Lord Iames Osari
2007-01-08, 12:51 AM
This is an idea I've had kicking around, so I thought I'd toss it out and see what people thought. Questions and/or comments are welcome.
[hr]
Master of Styles
A master of styles is a powerful martial artist who has mastered a variety of different combat styles in their entirety.
HD: d8.
REQUIREMENTS
BAB: +5.
Skills: Knowledge (arcana or religion) 10 ranks.
Special: Must have acquired the special ability of a monk style.
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+2|Continued training, style training I
2nd|+2|+3|+3|+3|Style training II
3rd|+3|+3|+3|+3|~
4th|+4|+4|+4|+4|Style training I
5th|+5|+4|+4|+4|Style training II
6th|+6|+5|+5|+5|Style training III
7th|+7|+5|+5|+5|~
8th|+8|+6|+6|+6|~
9th|+9|+6|+6|+6|Style training III
10th|+10|+7|+7|+7|Style mastery[/table]
Skills: As the monk.
Class Features:
Continued Training: A master of styles continues to improve his unarmed damage, unarmored speed, and unarmored AC bonus as if he was a monk.
Style Training I: At the 1st and 4th levels, a master of styles selects a new style. He gains a +2 style bonus to the appropriate skill and the 1st level bonus feat of that style. He is not required to meet the prerequisites of the feat.
Style Training II: At the 2nd and 5th levels, a master of styles gains the 2nd level bonus feat of the style he is currently studying. He is not required to meet the prerequisites of the feat.
Style Training III: At the 6th and 9th levels, a master of styles gains the 6th level bonus feat and the special ability of a style he is currently studying. He is not required to meet the prerequisites of the feat, or of the special ability.
Style Mastery: At 10th level, a master of styles gains increased benefits from all the styles he has learned according to the following list:
Cobra Strike (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#cobraStrike): A master of styles receives a +4 dodge bonus from his Dodge feat.
Denying Stance (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#denyingStance): When fighting defensively or using the Combat Expertise feat, you gain a +4 bonus on grapple checks and disarm attempts.
Hand and Foot (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#handAndFoot): You gain a +4 bonus on attacks of opportunity made against an opponent attempting to bull rush or trip you, and a +8 bonus on Dexterity or Strength checks to avoid being tripped or bull rushed.
Invisible Eye (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#invisibleEye): When unarmed and fighting defensively, using Combat Expertise, or using the total defense action, increase the dodge bonus to Armor Class that you gain from using that tactic by 4.
Kazejutsu (http://www.giantitp.com/forums/showthread.php?t=10643#9): When using the Spring Attack feat, you provoke no attacks of opportunity and can make a full attack, and gain a +10 style bonus to damage when you do so.
Mind and Fist (http://www.giantitp.com/forums/showthread.php?t=10643#9): You do not lose psionic focus by using Psionic Fist, Greater Psionic Fist, or Unavoidable Strike until you successfully strike an opponent. In addition, you gain a +10 style bonus to damage when you do successfully strike an opponent while using Psionic Fist, Greater Psionic Fist, or Unavoidable Strike.
Overwhelming Attack (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#overwhelmingAttack): If you have used Intimidate to demoralize your opponent at any time within the previous 10 rounds, you gain a +8 bonus on Strength checks made to bull rush or overrun that opponent.
Passive Way (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#passiveWay): You gain a +8 bonus on Strength checks made to trip an opponent who is denied his Dexterity bonus to Armor Class.
Rushing River (http://www.giantitp.com/forums/showthread.php?t=10643#9): You gain a swim speed equal to your land speed and can hold your breath for a number of rounds equal to 10 times your Constitution score. Also, you gain the benefits of a freedom of movement effect, but only when you are underwater.
Sleeping Tiger (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sleepingTiger): Once per round, when an opponent would be denied his Dexterity bonus to Armor Class, the monk deals an extra 2d6 points of damage with a melee attack made with a light weapon. Any creature immune to sneak attacks is immune to this ability.
Striking Viper (http://www.giantitp.com/forums/showthread.php?t=10643#9): You gain the skirmish ability, as per the Scout base class (CAdv). Whenever you move at least ten feet in a round, all your attacks during that round deal an extra 1d6 points of damage, and you receive a +1 competence bonus to AC until the beginning of your next turn. At 12th and 18th monk levels, the extra damage increases by 1d6, and the competence bonus to AC increases by 1. This ability stacks with any skirmish abilities gained from other classes. Your master of styles levels count as monk levels for the purposes of this ability, and your skirmish ability improves by +1d6 and +1.
Undying Way (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#undyingWay): When fighting defensively, using Combat Expertise, or using the total defense action, the monk gains damage reduction 2+X/-, where X is the penalty you are taking to your attack bonus.
Way of Fire (http://www.giantitp.com/forums/showthread.php?t=10643#9): By spending 3 stun attempts, you can cast burning hands as a spell-like ability. The save DC for this effect is equal to 10 + 1/2 your HD + your Wisdom modifier, and your caster level equals the sum of your monk and master of styles class levels. Also, the damage cap no longer applies to this ability.
Way of the Giant (http://www.giantitp.com/forums/showthread.php?t=30848): Your reach increases and you gain bonuses to bull rush, disarm, overrun, and trip attempts as if you were two size categories larger, but only when fighting unarmed.
Way of the Mountain (http://www.giantitp.com/forums/showthread.php?t=10643#9): When overrunning opponents, you trample them, gaining two free unarmed attacks against each trampled opponent.
Way of the Poison Dart Frog (http://www.giantitp.com/forums/showthread.php?t=30848): You treat the light crossbow as a special monk weapon. Also, you gain the ability to deflect or catch a number of projectiles per round equal to double your Wisdom modifier. You can immediately load a light crossbow and fire it when you catch a crossbow bolt.These abilities replace the special abilities normally granted by each style.
[hr]
Master of Styles
A master of styles is a powerful martial artist who has mastered a variety of different combat styles in their entirety.
HD: d8.
REQUIREMENTS
BAB: +5.
Skills: Knowledge (arcana or religion) 10 ranks.
Special: Must have acquired the special ability of a monk style.
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+2|Continued training, style training I
2nd|+2|+3|+3|+3|Style training II
3rd|+3|+3|+3|+3|~
4th|+4|+4|+4|+4|Style training I
5th|+5|+4|+4|+4|Style training II
6th|+6|+5|+5|+5|Style training III
7th|+7|+5|+5|+5|~
8th|+8|+6|+6|+6|~
9th|+9|+6|+6|+6|Style training III
10th|+10|+7|+7|+7|Style mastery[/table]
Skills: As the monk.
Class Features:
Continued Training: A master of styles continues to improve his unarmed damage, unarmored speed, and unarmored AC bonus as if he was a monk.
Style Training I: At the 1st and 4th levels, a master of styles selects a new style. He gains a +2 style bonus to the appropriate skill and the 1st level bonus feat of that style. He is not required to meet the prerequisites of the feat.
Style Training II: At the 2nd and 5th levels, a master of styles gains the 2nd level bonus feat of the style he is currently studying. He is not required to meet the prerequisites of the feat.
Style Training III: At the 6th and 9th levels, a master of styles gains the 6th level bonus feat and the special ability of a style he is currently studying. He is not required to meet the prerequisites of the feat, or of the special ability.
Style Mastery: At 10th level, a master of styles gains increased benefits from all the styles he has learned according to the following list:
Cobra Strike (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#cobraStrike): A master of styles receives a +4 dodge bonus from his Dodge feat.
Denying Stance (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#denyingStance): When fighting defensively or using the Combat Expertise feat, you gain a +4 bonus on grapple checks and disarm attempts.
Hand and Foot (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#handAndFoot): You gain a +4 bonus on attacks of opportunity made against an opponent attempting to bull rush or trip you, and a +8 bonus on Dexterity or Strength checks to avoid being tripped or bull rushed.
Invisible Eye (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#invisibleEye): When unarmed and fighting defensively, using Combat Expertise, or using the total defense action, increase the dodge bonus to Armor Class that you gain from using that tactic by 4.
Kazejutsu (http://www.giantitp.com/forums/showthread.php?t=10643#9): When using the Spring Attack feat, you provoke no attacks of opportunity and can make a full attack, and gain a +10 style bonus to damage when you do so.
Mind and Fist (http://www.giantitp.com/forums/showthread.php?t=10643#9): You do not lose psionic focus by using Psionic Fist, Greater Psionic Fist, or Unavoidable Strike until you successfully strike an opponent. In addition, you gain a +10 style bonus to damage when you do successfully strike an opponent while using Psionic Fist, Greater Psionic Fist, or Unavoidable Strike.
Overwhelming Attack (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#overwhelmingAttack): If you have used Intimidate to demoralize your opponent at any time within the previous 10 rounds, you gain a +8 bonus on Strength checks made to bull rush or overrun that opponent.
Passive Way (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#passiveWay): You gain a +8 bonus on Strength checks made to trip an opponent who is denied his Dexterity bonus to Armor Class.
Rushing River (http://www.giantitp.com/forums/showthread.php?t=10643#9): You gain a swim speed equal to your land speed and can hold your breath for a number of rounds equal to 10 times your Constitution score. Also, you gain the benefits of a freedom of movement effect, but only when you are underwater.
Sleeping Tiger (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sleepingTiger): Once per round, when an opponent would be denied his Dexterity bonus to Armor Class, the monk deals an extra 2d6 points of damage with a melee attack made with a light weapon. Any creature immune to sneak attacks is immune to this ability.
Striking Viper (http://www.giantitp.com/forums/showthread.php?t=10643#9): You gain the skirmish ability, as per the Scout base class (CAdv). Whenever you move at least ten feet in a round, all your attacks during that round deal an extra 1d6 points of damage, and you receive a +1 competence bonus to AC until the beginning of your next turn. At 12th and 18th monk levels, the extra damage increases by 1d6, and the competence bonus to AC increases by 1. This ability stacks with any skirmish abilities gained from other classes. Your master of styles levels count as monk levels for the purposes of this ability, and your skirmish ability improves by +1d6 and +1.
Undying Way (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#undyingWay): When fighting defensively, using Combat Expertise, or using the total defense action, the monk gains damage reduction 2+X/-, where X is the penalty you are taking to your attack bonus.
Way of Fire (http://www.giantitp.com/forums/showthread.php?t=10643#9): By spending 3 stun attempts, you can cast burning hands as a spell-like ability. The save DC for this effect is equal to 10 + 1/2 your HD + your Wisdom modifier, and your caster level equals the sum of your monk and master of styles class levels. Also, the damage cap no longer applies to this ability.
Way of the Giant (http://www.giantitp.com/forums/showthread.php?t=30848): Your reach increases and you gain bonuses to bull rush, disarm, overrun, and trip attempts as if you were two size categories larger, but only when fighting unarmed.
Way of the Mountain (http://www.giantitp.com/forums/showthread.php?t=10643#9): When overrunning opponents, you trample them, gaining two free unarmed attacks against each trampled opponent.
Way of the Poison Dart Frog (http://www.giantitp.com/forums/showthread.php?t=30848): You treat the light crossbow as a special monk weapon. Also, you gain the ability to deflect or catch a number of projectiles per round equal to double your Wisdom modifier. You can immediately load a light crossbow and fire it when you catch a crossbow bolt.These abilities replace the special abilities normally granted by each style.