View Full Version : Fantasy kingdoms (game thread)
jlmdragon
2013-11-05, 04:40 AM
each player will post the actions of their kingdom in the following way:
Day X:
1 Worker: Build This thingy (50%)
2 Workers: Build That thingy (100%)
4 Workers: Farmer, Woodsman, Stone Miner, Iron miner
1 Worker: Make Worker in Keep (100%)
Expenses:
32 Food: 12 Eating, 20 Worker
X Wood: A This, B That
X Stone: A This, B That
X Iron: A This, B That
Income:
20 Food: Farmer
10 Wood: Woodsman
10 Stone: Stone miner
10 Metal: Iron miner
running total of what the player has:
food: X
stone: X
wood: X
metal: X
what units you have
any other resources
X land
X/X space used
buildings on said land
what research you have finished
what race bonuses you have acquired from hidden quests
new and old players begin with 7 days worth of actions, after they can post what actions their kingdom has once for each real life day.
eg, they begin with 7 days worth on day 1, then on day 2 they post 1 day worth, on day 3 they post 1 day worth, etc...
recruitment thread here: http://www.giantitp.com/forums/showthread.php?t=311896
LordChaos13
2013-11-05, 05:17 AM
I'm going to redo my actions solely because I already deleted the PMs i sent with my actions. The end result will be the same though i think
Day 1:
1 Worker: Make Worker in Keep (100%)
2 Workers: Build Farm (100%)
2 Workers: Build Woodcutter Hut (100%)
Expenses:
32 Food: 12 Eating, 20 Worker
20 Stone: Farm
70 Wood: 20 Farm, 50 Woodcutter
30 Iron: 20 Farm, 10 Woodcutter
Income:
N/A
running total of what the player has:
food: 268/1,000 (300-32)
stone: 180/500 (200-20)
wood: 130/500 (200-70)
metal: 170/500 (200-30)
what units you have: 5 Footsoldiers
any other resources: N/A
15 land
3/15 space used
buildings on said land: Keep, Woodcutter, Farm
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
Day 2:
1 Worker: Make Worker in Keep (100%)
2 Workers: Build Quarry (100%)
2 Workers: Build Iron Mine (100%)
1 Worker: Build Blacksmith (25%)
Expenses:
33 Food: 13 Eating, 20 Worker
75 Stone: 30 Blacksmith, 15 Iron Mine, 30 Quarry
70 Wood: 20 Blacksmith, 30 Iron mine, 20 Quarry
55 Iron: 30 Blacksmith, 15 Iron mine, 10 Quarry
Income:
N/A
running total of what the player has:
food: 235 (268-33)
stone: 105 (180-75)
wood: 60 (130-70)
metal: 115 (170-55)
what units you have: 5 Footsoldiers
any other resources: N/A
15 land
6/15 space used
buildings on said land: Keep, Woodcutter, Farm, Quarry, Iron Mine, (x)Blacksmith
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
Day 3:
1 Worker: Make Worker in Keep (100%)
3 Workers: Build Blacksmith (100%)
2 Workers: Farmer, Woodsman
Expenses:
34 Food: 14 Eating, 20 Worker
Income:
20 Food: Farmer
10 Food: Woodsman
running total of what the player has:
food: 221 (235-14)
stone: 105
wood: 70 (60+10)
metal: 115
what units you have: 5 Footsoldiers
any other resources: N/A
15 land
6/15 space used
buildings on said land: Keep, Woodcutter, Farm, Quarry, Iron Mine, Blacksmith
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
Day 4:
1 Worker: Make Worker in Keep (100%)
4 Workers: Build Academy (100%)
1 Worker: Farmer
1 Worker: Build Iron Gathering Tool in Blacksmith (100%)
Expenses:
35 Food: 15 Eating, 20 Worker
30 Stone: Academy
40 Wood: Academy
20 Metal: Academy, Iron Tool
Income:
20 Food: Farmer
running total of what the player has:
food: 206 (221-15)
stone: 75 (105-30)
wood: 30 (70-40)
metal: 95 (115-20)
what units you have: 5 Footsoldiers
any other resources: N/A
15 land
7/15 space used
buildings on said land: Keep, Woodcutter, Farm, Quarry, Iron Mine, Blacksmith, Academy
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
Day 5:
1 Worker: Make Worker in Keep (100%)
4 Workers: Farmer, Woodsman, Stone Miner, Iron miner
1 Worker: Research
1 Worker: Build Iron Building Tool in Blacksmith
1 Worker: Turn into Academic (100%)
Expenses:
46 Food: 16 Eating, 20 Worker, 10 Academic
10 metal: Iron Building Tool
Income:
20 Food: Farmer
10 Stone: Stone Miner
10 Wood: Woodsman
15 Iron: Iron Miner with x1 Iron Gathering Tool
running total of what the player has:
food: 180 (206-26)
stone: 85 (75+10)
wood: 40 (30+10)
metal: 95 (95+5)
what units you have: 5 Footsoldiers
any other resources: 1 Research Point
15 land
7/15 space used
buildings on said land: Keep, Woodcutter, Farm, Quarry, Iron Mine, Blacksmith, Academy
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
I'm stopping here at Day 5 because I need to know what a Blacksmith does and I spent 2 turns there with a worker as is. Also what I can research. I know Magic is possible but I dont know how many RP it costs.
Army movement:
Footsoldier moves North, East, South, South, East by the end of Day 5.
