Dr. Azkur
2013-11-04, 04:50 PM
I just posted this on the Simple Q&A D&D 3.5 (by RAW) XXIV thread but nobody gave me a clear answer and I actually started a glimpse of a discussion over there (I regard that thread as the greatest expression of straightforwardness).
Blackguard and Ronin are the two PrC that I am aware give you power from the flip side of your previous class. Spoilered below is the SRD on Blackguards but I assume the same applies to Ronins and Samurais. If someone would be as kind as to explain how a high level Paladin mechanically becomes a full-on Blackguard (furthermore, what's the minimum Paladin level it keeps), I would very much appreciate it.
Fallen Paladins
Blackguards who have levels in the paladin class (that is to say, are now ex-paladins) gain extra abilities the more levels of paladin they have.
A fallen paladin who becomes a blackguard gains all of the following abilities that apply, according to the number of paladin levels the character has.
1-2
Smite good 1/day. (This is in addition to the ability granted to all blackguards at 2nd level.
3-4
Lay on hands. Once per day, the blackguard can use this supernatural ability to cure himself or his fiendish servant of damage equal to his Charisma bonus × his level.
5-6
Sneak attack damage increased by +1d6. Smite good 2/day.
7-8
Fiendish summoning. Once per day, the blackguard can use a summon monster I spell to call forth an evil creature. For this spell, the caster level is double the blackguard’s class level.
9-10
Undead companion. In addition to the fiendish servant, the blackguard gains (at 5th level) a Medium-size skeleton or zombie as a companion. This companion cannot be turned or rebuked and gains all special bonuses as a fiendish servant when the blackguard gains levels. Smite good 3/day.
11 or more
A fallen paladin of this stature immediately gains a blackguard level for each level of paladin he trades in.
The character level of the character does not change. With the loss of paladin levels, the character no longer gains as many extra abilities for being a fallen paladin.
I plan on making the most optimised Samurai I can, which involves full Ronin Progression (Funny). My plan was to get Samurai 1/Ronin 10, cause I didn't think the PrC could completely override the previous class, but some people inferred so, so now I don't know. But then my brain glitched cause I don't know when to put that Ronin level and when/how it overrides Samurai. Now I'm just ranting... :smallannoyed:
:smallconfused:
Blackguard and Ronin are the two PrC that I am aware give you power from the flip side of your previous class. Spoilered below is the SRD on Blackguards but I assume the same applies to Ronins and Samurais. If someone would be as kind as to explain how a high level Paladin mechanically becomes a full-on Blackguard (furthermore, what's the minimum Paladin level it keeps), I would very much appreciate it.
Fallen Paladins
Blackguards who have levels in the paladin class (that is to say, are now ex-paladins) gain extra abilities the more levels of paladin they have.
A fallen paladin who becomes a blackguard gains all of the following abilities that apply, according to the number of paladin levels the character has.
1-2
Smite good 1/day. (This is in addition to the ability granted to all blackguards at 2nd level.
3-4
Lay on hands. Once per day, the blackguard can use this supernatural ability to cure himself or his fiendish servant of damage equal to his Charisma bonus × his level.
5-6
Sneak attack damage increased by +1d6. Smite good 2/day.
7-8
Fiendish summoning. Once per day, the blackguard can use a summon monster I spell to call forth an evil creature. For this spell, the caster level is double the blackguard’s class level.
9-10
Undead companion. In addition to the fiendish servant, the blackguard gains (at 5th level) a Medium-size skeleton or zombie as a companion. This companion cannot be turned or rebuked and gains all special bonuses as a fiendish servant when the blackguard gains levels. Smite good 3/day.
11 or more
A fallen paladin of this stature immediately gains a blackguard level for each level of paladin he trades in.
The character level of the character does not change. With the loss of paladin levels, the character no longer gains as many extra abilities for being a fallen paladin.
I plan on making the most optimised Samurai I can, which involves full Ronin Progression (Funny). My plan was to get Samurai 1/Ronin 10, cause I didn't think the PrC could completely override the previous class, but some people inferred so, so now I don't know. But then my brain glitched cause I don't know when to put that Ronin level and when/how it overrides Samurai. Now I'm just ranting... :smallannoyed:
:smallconfused: