Jibar
2007-01-08, 01:58 PM
Now then, something that's constantly been thrown at me by these boards is balance.
Apparantly every class is either underpowered or overpowered, no matter if it's D&D or World of Warcraft. Every class beats another, every class gets killed by every other, this class can't do that, that class can't do this.
And it's this eternal talk of this mythical "balance".
Apparantly, this "balance" is a state of equilibrium between everything in the game. Where the game apparantly boils down to winning via skill.
Ah. Bad word.
Win.
Because, of course, you can't win at these games. Sure, you can kill somebody, or you can retreive some item, but no, no you can't win.
In order to win, there must be "balance".
And because of this "balance", every game without it is therefore terrible, unwinnable, frustrating, and just a bad game, right?
Wait. This is strange.
Since when was a game bad because you can't win?
I'd been lead to believe games were about fun, abut enjoying yourself, regardless of this mysterious "balance".
Hmm...balance. Is that a good word for this?
Everybody here seems to think this "balance" let's them win.
Anyway.
So, I have been lead to believe that if a game is not "balanced" it sucks.
What the hell?
Seriously.
If you're so obsessed with winning and gaining your legendary "balance" that you can't enjoy this game, you shouldn't be playing in the first place.
So what if this class beats another? Why the hell should that ruin the game?
I played World of Warcraft for a year. I still play D&D on the side. And the only people I have ever heard talk about "balance" are the ones who are complaining. Everybody who wasn't complaining was busy talking about what they were going to do next. How they were going to enjoy themselves.
Maybe this is a flaw with me. Maybe I'm so focused on playing a game that I'm neglecting my gamer duties of whining on and on and on.
Or maybe, people should actually slap themselves, look at a game without complaining, and suddenly realise, "Hey, this is fun!"
So. "Balance"?
Screw it. It's overpowered.
Apparantly every class is either underpowered or overpowered, no matter if it's D&D or World of Warcraft. Every class beats another, every class gets killed by every other, this class can't do that, that class can't do this.
And it's this eternal talk of this mythical "balance".
Apparantly, this "balance" is a state of equilibrium between everything in the game. Where the game apparantly boils down to winning via skill.
Ah. Bad word.
Win.
Because, of course, you can't win at these games. Sure, you can kill somebody, or you can retreive some item, but no, no you can't win.
In order to win, there must be "balance".
And because of this "balance", every game without it is therefore terrible, unwinnable, frustrating, and just a bad game, right?
Wait. This is strange.
Since when was a game bad because you can't win?
I'd been lead to believe games were about fun, abut enjoying yourself, regardless of this mysterious "balance".
Hmm...balance. Is that a good word for this?
Everybody here seems to think this "balance" let's them win.
Anyway.
So, I have been lead to believe that if a game is not "balanced" it sucks.
What the hell?
Seriously.
If you're so obsessed with winning and gaining your legendary "balance" that you can't enjoy this game, you shouldn't be playing in the first place.
So what if this class beats another? Why the hell should that ruin the game?
I played World of Warcraft for a year. I still play D&D on the side. And the only people I have ever heard talk about "balance" are the ones who are complaining. Everybody who wasn't complaining was busy talking about what they were going to do next. How they were going to enjoy themselves.
Maybe this is a flaw with me. Maybe I'm so focused on playing a game that I'm neglecting my gamer duties of whining on and on and on.
Or maybe, people should actually slap themselves, look at a game without complaining, and suddenly realise, "Hey, this is fun!"
So. "Balance"?
Screw it. It's overpowered.