This leaves them in the square directly south of the capital having explored the squares N, NE, E, SE and S of the capital
I have the information for the North square but not the rest
jlmdragon
2013-11-05, 05:33 AM
firstly to correct something about the land it not 15 pieces of land its 1 piece of land with space for 15 building in total, what you call that land is up to you, i called it starting land in the map key.
LordChaos13
2013-11-05, 05:35 AM
Ah my bad.
Also another few questions: How does one colonize other squares? Do I need to build a Keep? Any Building?
Does it take a whole day for a Worker to move between squares or can I move a Worker can have it build a Farm on the same day?
jlmdragon
2013-11-05, 06:09 AM
information about research and the black smith has been added to the rules topic now, as for how you take over other pieces of land that is up to you, you can try diplomacy, trade, or just outright conquering it or anything else you can think of, the sky is the limit, be imaginative, as long as you have the people and resources to actually back you up.
Bayar
2013-11-05, 06:14 AM
I was not aware of needing a worker in the keep to produce more workers, so my day 1 production is wrong. Mind if I change it altogether since we move to a game thread anyway ?
jlmdragon
2013-11-05, 06:34 AM
sure post away, also make sure to keep checking back to the rules thread too.
jlmdragon
2013-11-05, 06:50 AM
also for making a blacksmith before the barracks and academy, the kingdom of Malbolge (LordChaos13) get this bonus, it now costs 5 less metal to make anything at the blacksmith.
LordChaos13
2013-11-05, 07:10 AM
I'm assuming that is retroactive to when I made the smith? Saving me 10 Metal from Days 4/5 (well 5 each adding up to 10)
Bayar
2013-11-05, 07:11 AM
Production:
4 Workers: Build Academy (100%)
1 Worker: Make Worker in Keep (100%)
Expenses:
32 Food: 12 Eating, 20 Worker
40 Wood: Academy
30 Stone: Academy
10 Iron: Academy
Income:
0 Food:
0 Wood:
0 Stone:
0 Metal:
Total resources:
food: 268
stone: 170
wood: 180
metal: 190
Units: 5 workers
5 Footmen
1 Lord
1 Herald
Any other resources: -
15 land
2/15 space used
Buildings: Keep
Basic Academy
Finished research: -
Race bonuses acquired from hidden quests: -
2 Workers: Build Woodcutter Hut (100%)
1 Worker: Research in Academy (10% Magic)
1 Worker: Change into Academic (100%)
1 Worker: Build Farm (50%)
1 Worker: Make Worker in Keep (100%)
Expenses:
43 Food: 13 Eating, 20 Worker, 10 Academic
70 Wood: 50 Woodcutter Hut, 20 Farm
20 Stone: 20 Farm
30 Iron: 10 Woodcutter Hut, 20 Farm
Income:
0 Food:
0 Wood:
0 Stone:
0 Metal:
Total resources:
food: 225
stone: 150
wood: 110
metal: 160
Units: 6 workers
5 Footmen
1 Lord
1 Herald
Any other resources: -
15 land
4/15 space used
Buildings: Keep
Basic Academy
Woodcutter Hut
Farm
Finished research: -
Race bonuses acquired from hidden quests: -
1 Worker: Build Farm (100%)
1 Worker: Change into Academic (100%)
2 Worker: Build Blacksmith (50%)
1 Worker: Woodcutter
1 Worker: Make Worker in Keep (100%)
1 Academic: Research Magic (60%)
Expenses:
43 Food: 14 Eating, 20 Worker, 10 Academic
20 Wood: Blacksmith
30 Stone: Blacksmith
30 Iron: Blacksmith
Income:
0 Food:
10 Wood: 10 Woodcutter Hut
0 Stone:
0 Metal:
Total resources:
food: 182
stone: 120
wood: 100
metal: 130
Units: 6 workers
1 Academic
5 Footmen
1 Lord
1 Herald
Any other resources: -
15 land
5/15 space used
Buildings: Keep
Basic Academy
Woodcutter Hut
Farm
Blacksmith
Finished research: -
Race bonuses acquired from hidden quests: -
2 Workers: Woodcutter, Farmer
3 Workers: Build Blacksmith (100%)
1 Worker: Make Worker in Keep (100%)
2 Academic: Research in Academy (110% Magic, 50% Industry)
Expenses:
35 Food: 15 Eating, 20 Worker,
0 Wood: -
0 Stone: -
0 Iron: -
Income:
20 Food: Farm
10 Wood: Woodcutter Hut
0 Stone:
0 Metal:
Total resources:
food: 167
stone: 120
wood: 110
metal: 130
Units: 6 workers
2 Academics
5 Footmen
1 Lord
1 Herald
Any other resources: -
15 land
5/15 space used
Buildings: Keep
Basic Academy
Woodcutter Hut
Farm
Blacksmith
Finished research: Magic
Race bonuses acquired from hidden quests: -
2 Workers: Woodcutter, Farmer
1 Worker: Blacksmith - Make Iron Gathering Tool (100%)
2 Workers: Build Quarry (100%)
1 Worker: Build Iron Mine (50%)
1 Worker: Make Worker in Keep (100%)
2 Academic: Research in Academy (100% Industry, 50% War)
Expenses:
36 Food: 16 Eating, 20 Worker,
50 Wood: 20 Quarry 30 Iron Mine
45 Stone: 30 Quarry 15 Iron Mine
35 Iron: 10 Quarry 15 Iron Mine 10 Iron Gathering Tool
Income:
20 Food: Farm
10 Wood: Woodcutter Hut
0 Stone:
0 Metal:
Total resources:
food: 151
stone: 120
wood: 70
metal: 95
Units: 7 workers
2 Academics
5 Footmen
1 Lord
1 Herald
Any other resources: -
15 land
7/15 space used
Buildings: Keep
Basic Academy
Woodcutter Hut
Farm
Blacksmith
Quarry
Iron Mine
Finished research: Magic, Industry
Race bonuses acquired from hidden quests: -
Military:
<to be posted>
Will wait until research is detailed.
