Absol197
2013-11-07, 08:24 PM
Hey there! Coming up in my campaign, the players are going to visit an Oracle that is said to be able to answer every question, but she requires one task be completed for every question answered.
In reality, she's not really all knowing, but more like Good Magician Humpfrey in the Xanth series: she uses divination spells, scrying, and dozens of different info gathering implements to learn answers, along with being an Oracle like the one in OotS. She knows when people are coming and uses that time and the time during which people are competing the tasks she sets to research/divine the answer.
The important thing is she doesn't actually set the tasks. She gets told by her deity what tasks to set, and they're small or odd things that don't seem major or important now, but her deity knows the effects will ripple out to have a much bigger and better effect.
O already know two tasks: she's going to ask for 50 good pieces, but want specific gold prices from each person. The bigger one is to ask them to go slay a dragon. She'll give them the dragon's name and location, and when they get there they'll find s white Dragon ravaging the country side, and a silver Dragon trying to stop it (the silver Dragon is their target! ).
But the players are going to ask lots of questions! What weird, strange, odd, or mysterious tasks can you think of for this Oracle to set? Nothing too dangerous or time-consuming (these are supposed to be small side quests, not main plots), but I'm lacking creativity right now and this seems Like something the Playground would enjoy!
Have at it!
In reality, she's not really all knowing, but more like Good Magician Humpfrey in the Xanth series: she uses divination spells, scrying, and dozens of different info gathering implements to learn answers, along with being an Oracle like the one in OotS. She knows when people are coming and uses that time and the time during which people are competing the tasks she sets to research/divine the answer.
The important thing is she doesn't actually set the tasks. She gets told by her deity what tasks to set, and they're small or odd things that don't seem major or important now, but her deity knows the effects will ripple out to have a much bigger and better effect.
O already know two tasks: she's going to ask for 50 good pieces, but want specific gold prices from each person. The bigger one is to ask them to go slay a dragon. She'll give them the dragon's name and location, and when they get there they'll find s white Dragon ravaging the country side, and a silver Dragon trying to stop it (the silver Dragon is their target! ).
But the players are going to ask lots of questions! What weird, strange, odd, or mysterious tasks can you think of for this Oracle to set? Nothing too dangerous or time-consuming (these are supposed to be small side quests, not main plots), but I'm lacking creativity right now and this seems Like something the Playground would enjoy!
Have at it!