are oddly shaped, some with horizontal bars, some with slits, some with X's or crosses, and some even have ridged circles. A typical N'mak towers over the average human, standing well over 7 feet on average with the tallest being upwards of 8 feet tall, but they only weigh about 200-250lbs on average, regardless of gender. A N'mak needs less sleep than a human, only needing 6 hours of sleep each night.
A N'mak reaches adulthood in their early 30s and can live in excess of 400 years.
Relations: The N'mak have good relations with Goliath, their similar height and strength putting them on equal ground, though the Goliath are still often unnerved by the stare of the N'mak. Half-orcs and dwarves respect the strength of the N'mak, though the almost sad demeanor of the N'mak only allows this respect to only go so far. Halflings and gnomes, already small, are barely noticed around a N'mak, which halflings find a boon while gnomes often find it annoying. Elves often take well to the slow and methodical methods of the N'mak, but rarely meet the large race outside of travelling.
Alignment: N'mak tend to follow the laws of the land they reside, but have no predisposition towards good or evil, instead leaning towards neutrality with a slight tendency towards good.
N'mak Lands: N'mak are nomadic by nature, travelling constantly from town to town, often travelling with groups of other humanoids or, rarely, other N'mak. A N'mak will often pull a cart with it when travelling with others, allowing them to ride the cart while they pull it.
Language: N'mak speak a soft dialect of giant, distinct enough that it is considered another language.
Adventurers: N'mak often travel, transporting other humanoids either by cart, dragged by their own hands rather than by horses, or by flat-bottomed, poled boat, but rarely do they seek out adventure. Those that do are often those that have befriended other adventurers and been convinced to come along for the ride.
N'mak Racial Traits
+4 Strength, +2 Constitution, -2 Dexterity, -2 Charisma. N'mak are hardy and strong, but slow and melancholy.
Humanoid (Incarnum)
Medium.
Base Land Speed 30ft. Despite their size, the N'mak take methodical, slow steps, leaving them only as fast as an average human.
Powerful Build
Burdened Might: A N'mak can carry and drag tremendous amounts of weight with little trouble. A N'mak has the carrying capacity of a creature one size category larger, stacking with the increase from powerful build (essentially multiplying their carrying capacity by 4). Additionally, a N'mak can move at their normal speed when carrying a medium load and can run at their full speed when carrying a heavy load.
Essentia Pool: A N'mak's essentia pool is permanently increased by 1. If he doesn’t have an essentia pool, this trait grants him one with a single point of essentia. A N'mak may invest essentia to increase their carrying capacity as if their Strength Score was two higher for every point of essentia so invested.
Painless: A N'mak receives a +4 racial bonus on saves against effects that deal with pain or that deal nonlethal damage. Additionally, the N'mak reduces the amount of nonlethal damage it receives by it's Constitution Modifier + one quarter its character level.
Though normally slow and methodical with their steps, a N'mak is capable of incredible speed when it is called for. When a N'mak runs or charges, it adds 10ft to its base land speed for the purposes of its ability to run. This also grants a N'mak a +4 bonus on Jump checks when making a running jump.
A N'mak's size and soul piercing stare grant the N'mak a +4 racial bonus on Intimidate checks. This stacks with the bonus provided from Powerful Build.
The slow, methodical steps of the N'mak grant it a +2 racial bonus on Balance and Move Silently checks.
The N'mak's size makes it difficult to hide and harder to conceal its movements, giving it a -4 racial penalty on Hide and Sleight of Hand checks.
N'mak treat the Dire Staff (http://www.giantitp.com/forums/showthread.php?360124-Dire-Staff-What-s-the-base-damage-of-a-tree-Weapon-Feats) as a Martial Weapon.
Starting Languages: Common, N'mak. Bonus Languages: Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc, Terran.
Favored Class: Incarnate (may be changed when I make my meldshaping class later)
Level Adjustment: +1
Racial Feats
Bulldoze [Racial]
You use your enhanced strength to plow through obstacles.
Prerequisites: N'mak
Benefit: While you have essentia invested to increase your effective strength score for carrying capacity, you gain a +2 racial bonus to Strength Checks made to break down doors, obstacles or items per point of essentia invested into it. You may make Strength Checks to break items that would obstruct your movement as a free action when making a charge attack to break obstacles in your path.
N'mak Juggernaut [Racial]
Obstacles like stone walls and trees mean little to you when you make an attack.
Prerequisites: N'mak, Bulldoze
Benefit: The bonus from Bulldoze increases to +4 per point of essentia and may automatically make a sunder attack on obstacles you attempt to break when charging. You may ignore any hardness below 10 of an obstruction if you moved at least 20ft with your charge before reaching the obstruction.
N'mak Armor Training [Racial]
You've grown accustomed to mitigating armor encumbrance with your incarnum powered musculature.
Prerequisites: N'mak, Proficiency with Heavy Armor
Benefits: While you have essentia invested to increase your effective strength score for carrying capacity, you also reduce your armor check penalty from armor by 1 per point of invested essentia and increase the maximum dexterity bonus by 1 per two points of invested essentia.
Derived from the Titan word for Sorrow and the Orc word for Burden, the N'mak are a widely misunderstood race of incarnum users. Tainted by wisps of incarnum aligned with sorrow and sadness, they are possessed of a racial sadness that is unnerving to most other races.