LordChaos13
2013-11-05, 07:39 AM
Updated Days 4/5 to include making x2 Iron Gathering Tools and using the 1st one on the 5th turn.
Day 6:
4 Workers: Farmer, Woodsman(t), Stone Miner, Iron miner(t) in Malbolgia
1 Worker: Build Quarry in Asmode (Mountain to the direct south) (using IBT) (100%)
2 Workers: Build Quarry in Asmode (100%)
1 Worker: Build IGT in Malbolgia Blacksmith
1 Academic: Research in Academy
Expenses:
16 Food: Eating
60 Stone: 30x2 Quarry
40 Wood: 20x2 Quarry
25 metal: 5 IGT, 10x2 Quarry
Income:
20 Food: Farmer
10 Stone: Stone Miner
15 Wood: Woodsman with 1x Iron Gathering Tool
15 Iron: Iron Miner with 1x Iron Gathering Tool
running total of what the player has:
food: 184 (180+4)
stone: 35 (85-50)
wood: 15 (40-40+15)
metal: 100 (110-10)
what units you have: 5 Footsoldiers
any other resources: 6 Research Point, 2x IGT, 2x IBT
2 land
7/15 space used (Malbogia)
buildings on said land: Keep, Woodcutter, Farm, Quarry, Iron Mine, Blacksmith, Academy
2/10 space used (Asmode)
buildings on said land: 2x Quarry
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
Footsoldiers move West to the square Southwest of the capital
Day 7:
4 Workers: Farmer (t), Woodsman(t), Stone Miner (t), Iron miner in Malbolgia
1 Worker: Stone Miner in Asmode
1 Worker: Build Iron Mine in Asmode (using IBT) (100%)
1 Worker: Make Worker in Malbolgia Keep (100%)
1 Worker: Build Iron Gathering Tool in Malbolgia Blacksmith
1 Academic: Research in Academy
Expenses:
36 Food: 16 Eating, 20 Worker
15 Stone: 15 Iron mine
30 Wood: 30 Iron Mine
15 metal: 5 Iron Gathering Tool, Iron Mine
Income:
25 Food: Farmer with 1x Iron Gathering Tool
25 Stone: 2x Stone Miner with x1 Iron Gathering Tool
15 Wood: Woodsman with 1x Iron Gathering Tool
10 Iron: Iron Miner
running total of what the player has:
food: 173(184-11)
stone: 45 (35+10)
wood: 0 (15-15)
metal: 95 (100-5)
what units you have: 5 Footsoldiers
any other resources: 1 Research Point, 3x IGT, 1x IBT
2 land
7/15 space used (Malbogia)
buildings on said land: Keep, Woodcutter, Farm, Quarry, Iron Mine, Blacksmith, Academy
3/10 space used (Asmode)
buildings on said land: 2x Quarry, Iron Mine
what research you have finished: Magic
what race bonuses you have acquired from hidden quests: N/A
Footsoldiers move West to the square Southwest of the capital
I'm assuming Workers can move to a new square and build on the same turn. Also that having 5 Footsoldiers is enough to tell the savage barbarians "Mine. You leave. Stabbity or Exile, you choice." :smallamused:
Can I make 2 Storm Towers or do I have to take one of the other options?
Are Foundries
a) built onto a Mine, affecting that only
b) in a Land taking up their own space but affecting every Mine in the land
c) in a Land taking up their own space but affecting every Mine in the Kingdom
d) other
Also: Malbolgia has Teh Magiks
And needs more wood :smalleek:
Heres hoping the special lumber yard doesnt need a bunch of wood
Unless..Anyone want to trade Wood for Stone?
