Draco-V9
2013-11-03, 06:10 AM
Embre Smith
http://blog.marcbiagi.com/wp-content/uploads/2009/11/torchlight_alchemist.jpg
The gem Embre is a valuable mineral which is very sought after by the rich, but there are some who know how to harness the magical essence that Embre holds within. These individuals, known as Embre Smiths can channel high lever mage through these crystals with devastating effects. It takes much research to learn this techniques and some take there entire lives practicing this art of spellcasting.
Role: The role of the Embre Smith is a primary spell caster who can summon minions to keep away from the fight and support team member.
Alignment: Any
Starting Gold: 2d6 x 10
Hit Die: 1D8
Class Skills:
Appraise(INT), Craft(INT), Diplomacy(CHA), Disable Device(DEX), Knowledge(Arcana)(INT), Spellcraft(INT), Use Magic Device(CHA),
Skill Ranks Per Level: 2+INT Mod
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Embre Smith, Embre Channelling, Cantrips,
2nd|
+1|
+1|
+1|
+2|Embre Technique 1st
3rd|
+2|
+1|
+1|
+3|
4th|
+3|
+2|
+2|
+3|Embre Technique 2nd
5th|
+3|
+4|
+4|
+1|
6th|
+4|
+5|
+5|
+2|Embre Technique 3rd
7th|
+5|
+5|
+5|
+2|
8th|
+6/+1|
+6|
+6|
+2|Embre Technique 4th
9th|
+6/+1|
+6|
+6|
+3|
10th|
+7/+2|
+7|
+7|
+3|Embre Technique 5th
11th|
+8/+3|
+7|
+7|
+3|
12th|
+9/+4|
+8|
+8|
+4|Embre Technique 6th
13th|
+9/+4|
+8|
+8|
+4|
14th|
+10/+5|
+9|
+9|
+4|
15th|
+11/+6/+1|
+9|
+9|
+5|
16th|
+12/+7/+2|
+10|
+10|
+5|Embre Technique 7th
17th|
+12/+7/+2|
+10|
+10|
+5|
18th|
+13/+8/+3|
+11|
+11|
+6|
19th|
+14/+9/+4|
+11|
+11|
+6|
20th|
+15/+10/+5|
+12|
+12|
+6|Embre Technique 8th[/table]
Weapon and Armor Proficiency: Embre Smiths are proficient with all simple weapons and light are armor and any weapons or armors Embedded with Embre. Any armor with Embre embedded in it does not give an arcane spell failure check to an Embre Smith or encumber them.
Spells: Embre Smiths do not need to Prepare their spells ahead of time but must wait for their Embre to recharge from energy around them. The recharge time is rounds equal to the level of the spell.
They Cast spells from the Wizard/Sorcerer spell list and known spells are the same as the Sorcerer's
Embre Smith: At 1st level an Embre Smith begins with a n object or masterwork weapon/armor which has Embre embedded in it, for an Embre Smith to cast spells , use the Embre Techniques or for their companion to follow their orders. An Embre Smith also gains a +2 to craft when Crafting Embre into an object.
Embre Channelling: At 1st level an Embre Smith can overload their object of weapon with essence 1/per day + half their Level to make a burst of energy with does 1d8 fire, frost, acid, sonic or shock damage in a 10ft range directly in front of the Embre Smith.
Embre Technique: At 2nd level an Embre Smith may choose an Embre technique from the list below. At 8th level an Embre Smith may choose a technique from the Advance Techniques list.
Basic Techniques
- Summon Snake - An Embre Smith can 1/per day can summon a small Snake, Viper for 1 hour
- Enhanced Channel - An Embre Smith can 1/per day + Half their level (Minimum 1) give their Embre Channelling two damage types rather than one when you use the ability. This Technique can be taken multiple times each gives an extra damage type.
- Crystalline blood - The blood of an Embre Smith can grow Embre to seal wounds and stop bleeding. An Embre Smith when on or below 0 HP does not bleed with this technique.
- Glow of Embre - The Embre Smiths object begins to glow with a light that illuminates an area of 15ft around it with bright light.
- Essence Drain - When Holding a Filled crystal of embre you may gain 1d6 HP, this leaves the crystal depleted.
- Refraction - An Embre Smith can cover itself with a thin lay of crystals to refract light and gain a +2 to stealth
Advanced Techniques
- Crystal Forging -An Embre Smith can manipulate the shape of crystals into weapons and armor.
- Embre Growth - A n Embre Smith can grow 1d4 crystals of embre over 4 rounds(24 seconds) they can not perform any actions during this time.
- Tainted form - Requires Crystal Forging and Embre Growth - The Embre Smith using this technique coats themselves in Embre, This takes 1d4 rounds to do and gives a + 15AC
- Embre Shift - This technique can be used 2/per day and lets the Embre Smith to phase through Embre crystals .
