View Full Version : Kobork [Monster/Race]

2007-01-08, 02:25 PM
I've been screwing around with monsters for the past couple of years and, now that I've found the forums (they're hidden really well, you know :smallwink:), I've decided to start posting some of the stuff I've come up with. Just basically looking for general feedback/suggestions/balance-fixings. Thanks in advance! :smallbiggrin:

I've always enjoyed Kobolds and felt sorry for them because they always (with the exception of the Great Meepo!) got the short end of the stick. So, I created this. It is a new race, created by Kurtulmak, that functions more as the Kobold shocktrooper than as the sneaky, little buggers they used to be.

Kobork, 1st-level Warrior
Medium Humanoid (Reptilian)
Hit Dice: 1d8 (4hp)
Initiative: +2
Speed: 40 ft. (6 squares)
Armor Class: 15 ( +2 dex, +1 natural, +2 leather), touch 12, flat-footed 13
Base Attack/Grapple: +1/+1
Attack: Spear +0 melee (1d8/X3) or sling +3 ranged (1d4)
Full Attack: Spear +0 melee (1d8/X3) or sling +3 ranged (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: ---
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +2, Ref +2, Will -1
Abilities: Str 11, Dex 14, Con 11, Int 8, Wis 9, Cha 8
Skills: Climb +4, Hide +2, Move Silently +2
Feats: Alertness
Environment: Temperate Forest
Organization: Gang (2-9), band (10-50 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), Warband (8-16 plus 3-6 dire weasles), tribe (40-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-10 dire weasels)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +0

This humanoid is about the size of an elf. It has a scaly hide, a naked tail like a rat, and a doglike head with two small horns.

Koborks are newly formed reptilian humanoids who, with their advancement, have generally become bolder while retaining their sadistic nature. Koborks seldom build traps or perform physical labor outside of military ventures. They leave these tasks to their weaker counterparts.

A Kobork looks and acts almost exactly like its kobold cousin except where noted here. Koborks are 4-1/2 to 5-1/2 feet tall and weigh 100 to 150 pounds. Koborks speak draconic with a voice that sounds like that of a gruff dog. A kobork lair has one noncombatant child and one egg per fifteen adults.

Koborks as Characters
Kobork characters possess the following racial traits.
- -2 Strength, +2 Dexterity, -2 Intelligence.
- Medium Size.
- A kobork’s base land speed is 40 feet.
- Darkvision out to 60 ft.
- +1 natural armor bonus.
- Special Qualities (see monster manual): Light sensitivity.
- Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
- Favored Class: Fighter
- Level adjustment +0

2007-01-08, 02:28 PM
Some other things I was thinking of tweaking:

a -2 to Cha
Favored Class: Ranger
Possibly changing the natural armor bonus

2007-01-08, 02:53 PM
Went with the elite array for the ability scores?

Hmm... as it stands, I don't see the critter as a CR1 all by his little lonesome. I could see you dropping either the Str or Int penalty completely, and possibly raising the natural armor by a point. It still wouldn't be CR1, but I doubt that'd increase the level adjustment at all.

2007-01-08, 03:22 PM
Ah! :smallconfused: As this is one of the earlier ones I did, I assume I just wasn't paying attention enough :smallamused:. CR has been changed to CR 1/2, where I meant it to be.

Edit: Oh yeah, and that is the non-elite array, not the elite one.
Nonelite= 13, 12, 11, 10, 9, 8 => 13-2, 12+2, 11+0, 10-2, 9+0, 8+0 => 11, 14, 11, 8, 9, 8
That's what I saw the other, more-common races (i.e. Goblins, Gnomes, Elves) using, so that's what I went with.