MichaelGoldclaw
2013-11-05, 07:43 AM
Alright, here is my actions (some of them, rest will come after I get home from school)
2 workers make barracks (50%)
1 Worker: Make Worker in Keep (100%)
2 workers: make farm (100%)
-32 food
-60 stone
-40 wood
-40 metal
no income
300-32 food
200-60 stone
200-40 wood
200-40 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
3/15 space used
buildings on said land: Keep, Farm, Barracks
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
2 workers: building Barracks (100%)
1 worker: gathering on farm
1 worker: building Blacksmith (25%)
1 worker: building Quarry (50%)
1 worker: building Iron mine (50%)
-12 food
-75 Stone
-70 Wood
-55 Iron
+20 food
276 food
65 stone
90 wood
75 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
6/15 space used
buildings on said land: Keep, Farm, Barracks, Iron mine, Quarry, Smith
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
1 worker: gathering food
1 worker: building Quarry (100%)
1 worker: building Iron mine (100%)
3 workers: finish Smith (100%)
-12 food
+20 food (Net +8)
284 food
65 stone
90 wood
75 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
6/15 space used
buildings on said land: Keep, Farm, Barracks, Iron mine, Quarry, Smith
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
1 worker: gathering food
2 Workers: building woodcutters hut (100%)
1 Worker: Training another (100%)
2 Workers: gathering Iron and metal
-33 food
-10 Iron
-50 wood
+20 food (Net -13)
+10 Iron (Net 0)
+10 stone
271 food
75 stone
40 wood
75 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
7/15 space used
buildings on said land: Keep, Farm, Barracks, Iron mine, Quarry, Smith, woodcutters hut
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
3 workers: Academy construction (75%)
1 worker each: gathering
-13 food
-30 Stone
-40 Wood
-10 Iron
+20 food (+7)
+10 stone (-20 net)
+10 wood (-30 net)
+10 Metal (0 nett)
278 food
55 stone
10 wood
75 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
8/15 space used
buildings on said land: Keep, Farm, Barracks, Iron mine, Quarry, Smith, woodcutters hut, Basic academy
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
jlmdragon
2013-11-05, 07:45 AM
at the end of day 1 for the kingdom of Nanthor (Bayar) they gain the following benefit for making an academy before a blacksmith or a barracks.
+1 research point per day per person working at a academy
smasher0404
2013-11-05, 07:55 AM
Shouldn't you be spoilering the bonuses people are getting, it kind of reveals what moves they are making
Day 1:
Day 1:
4 Workers: Build Academy
Expenses:
12 Food: 12 eating
40 Wood: Construction Academy
30 Stone: Construction Academy
10 Iron: Construction Academy
Income:
20 Food: Farmer
10 Wood: Woodsman
10 Stone: Stone miner
10 Metal: Iron miner
running total of what the player has:
food: 288
stone: 170
wood: 160
metal: 190
5 footmen 5 workers
1 land
2/15 space used
Keep, Academy (Being Constructed)
None
None
Day 2
Day 2:
3 Workers Research Magic
2 Workers Build Farm
Training 1 worker
Expenses:
32 Food: 12 Eating, 20 worker
20 Wood: Farm Construction
20 stone: Farm Construction
20 Iron: Farm Construction
Income:
None
running total of what the player has:
Stone: 150
Wood:140
Metal:170
Food:256
6 Workers, 5 footmen
any other resources
1 land
3/15 space used
Keep, Academy Farm(In Construction
+ 1 research bonus
Day 3:
Day 3:
2 Workers: Continue research (finishes at end of day)
3 Workers: Work on Farm
Train Worker
Expenses:
32 Food: 12 Eating, 20 Worker
0 Wood: A This, B That
0 Stone: A This, B That
0 Iron: A This, B That
Income:
None
running total of what the player has:
Stone: 150
Wood:140
Metal:170
Food:228
7 Workers, 5 footmen (2 abroad)
any other resources
1 land
3/15 space used
Keep, Academy, Farm
Magic
+1 Research
Day 4
Day 4:
6 Workers build Magic School
Expenses:
15 Food: 15 Eating
50 Wood: Construction
40 Stone: School Construction
15 Iron: School Construction
Income:
60 food
running total of what the player has:
Stone: 110
Wood:90
Metal:155
Food:259
1 apprentice mage, 7 workers, 5 footman (2 abroad)
any other resources
1
4/15 space used
Keep, Academy, Farm, Magic School(construction)
Magic
+1 Research
Day 5
Day 5:
6 workers: Work on Farm
1 Worker: To be promoted to Academic
2 footmen: explore to the east of me
Expenses:
32 Food: 15 Eating, 10 Academic
50 wood: 50 from Construction
10 Metal: From Construction
Income:
20 Food: Farmer
running total of what the player has:
Resources:
Stone: 110
Wood:30
Metal:145
Food:237
7 Workers, 5 Footman (2 Abroad) 1 Apprentice Mage
1 land
5/15
Academy, Keep, Farm,Magic School Wood Cutters's Hut(In Construction)
Magic
+1 Research Bonus
Edit: Put in the other days,
jlmdragon
2013-11-05, 08:09 AM
to LordChaos13:
its take a little while to claim any land but you have enough footmen to secure 1 space of land of your choice so i'll be adding info about building costs for storm towers soon, and you can build 2 of them if that is what you want.
Foundries are built in a Land taking up their own space but affecting every Mine in the Kingdom.
lastly if you need more wood then make more of a effort to get more or even trade for it.
jlmdragon
2013-11-05, 08:11 AM
to smasher0404
i have to do it this way as it was becoming too much for one person to handle alone, this way solves that and makes it easier for me to run the game.
also you need to post what you did from day 1-7.