Personality: N'mak are almost always silent and reserved, with an almost constantly sad demeanor, a racial sorrow that manifests in every N'mak early in life, which few, if any, ever truly overcome. This, when combined with their size and many scars makes them quite unnerving, even more so when they level their gaze on someone. As a whole, however, the N'mak are a peaceful and friendly race that would prefer not to have the attention so commonly laid on them.
Physical Description: A N'mak is human-like race with grey-tinted skin that often bears many scars and marks from every injury the N'mak has received over the course of its life. They have sorrowful eyes that are commonly red, pale ice blue, sickly yellow-green, or near white lavender, their pupils are oddly shaped, some with horizontal bars, some with slits, some with X's or crosses, and some even have ridged circles. A typical N'mak towers over the average human, standing well over 7 feet on average with the tallest being upwards of 8 feet tall, but they only weigh about 200-250lbs on average, regardless of gender. A N'mak needs less sleep than a human, only needing 6 hours of sleep each night.
A N'mak reaches adulthood in their early 30s and can live in excess of 400 years.
Relations: The N'mak have good relations with Goliath, their similar height and strength putting them on equal ground, though the Goliath are still often unnerved by the stare of the N'mak. Half-orcs and dwarves respect the strength of the N'mak, though the almost sad demeanor of the N'mak only allows this respect to only go so far. Halflings and gnomes, already small, are barely noticed around a N'mak, which halflings find a boon while gnomes often find it annoying. Elves often take well to the slow and methodical methods of the N'mak, but rarely meet the large race outside of travelling.
Alignment: N'mak tend to follow the laws of the land they reside, but have no predisposition towards good or evil, instead leaning towards neutrality with a slight tendency towards good.
N'mak Lands: N'mak are nomadic by nature, travelling constantly from town to town, often travelling with groups of other humanoids or, rarely, other N'mak. A N'mak will often pull a cart with it when travelling with others, allowing them to ride the cart while they pull it.
Language: N'mak speak a soft dialect of giant, distinct enough that it is considered another language.
Adventurers: N'mak often travel, transporting other humanoids either by cart, dragged by their own hands rather than by horses, or by flat-bottomed, poled boat, but rarely do they seek out adventure. Those that do are often those that have befriended other adventurers and been convinced to come along for the ride.
N'mak Racial Traits
+4 Strength, +2 Constitution, -2 Dexterity, -2 Charisma. N'mak are hardy and strong, but slow and melancholy.
Humanoid (Incarnum)
Medium.
Base Land Speed 30ft. Despite their size, the N'mak take methodical, slow steps, leaving them only as fast as an average human.
Powerful Build
Burdened Might: A N'mak can carry and drag tremendous amounts of weight with little trouble. A N'mak has the carrying capacity of a creature one size category larger, stacking with the increase from powerful build (essentially multiplying their carrying capacity by 4). Additionally, a N'mak can move at their normal speed when carrying a medium load and can run at their full speed when carrying a heavy load.
Essentia Pool: A N'mak's essentia pool is permanently increased by 1. If he doesn’t have an essentia pool, this trait grants him one with a single point of essentia. A N'mak may invest essentia to increase their carrying capacity as if their Strength Score was two higher for every point of essentia so invested.
Painless: A N'mak receives a +4 racial bonus on saves against effects that deal with pain or that deal nonlethal damage. Additionally, the N'mak reduces the amount of nonlethal damage it receives by it's Constitution Modifier + one quarter its character level.
Though normally slow and methodical with their steps, a N'mak is capable of incredible speed when it is called for. When a N'mak runs or charges, it adds 10ft to its base land speed for the purposes of its ability to run. This also grants a N'mak a +4 bonus on Jump checks when making a running jump.
A N'mak's size and soul piercing stare grant the N'mak a +4 racial bonus on Intimidate checks. This stacks with the bonus provided from Powerful Build.
The slow, methodical steps of the N'mak grant it a +2 racial bonus on Balance and Move Silently checks.
The N'mak's size makes it difficult to hide and harder to conceal its movements, giving it a -4 racial penalty on Hide and Sleight of Hand checks.
N'mak treat the Dire Staff (http://www.giantitp.com/forums/showthread.php?360124-Dire-Staff-What-s-the-base-damage-of-a-tree-Weapon-Feats) as a Martial Weapon.
Starting Languages: Common, N'mak. Bonus Languages: Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc, Terran.
Favored Class: Incarnate (may be changed when I make my meldshaping class later)
Level Adjustment: +1
Racial Feats
Bulldoze [Racial]
You use your enhanced strength to plow through obstacles.
Prerequisites: N'mak
Benefit: While you have essentia invested to increase your effective strength score for carrying capacity, you gain a +2 racial bonus to Strength Checks made to break down doors, obstacles or items per point of essentia invested into it. You may make Strength Checks to break items that would obstruct your movement as a free action when making a charge attack to break obstacles in your path.
N'mak Juggernaut [Racial]
Obstacles like stone walls and trees mean little to you when you make an attack.
Prerequisites: N'mak, Bulldoze
Benefit: The bonus from Bulldoze increases to +4 per point of essentia and may automatically make a sunder attack on obstacles you attempt to break when charging. You may ignore any hardness below 10 of an obstruction if you moved at least 20ft with your charge before reaching the obstruction.
N'mak Armor Training [Racial]
You've grown accustomed to mitigating armor encumbrance with your incarnum powered musculature.
Prerequisites: N'mak, Proficiency with Heavy Armor
Benefits: While you have essentia invested to increase your effective strength score for carrying capacity, you also reduce your armor check penalty from armor by 1 per point of invested essentia and increase the maximum dexterity bonus by 1 per two points of invested essentia.