- Embre Construct - Requires Embre Growth - An Embre Smith can create a an Embre Gollum(same Stats as an Iron Gollum
http://blog.marcbiagi.com/wp-content/uploads/2009/11/torchlight_alchemist.jpg
The gem Embre is a valuable mineral which is very sought after by the rich, but there are some who know how to harness the magical essence that Embre holds within. These individuals, known as Embre Smiths can channel high lever mage through these crystals with devastating effects. It takes much research to learn this techniques and some take there entire lives practicing this art of spellcasting.
Role: The role of the Embre Smith is a primary spell caster who can summon minions to keep away from the fight and support team member.
Alignment: Any
Starting Gold: 2d6 x 10
Hit Die: 1D8
Class Skills:
Appraise(INT), Craft(INT), Diplomacy(CHA), Disable Device(DEX), Knowledge(Arcana)(INT), Spellcraft(INT), Use Magic Device(CHA),
Skill Ranks Per Level: 2+INT Mod
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Embre Smith, Embre Channelling, Cantrips,
2nd|
+1|
+1|
+1|
+2|Embre Technique 1st
3rd|
+2|
+1|
+1|
+3|
4th|
+3|
+2|
+2|
+3|Embre Technique 2nd
5th|
+3|
+4|
+4|
+1|
6th|
+4|
+5|
+5|
+2|Embre Technique 3rd
7th|
+5|
+5|
+5|
+2|
8th|
+6/+1|
+6|
+6|
+2|Embre Technique 4th
9th|
+6/+1|
+6|
+6|
+3|
10th|
+7/+2|
+7|
+7|
+3|Embre Technique 5th
11th|
+8/+3|
+7|
+7|
+3|
12th|
+9/+4|
+8|
+8|
+4|Embre Technique 6th
13th|
+9/+4|
+8|
+8|
+4|
14th|
+10/+5|
+9|
+9|
+4|
15th|
+11/+6/+1|
+9|
+9|
+5|
16th|
+12/+7/+2|
+10|
+10|
+5|Embre Technique 7th
17th|
+12/+7/+2|
+10|
+10|
+5|
18th|
+13/+8/+3|
+11|
+11|
+6|
19th|
+14/+9/+4|
+11|
+11|
+6|
20th|
+15/+10/+5|
+12|
+12|
+6|Embre Technique 8th[/table]
Weapon and Armor Proficiency: Embre Smiths are proficient with all simple weapons and light are armor and any weapons or armors Embedded with Embre. Any armor with Embre embedded in it does not give an arcane spell failure check to an Embre Smith or encumber them.
Spells: Embre Smiths do not need to Prepare their spells ahead of time but must wait for their Embre to recharge from energy around them. The recharge time is rounds equal to the level of the spell.
They Cast spells from the Wizard/Sorcerer spell list and known spells are the same as the Sorcerer's
Embre Smith: At 1st level an Embre Smith begins with a n object or masterwork weapon/armor which has Embre embedded in it, for an Embre Smith to cast spells , use the Embre Techniques or for their companion to follow their orders. An Embre Smith also gains a +2 to craft when Crafting Embre into an object.
Embre Channelling: At 1st level an Embre Smith can overload their object of weapon with essence 1/per day + half their Level to make a burst of energy with does 1d8 fire, frost, acid, sonic or shock damage in a 10ft range directly in front of the Embre Smith.
Embre Technique: At 2nd level an Embre Smith may choose an Embre technique from the list below. At 8th level an Embre Smith may choose a technique from the Advance Techniques list.
Basic Techniques
- Summon Snake - An Embre Smith can 1/per day can summon a small Snake, Viper for 1 hour
- Enhanced Channel - An Embre Smith can 1/per day + Half their level (Minimum 1) give their Embre Channelling two damage types rather than one when you use the ability. This Technique can be taken multiple times each gives an extra damage type.
- Crystalline blood - The blood of an Embre Smith can grow Embre to seal wounds and stop bleeding. An Embre Smith when on or below 0 HP does not bleed with this technique.
- Glow of Embre - The Embre Smiths object begins to glow with a light that illuminates an area of 15ft around it with bright light.
- Essence Drain - When Holding a Filled crystal of embre you may gain 1d6 HP, this leaves the crystal depleted.
- Refraction - An Embre Smith can cover itself with a thin lay of crystals to refract light and gain a +2 to stealth
Advanced Techniques
- Crystal Forging -An Embre Smith can manipulate the shape of crystals into weapons and armor.
- Embre Growth - A n Embre Smith can grow 1d4 crystals of embre over 4 rounds(24 seconds) they can not perform any actions during this time.
- Tainted form - Requires Crystal Forging and Embre Growth - The Embre Smith using this technique coats themselves in Embre, This takes 1d4 rounds to do and gives a + 15AC
- Embre Shift - This technique can be used 2/per day and lets the Embre Smith to phase through Embre crystals .
- Embre Construct - Requires Embre Growth - An Embre Smith can create a an Embre Gollum(same Stats as an Iron Gollum