MichaelGoldclaw
2013-11-05, 04:22 PM
1 worker each: gathering
1 worker: academy (100%)
1 Worker: Iron gathering tools
2 Workers: Barracks #2 (50%)
-13 food
-40 stone
-20 wood
-30 metal
+20 Food
+10 stone
+10 Wood
+10 Metal
285 food
25 stone
0 wood
55 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
9/15 space used
buildings on said land: Keep, Farm, 2x Barracks, Iron mine, Quarry, Smith, woodcutters hut, Basic academy
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
1 Worker each: Gathering
1 Worker+tools: Barracks (100%)
1 Worker: Change to Acedemic
1 Worker: making gathering tools
-23 food
-10 metal
+20 Food
+10 metal, wood, stone
282 food
35 stone
10 wood
55 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
9/15 space used
buildings on said land: Keep, Farm, 2x Barracks, Iron mine, Quarry, Smith, woodcutters hut, Basic academy
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
Millitary
day 1: scout
Day 2-7: head to the co-ordinates in the letter.
with the rules update I think I'll have to redo my turns a bit
worker 1: man keep: produce worker
workers 2-5: construct academy
footmen 1-5: explore surroundings
32 food: 12 eaten, 20 worker
40 wood: academy
30 stone: academy
10 iron: academy
0 food
0 wood
0 stone
0 iron
food: 268
wood: 160
stone: 170
metal: 190
units: 6 worker, 5 footmen, 1 herald, 1 lord
other: none
land: 1
space used: 2/15
buildings: keep, academy
research: none
race bonuses: none
worker 1: man keep: produce worker
workers 2-3: construct farm
worker 4: man farm
workers 5-6: upgrade to academics: man academy: research magic
footmen 1-5: explore surroundings
53 food: 13 eaten, 20 worker, 20 academic
20 wood: farm
20 stone: farm
20 iron: farm
20 food: farm
0 wood
0 stone
0 iron
food: 235
wood: 140
stone: 150
metal: 170
units: 5 worker, 5 footmen, 2 academics, 1 herald, 1 lord
other: none
land: 1
space used: 3/15
buildings: keep, academy, farm
research: magic+2
race bonuses: +1 research per person
worker 1: man keep: produce worker
worker 2-5: man farm
academics 1-2: man academy: research magic tree
footmen 1-5: explore surroundings
34 food: 14 eaten, 20 worker,
0 wood:
0 stone:
0 iron:
80 food: farm
0 wood
0 stone
0 iron
food: 281
wood: 140
stone: 150
metal: 170
units: 6 worker, 5 footmen, 2 academics, 1 herald, 1 lord
other: none
land: 1
space used: 3/15
buildings: keep, academy, farm
research: magic+14
race bonuses: +1 research per person
worker 1-6: build magic school
academics 1-2: man academy: research magic tree
footmen 1-5: explore surroundings
15 food: 15 eaten
50 wood: magic school
40 stone: magic school
15 iron: magic school
0 food
0 wood
0 stone
0 iron
food: 266
wood: 90
stone: 110
metal: 155
units: 6 worker, 5 footmen, 2 academics, 1 herald, 1 lord
other: none
land: 1
space used: 4/15
buildings: keep, academy, farm, magic school
research: magic+26
race bonuses: +1 research per person
worker 1: man keep: produce worker
workers 2-3: man farm
workers 4-6: upgrade to academics
academics 1-5: man academy: research magic tree
footmen 1-5: explore surroundings
65 food: 15 eaten, 20 worker, 30 academic
0 wood
0 stone
0 iron
40 food: farm
0 wood
0 stone
0 iron
food: 226
wood: 90
stone: 110
metal: 155
units: 4 worker, 5 footmen, 5 academics, 1 herald, 1 lord
other: none
land: 1
space used: 4/15
buildings: keep, academy, farm, magic school
research: magic+56
race bonuses: +1 research per person
Drakeburn
2013-11-05, 06:43 PM
I guess I'll post my actions as well, since I was having so much fun with the role-playing thread that I forgot to make my kingdom productive. :smallredface:
So let me start over from scratch.......
1 Worker: Make Farm (50%)
1 Worker: Make Quarry (50%)
1 Worker: Make Iron Mine (50%)
1 Worker: Make Wood Cutter Hut (50%)
1 Worker: Make Small Cluster of Houses (50%)
Expenses:
12 Food: (12 for People)
140 Wood: (50 for Wood Cutter Hut, 20 for Quarry, 30 for Iron Mine, 20 for Farm, 20 for Small Cluster of Houses)
85 Stone: (30 For Quarry, 15 for Iron Mine, 20 for the Farm, 20 for Small cluster of Houses)
75 Metal: 10 for Wood Cutter Hut, 10 for Quarry, 15 for Iron Mine, 20 for Farm, 20 for Small Cluster of Houses)
Income
Food: 0
Wood: 0
Stone: 0
Metal: 0
Total Resources
Food: 300 - 12 = 288
Wood: 200 - 140 = 60
Stone: 200 - 85 = 115
Metal: 200 - 75 = 125
Units
5 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
6/15 space used
Buildings
Keep
Completed Research
(None)
Racial Bonuses
(None)
1 Worker: Make Farm (100%)
1 Worker: Make Quarry (100%)
1 Worker: Make Iron Mine (100%)
1 Worker: Make Wood Cutter Hut (100%)
1 Worker: Make Small Cluster of Houses (100%)
Expenses:
12 Food: (12 for People)
0 Wood:
0 Stone:
0 Metal:
Income
Food: 0
Wood: 0
Stone: 0
Metal: 0
Total Resources
Food: 288 - 12 = 276
Wood: 60 - 0 = 60
Stone: 115 - 0 = 115
Metal: 125 - 0= 125
Units
5 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
6/15 space used
Buildings
Keep
Farm
Iron Mine
Wood Cutter Hut
Quarry
Small Cluster of Houses
Completed Research
(None)
Racial Bonuses
(None)
1 Worker: Work at Farm
1 Worker: Work at Quarry
1 Worker: Work at Iron Mine
1 Worker: Work at Wood Cutter Hut
1 Worker: Train a new worker
Expenses:
32 Food: (12 for People, 20 for new worker)
0 Wood:
0 Stone:
0 Metal:
Income
Food: 20
Wood: 10
Stone: 10
Metal: 10
Total Resources
Food: 276 - 32 + 20 = 244
Wood: 60 + 10 = 70
Stone: 115 + 10 = 125
Metal: 125 + 10 = 135
Units
6 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
6/15 space used
Buildings
Keep
Farm
Iron Mine
Wood Cutter Hut
Quarry
Small Cluster of Houses
Completed Research
(None)
Racial Bonuses
(None)
1 Worker: Work at Farm
1 Worker: Work at Quarry
1 Worker: Work at Iron Mine
1 Worker: Work at Wood Cutter Hut
2 Workers: Build Small Warehouse (100%)
Expenses:
13 Food: (13 for People)
20 Wood: (Small Warehouse)
20 Stone: (Small Warehouse)
20 Metal: (Small Warehouse)
Income
Food: 20
Wood: 10
Stone: 10
Metal: 10
Total Resources
Food: 244 - 13 + 20 = 251
Wood: 70 - 20 + 10 = 60
Stone: 125 - 20 + 10 = 115
Metal: 135 - 20 + 10 = 125
Units
6 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
7/15 space used
Buildings
Keep
Farm
Iron Mine
Wood Cutter Hut
Quarry
Small Cluster of Houses
Small Warehouse
Completed Research
(None)
Racial Bonuses
(None)
1 Worker: Work at Farm
1 Worker: Work at Quarry
1 Worker: Work at Iron Mine
1 Worker: Work at Wood Cutter Hut
1 Worker: Recruit new worker
Expenses:
33 Food: (13 for People, 20 for new worker)
0 Wood:
0 Stone:
0 Metal:
Income
Food: 20
Wood: 10
Stone: 10
Metal: 10
Total Resources
Food: 251 - 33 + 20 = 238
Wood: 60 + 10 = 70
Stone: 115 + 10 = 125
Metal: 125 + 10 = 135
Units
7 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
7/15 space used
Buildings
Keep
Farm
Iron Mine
Wood Cutter Hut
Quarry
Small Cluster of Houses
Small Warehouse
Completed Research
(None)
Racial Bonuses
(None)
1 Worker: Work at Farm
1 Worker: Work at Quarry
1 Worker: Work at Iron Mine
1 Worker: Work at Wood Cutter Hut
2 Workers: Build Small Cluster of Houses (100%)
1 Worker: Train new worker
Expenses:
34 Food: (14 for People, 20 for new worker)
20 Wood: (Small Cluster of Houses)
20 Stone: (Small Cluster of Houses)
20 Metal: (Small Cluster of Houses)
Income
Food: 20
Wood: 10
Stone: 10
Metal: 10
Total Resources
Food: 238 - 34 + 20 = 224
Wood: 70 - 20 + 10 = 60
Stone: 125 - 20 + 10 = 115
Metal: 135 - 20 + 10 = 125
Units
8 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
8/15 space used
Buildings
Keep
Farm
Iron Mine
Wood Cutter Hut
Quarry
Small Cluster of Houses x2
Small Warehouse
Completed Research
(None)
Racial Bonuses
(None)
1 Worker: Work at Farm
1 Worker: Work at Quarry
1 Worker: Work at Iron Mine
1 Worker: Work at Wood Cutter Hut
4 Workers: Build Basic Academy (100%)
Expenses:
15 Food: (15 for People)
Wood: 40
Stone: 30
Metal: 10
Income
Food: 20
Wood: 10
Stone: 10
Metal: 10
Total Resources
Food: 224 - 15 + 20 = 229
Wood: 60 - 40 + 10 = 30
Stone: 115 - 30 + 10 = 95
Metal: 125 - 10 + 10 = 125
Units
8 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
8/15 space used
Buildings
Keep
Farm
Iron Mine
Wood Cutter Hut
Quarry
Small Cluster of Houses x2
Small Warehouse
Basic Academy
Completed Research
(None)
Racial Bonuses
(None)
Edit: Done!
smasher0404
2013-11-05, 08:23 PM
A Correction to Day 5
Assume two of the workers on the farm in day 5 are actually building the wood cutter's hut
Day 6
Day X:
2 Workers: Continue farming routine
2 workers work as wood cutters
1 Worker: Train another worker
Apprentice Mage: Train another Mage
1 Academic+ 1 Worker: Researching either Additional Magic Research (If possible) or War(if the previous one is not possible.)
Expenses:
75 Food: 15 Eating, 60 Training
Income:
80 Food: Farmer
running total of what the player has:
Stone: 110
Wood:30
Metal:145
Food:242
6 Workers ( Another in Training, 5 Footman (2 aiding Benoth, 2 Exploring), 1 Apprentice Mage (Another in training), 1 Academic
any other resources
1 land
5/15 space used
Keep, Academy, Wood Cutter's Cabin, Farm, Magic School
Magic
+1 Research
Day 7:
Day X:
4 Workers: Work on Farm
2 Workers: Work in Wood Cutter's Hut
1 Worker: Train Another Worker
1 Worker:Finish Previous day's research(Finishes today)
Academic: Research either War(if not already researched) or Industry
Apprentice Mage:Train another mage
Expenses:
67 Food: 17 Eating, 50 Worker
Income:
40 Food: Farmer
20 Wood: Woodsman
running total of what the player has:
Stone: 110
Wood:50
Metal:145
Food:215
7 Workers ( Another in Training, 5 Footman (2 aiding Benoth, 2 Exploring), 2 Apprentice Mage (Another in training), 1 Academic
1 land
5/15 space used
buildings on said land
Keep, Academy, Wood Cutter's Cabin, Farm, Magic School
Magic
+1 Research
OK, with thanks to LordChaos13 for correcting some initial misunderstandings
Day 1
2 Workers: Build Farm (100%)
2 Workers: Start build Blacksmith (50%)
1 Worker: Make Worker in Keep
Hero explores N of start area
5 footmen explore S of start area
Expenses:
32 Food: 12 Eating, 20 Worker
50 Stone: 20 farm, 30 blacksmith
40 Wood: 20 farm, 20 blacksmith
50 Iron: 20 farm, 30 blacksmith
Income:
None yet
running total of what the player has:
food: 300-32=268
stone: 200-50=150
wood: 200-40=160
metal: 200-50=150
1 hero, 1 herald, 5 footmen, 6 workers
1 land
3/15 space used
keep, farm, blacksmith(50%)
Day 2
2 Workers: Build Iron Mine (100%)
2 Workers: Finish build Blacksmith (100%)
1 Worker: Make Worker in Keep
1 Worker: Work Farm
Hero explores NE of start area
5 footmen explore SW of start area
Expenses:
33 Food: 13 Eating, 20 Worker
15 Stone: iron mine
30 Wood: iron mine
15 Iron: iron mine
Income:
20 Food: farm
running total of what the player has:
food: 268-13=255
stone: 150-15=135
wood: 160-30=130
metal: 150-15=135
1 hero, 1 herald, 5 footmen, 7 workers
1 land
4/15 space used
keep, farm, blacksmith, iron mine
If same bonus as LordChaos13, 5 less metal required to make tools at the blacksmith
Day 3
1 Worker: Build Quarry (50%)
2 Workers: Build Woodcutter's hut (100%)
1 Worker: Work Iron Mine
1 Worker: Make iron building tool (call it a crane)
1 Worker: Make Worker in Keep
1 Worker: Work Farm
Hero explores E of start area
5 footmen explore W of start area
Expenses:
34 Food: 14 Eating, 20 Worker
30 Stone: quarry
70 Wood: 20 quarry, 50 woodcutters hut
25 Iron: 5 tool, 10 woodcutters hut
Income:
20 Food: farm
10 iron: mine
running total of what the player has:
food: 255-14=241
stone: 135-30=105
wood: 130-70=60
metal: 135-15=120
1 iron building tool (crane)
1 hero, 1 herald, 5 footmen, 8 workers
1 land
6/15 space used
keep, farm, blacksmith, iron mine, quarry, woodcutter's hut (50%)
If same bonus as LordChaos13, 5 less metal required to make tools at the blacksmith
Day 4
3 Workers & 1 crane: Build Foundry (100%)
1 Worker: Finish build Quarry (100%)
1 Worker: Work Woodcutter's hut
1 Worker: Make iron gathering tool (minecart)
1 Worker: Make Worker in Keep
1 Worker: Work Farm
Hero explores SE of start area
5 footmen explore NW of start area
Expenses:
35 Food: 15 Eating, 20 Worker
25 Stone: foundry
40 Wood: foundry
30 Iron: 5 tool, 25 foundry
Income:
20 Food: farm
10 wood: woodcutter's hut
running total of what the player has:
food: 241-15=226
stone: 135-25=110
wood: 60-30=30
metal: 120-30=90
1 hero, 1 herald, 5 footmen, 9 workers
1 iron building tool (crane), 1 iron gathering tool (minecart)
1 land
7/15 space used
keep, farm, blacksmith, iron mine, quarry, woodcutter's hut, foundry
If same bonus as LordChaos13, 5 less metal required to make tools at the blacksmith
At this point with all the adjacent areas scouted I'd be looking to take one over. For which I'll need info; I'm assuming there's at least one forest. Also I've built a foundry which unlocks stuff apparently.
Day 5
3 Workers & 1 crane: Idle!
1 Worker: Work Woodcutter's Hut
1 Worker: Work Quarry
1 Worker & minecart: Work Iron mine
1 Worker: Make iron sword
1 Worker: Make Worker in Keep
1 Worker: Work Farm
Hero & 4 footmen move to new area & put up the flag! Name it Hedanna.
1 footman guards keep
Expenses:
36 Food: 16 Eating, 20 Worker
5 Iron: tool
Income:
20 Food: farm
10 stone: quarry
10 wood: woodcutter's hut
17 iron: 10 iron mine, 5 minecart, 2 foundry
running total of what the player has:
food: 226-16=210
stone: 110-30=80
wood: 30+10=40
metal: 90+12=102
1 hero, 1 herald, 5 footmen, 9 workers
1 iron building tool (crane), 1 iron sword, 1 iron gathering tool (minecart)
2 land
8/15 space used at home, 0/15 in new land
Zarrenzum: keep, farm, blacksmith, iron mine, quarry, woodcutter's hut, foundry, lumber mill
If same bonus as LordChaos13, 5 less metal required to make tools at the blacksmith
Day 6
1 Worker & 1 crane: Build Woodcutter's hut (new land) (100%)
2 Workers: Start build high-production lumber yard (20%)
1 Worker: Work Woodcutter's Hut
1 Worker: Work Quarry
1 Worker & 1 minecart: Work Iron mine
1 Worker: Make iron sword
1 Worker: Make Worker in Keep
1 Worker: Work Farm
Hero w/sword & 3 footmen scout out from new area
1 footman guards new land
1 footman guards keep
Expenses:
37 Food: 17 Eating, 20 Worker
50 Wood: woodcutter's hut
15 Iron: 5 tool, 10 woodcutter's hut
Income:
20 Food: farm
10 stone: quarry
10 wood: 10 woodcutter's hut
17 iron: 10 iron mine, 5 minecart, 2 foundry
running total of what the player has:
food: 210-17=193
stone: 80+10=90
wood: 40-40=0
metal: 102+2=104
1 hero, 1 herald, 5 footmen, 10 workers
1 iron building tool (crane), 2 iron swords, 1 iron gathering tool (minecart)
2 land
7/15 space used at home, 2/15 in new land
Zarrenzum: keep, farm, blacksmith, iron mine, quarry, woodcutter's hut, foundry
Hedanna: woodcutter's hut, HP lumber yard (20%)
If same bonus as LordChaos13, 5 less metal required to make tools at the blacksmith
Day 7
3 Workers & 1 crane: Build Barracks in new land (100%)
2 Workers: Work Woodcutter's Huts
1 Worker: Work Quarry
1 Worker & 1 minecart: Work Iron mine
1 Worker: Make iron sword
1 Worker: Make Worker in Keep
1 Worker: Work Farm
Hero w/sword & 3 footmen scouts 2nd adjacent new area
1 footman guards Hedanna
1 footman w/sword guards keep
Expenses:
38 Food: 18 Eating, 20 Worker
40 Stone: barracks
20 Wood: barracks
25 Iron: 5 tool, 20 barracks
Income:
20 Food: farms
10 stone: quarry
20 wood: 20 woodcutter's huts
17 iron: 10 iron mine, 5 minecart, 2 foundry
running total of what the player has:
food: 193-18=175
stone: 90-30=60
wood: 0-0=0
metal: 104-8=96
1 hero, 1 herald, 5 footmen, 11 workers
1 iron building tool (crane), 3 iron swords, 1 iron gathering tool (minecart)
2 land
8/15 space used at home, 3/15 in new land 1
Zarrenzum: keep, farm, blacksmith, iron mine, quarry, woodcutter's hut, foundry, lumber mill
Hedanna: farm, barracks, HP lumber yard (20%)
If same bonus as LordChaos13, 5 less metal required to make tools at the blacksmith
jlmdragon
2013-11-06, 09:56 AM
to MichaelGoldclaw
for building a barracks before an academy or a blacksmith you get the following bonus
cost to training any combatant is reduced by 10 food and 5 metal, also you can now make 2 footman per day per barracks instead of 1 per day per barracks
MichaelGoldclaw
2013-11-06, 05:10 PM
Day 8
1 Worker each: Gathering (gathering tools used with wood)
1 Worker: Gathering tools
Academic: researching War (50%)
1 Worker: training worker
Send soldiers back
-24 food
-10 metal
+20 Food
+10 metal and stone
+20 Wood
278 food
45 stone
30 wood
55 metal
what units you have: 5 Footsoldiers
any other resources: N/A
1 land
9/15 space used
buildings on said land: Keep, Farm, 2x Barracks, Iron mine, Quarry, Smith, woodcutters hut, Basic academy
what research you have finished: N/A
what race bonuses you have acquired from hidden quests: N/A
Drakeburn
2013-11-06, 08:28 PM
1 Worker: Work at Farm
1 Worker: Work at Quarry
1 Worker: Work at Iron Mine
1 Worker: Work at Wood Cutter Hut
2 Workers: Build Barracks (50%)
2 Workers: Build Blacksmith (50%)
Expenses
15 Food: (15 for People)
Wood: 40
Stone: 70
Metal: 50
Income
Food: 20
Wood: 10
Stone: 10
Metal: 10
Total Resources
Food: 229 - 15 + 20 = 234
Wood: 30 - 40 + 10 = 0
Stone: 95 - 70 + 10 = 35
Metal: 125 - 50 + 10 = 85
Units (15/90 pop.)
8 Workers
5 Footmen
1 Herald
1 Lord of the land
15 Land
10/15 space used
Buildings
Keep
Farm
Iron Mine
Wood Cutter Hut
Quarry
Small Cluster of Houses x2
Small Warehouse
Basic Academy
Completed Research
(None)
Racial Bonuses
(None)
smasher0404
2013-11-06, 09:37 PM
Day 8
Day 8:
4 Workers: Working Farm
4 Workers build Blacksmith
Apprentice Mage: Train Another Apprentice Mage
Academic + 2 Other Mages: Research industry
Expenses:
59 Food: 19 Eating, 40 Training
30 Stone: Building
20 wood: Building
30 Metal: building
Income:
80 food
20 wood
running total of what the player has:
Stone: 80
Wood:50
Metal:115
Food:236
8 workers, 3 apprentice mages (another training) 5 footman (2 exploring to the east, 2 returning from Benoth's coordinate) 1 Academic
any other resources
1 land
6/15 space used
Keep, Farm, Wood Cutter's hut, Academy, Magic School, Blacksmith(in construction)
Magic, War,
+1 Research bonus
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